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Help me make an uncapper preset DaS style for char builds making


urielmanx7

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Posted

So, what I want to do is quite the opposite of what the skyrim uncapper does, which is limit the leveling to a certain point where all xp gains become 0.

The reason I want to do this (And I think many will agree) is that no matter your skyrim mod setup, the game becomes increasingly boring the more things you do and the more levels you gain. It comes a point where you have so much shit and so much enchantments/equips/level that the game loses its charm. That's usually when a "playthrough" ends for me, I always have the most fun at the start; when running around naked and going into dungeons purposely under level.

 

So, what I want to make, is put a limit to the level, to force "builds" like in DarkSouls, where players in general, have an unspoken agreement on that the lv cap for a char is 120 (which is where most of PvP happens), that forces you to think where you wanna spent your points, since you only will have so many points to spent, so you can do all str, or quality (str/dex), miracle (faith), and so forth. Basically promotes variety, which is exactly the opposite of what the skyrim lv system does, it makes you master of all trades.

 

I've never really messed with the uncapper ini, so I'm making this post so hopefully someone with experience can point me in the right direction. Also I would like to know your opinion on what lvl should be the cap, since not all skill trees have the same amount of perks, and also there's the mods that change them (I'm using ordinator, I would use perkus, but I'm not reading to deal again with all the patching and stuff).

 

Posted

Hmmm......well, I know using console, targeting a NPC and typing in console [setlevel 1000 0 1 99] will make them level with you, and limit their level to the last number you type (99 in this case). I wonder if you can type this command on yourself...

 

Like, player.setlevel 1000 0 1 25. Usually typing "player." before a console command makes it target yourself, so it may work on you. I have no idea if it will actually work, though. Even if it does, it may reset (end the limit process) once you reload. Never tested this, but who knows, it might even work.

Posted

One section is for skill exp gain based on skill level, the other for char level.

 

Char level goes up when you advance skills, so:
You can make it so that with increasing char level you gain less and less EXP for skills.
Or more and more skill level is required for level ups (which unlock perk points).

 

I think making skill leveling slower would be good, plus reducing the char level influence you get for certain skills.
Maybe smithing at the beginning can level up the char, but after 40 or so only by a very small amount.

By reducing LevelSkillExpMults you can either stop leveling at a fixed point or remove contribution based on skill level.

 

 

[SkillExpGainMults]
# This is just a simple multiplier

[SkillExpGainMults\CharacterLevel\SKILL_NAME_HERE]
# Multiplier based on CharLevel
# Example: making leveling harder the higher your level
1  = 1.00
40 = 0.90
60 = 0.80
70 = 0.70
80 = 0.50
90 = 0.30

[SkillExpGainMults\BaseSkillLevel\SKILL_NAME_HERE]
# Multiplier based on Skill Level (without enchantments/effects)
# Here you could make higher levels harder too




[LevelSkillExpMults]
# Simple Multiplier
# How much a Skill Levelup advances the Char Level
# Some skills are easy to level and push the char level too high
# here you can fix that

[LevelSkillExpMults\CharacterLevel\SKILL_NAME_HERE]
# based on char level

[LevelSkillExpMults\BaseSkillLevel\SKILL_NAME_HERE]
# and for skill level

 

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