Fuzzy_Fox Posted November 13, 2018 Posted November 13, 2018 I am trying to make some potion bottles in the Creation Kit and add them to a global level list. So far I can make the potions but when I follow the instructions on how to make a global level list my user count remains at 0 which means nothing in the game will call for this table. So I thought to manually add the items to some mobs and when I tried to look in the add item mcm the game crashed. Meaning that the plugin I had made was bad. Gone back to the drawing board again, but thought to ask here to see if anyone can give me any pointers as to where I may of gone wrong. Or was I reading the user count wrong and that 0 is actually global and will be used by everything in the game? Some links I was following to help make this. https://www.creationkit.com/index.php?title=LeveledItem https://www.creationkit.com/index.php?title=Object_Window
Guest Posted November 13, 2018 Posted November 13, 2018 If you want that the potions are available to some NPCs, then you have to fill the FormLists associated with your potions. For example there is one called VendorItems to give the items to the vendors. (There are many.) As side note, I do not like mods altering the vanilla FormLists inside the esp, because they will be incompatible with other mods. Better to do it through a very simple script that uses the SKSE functions. This will make the mod compatible with the other mods that are altering the formlists.
Fuzzy_Fox Posted November 13, 2018 Author Posted November 13, 2018 Thank you for the response. Although most of that flew over my head especially when you mentioned the SKSE. I don't think I made the potion bottle correctly though. Using standard models I make the potion effects in CK and then console in one of the potions. As soon as I open my inventory the game crashes. Will keep playing around with it though and see how it goes. I found some potions in another mod and thought they would be great set up as cursed potions. So I made some potions in the CK with the effects of the cursed ones and renamed them to hide what they do. I know the original potions work as I have been messing around with them in my game, so its something I have done in the .esp I have made. This mod is only going to be for me as I learn about the CK.... and its random crashing at points. Spent 30 minutes on it this morning and went to get a cup of tea got back and the CK had closed down.
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