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Very odd "hit" delay?


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Posted

I don't knwo why this all of a sudden happens but for some reason whenever i attack someone somtimes i have to hit them twice or trice before their healthbar actually appears and on the fourth hit actually starts to go down. It usually happens outside and sometimes inside. This never happened before. I'm using Mod organizer now though. Before it was all NMM.

 

Any ideas what it might be causing? I hope it's not actual hardware related because my lappy is almost 4 years old now.

I i have to post my load order and the profile info from the left pane, please say so.

 

edit: also when npc's hit me there is no lag whatsoever, their hits always hit while mine take a while to "register" but the game doesn't slow down or anything.

Posted
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17 hours ago, terrorofmorrowind said:

I don't knwo why this all of a sudden happens but for some reason whenever i attack someone somtimes i have to hit them twice or trice before their healthbar actually appears and on the fourth hit actually starts to go down. It usually happens outside and sometimes inside. This never happened before. I'm using Mod organizer now though. Before it was all NMM.

 

Any ideas what it might be causing? I hope it's not actual hardware related because my lappy is almost 4 years old now.

I i have to post my load order and the profile info from the left pane, please say so.

 

edit: also when npc's hit me there is no lag whatsoever, their hits always hit while mine take a while to "register" but the game doesn't slow down or anything.

 

I have to admit I've never stumbled across anything like this. However, if you were to post your load order and a papyrus log I would be happy to review it.

Posted

Nvermind i fixed it. Apparently putting xpmse.esp all the way down in the load order was a bad idea. Thanks for the help though.

 

edit: I think i found the REAL reason this time. I'm using creature framework and there is an option in there that allows you to set how often it put's the cloak on you. Well i misread what the tooltip said. I thought when you put it on 0 it would disable it but the opposite happened which means that it will check it continously every second of your gameplay! No wonder everything went so slow after a while either. I put it on 60 this time and i think it did the trick.

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