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Creating a file path for an npc


paladin44

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Posted
Good evening, I am using mods that allow me to have Cito as a companion however he is using the same textures as every other NPC.
 
I wish to change that so he will have a unique body texture like what has been done with the unique player mod.
 
I have everything I need to give him a unique texture. But I have no clue how to change the file path of his character so the game will load the textures form the folders that I have made for his textures and meshes.
 
If anyone can give me step by step guide or point me to one, I would be very grateful.
Posted

The Unique Player and Followers Redux mod outlines exactly what is needed to pull this off.  You can effectively do this for any npc in the game - but many modders don't as it's quite a bit of work to do for all of the non-essential NPCs.  At any rate, I commented on this in the past.... here is the post:

 

 

Posted

This will involve setting up specific references for Cito himself, then pointing his NPC record at those references. I'd be happy to help further if you have questions.

Posted

Thank you for the help, I have followed what you said but it would appear that I have broken something. Cito's whole body bar his head is pink.

 

 

Posted
56 minutes ago, paladin44 said:

Thank you for the help, I have followed what you said but it would appear that I have broken something. Cito's whole body bar his head is pink.

 

 

Solid pink or purple typically means missing textures.

 

:thumbsup:

 

 

Posted

Sure.

 

 

Let's hope I didn't break anything else when uploading.

 

 

(also the body mods I was using was EVB male uncut and EVB hairy male)

Posted
1 hour ago, paladin44 said:

Sure.

 

 

Let's hope I didn't break anything else when uploading.

 

 

(also the body mods I was using was EVB male uncut and EVB hairy male)

 

Ok.....

 

1. The plugin includes an override to SkinNaked - this will overwrite ALL characters who use this (meaning every NPC in the game).  If you want this to apply ONLY to Cito, then make a copy of this calling it SkinNakedCito (or similar) and override Cito's NPC record to point to to SkinNakeCito (or your name).

 

Modify the WNAM - Skin record on DLC04SafariCito (Cito's NPC record) to point to SkinNakedCito (see attached plugin)

 

2. The NakedHands2 ARMO record is not pointing at your new texture set (and should be). I fixed this in the attached plugin)

3. EVB does not include hand textures - so this is not strictly necessary to include - but it works nonetheless as the reference for SkinHandMalenewpath(texture) points to vanilla

4. Texture set references do not need to include the "textures" folder in the path and should include the file extension. (I fixed this in the attached plugin)

i.e. "textures\actors\Cito\Textures\BaseMaleBody_d" should be "Actors\Cito\Textures\BaseMaleBody_d.dds"

 

If the above is done correctly and textures are placed in the right folder you should get a texture change in game for only Cito.  In the image below, I tinted Cito's body green to show the texture is being changed.

 

image.png.69d9acf18dd7807b7462f2549717bf75.png

 

 

 

 

 

Newpath.esp

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