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Startup Sound Bug


kentonlong

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I reinstalled Oblivion the other day, and am experiencing a strange sound bug. When I open the launcher, the music plays, but when I start the game, I lose all sound. Nothing for the intro Bethesda logo, none ingame, none on the menus. 

 

I had previously installed Oblivion and used NMM before, but I went through and scrubbed all remaining mod/game data before redownloading. This is a completely fresh install, not using any mods or mod managers. I'm using Windows 10, and my hardware is well past the recommended specs. Skyrim runs pretty well.
 

What I've tried:

  • reinstalling drivers
  • verifying game files
  • making sure the .ini has both sound and music enabled
  • cleaned disc drive
  • run as admin/in compatibility mode

 

It's been bugging the hell out of me because I'm itching to play it again, and I haven't found anything on any forum. Closest thing I could find was a reddit post with the same issue, but it had no replies. Any help would be appreciated.


Edit: This is the GOTY edition on steam

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Do you have the old DirectX 9 files ? Yes it is graphic but it can also affect the sound.

Read my yellow Link below.

 

 

In the Options/Audio menu  the sliders not 0 ?

 

------------------

I found this with Goggle:

FIXED. I literally just had to go into control panel/hardware and sound and a popup came up saying that driver enhancements were detected that are causing problems with some programs and gave me the option to disable them.

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7 hours ago, fejeena said:

Do you have the old DirectX 9 files ? Yes it is graphic but it can also affect the sound.

Read my yellow Link below.

 

 

In the Options/Audio menu  the sliders not 0 ?

 

------------------

I found this with Goggle:

FIXED. I literally just had to go into control panel/hardware and sound and a popup came up saying that driver enhancements were detected that are causing problems with some programs and gave me the option to disable them.

Appreciate the reply. I looked at the sliders in the audio menu and Oblivion is set to the same as all of the other sliders, but is not outputting any sound. I downloaded and installed the old DirectX9 files, but it didn't change anything :/

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Here are the Audio settings from my Oblivion.ini if you want to compare. bDSoundHWAcceleration=1 bUseSoftwareAudio3D=0 having differnt values my be your problem.

Spoiler

[Audio]
bDSoundHWAcceleration=1
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.8000
fDefaultMusicVolume=0.0600
fDefaultFootVolume=0.8000
fDefaultVoiceVolume=0.2800
fDefaultMasterVolume=1.0000
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=128
fMainMenuMusicVolume=0.6000

Try using Headphones plugged in, and also in Bluetooth mode if possible.

 

Edit: I just remembered that I had a similar problem a long time ago when I first installed Windows 10. It was with RPG Maker games though. Audio worked fine in everything else except RPG Maker. Windows 10 default audio driver didnt have support for whichever audio codec RPG Maker games used. I was able to fix it by installing the proper brand driver from Conexant. You may need to get a driver from whichever brand your mobo/audio card is.

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22 hours ago, Sladen2019 said:

Here are the Audio settings from my Oblivion.ini if you want to compare. bDSoundHWAcceleration=1 bUseSoftwareAudio3D=0 having differnt values my be your problem.

  Reveal hidden contents

[Audio]
bDSoundHWAcceleration=1
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.8000
fDefaultMusicVolume=0.0600
fDefaultFootVolume=0.8000
fDefaultVoiceVolume=0.2800
fDefaultMasterVolume=1.0000
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=128
fMainMenuMusicVolume=0.6000

Try using Headphones plugged in, and also in Bluetooth mode if possible.

 

Edit: I just remembered that I had a similar problem a long time ago when I first installed Windows 10. It was with RPG Maker games though. Audio worked fine in everything else except RPG Maker. Windows 10 default audio driver didnt have support for whichever audio codec RPG Maker games used. I was able to fix it by installing the proper brand driver from Conexant. You may need to get a driver from whichever brand your mobo/audio card is.

Unfortunately it doesn't look good. I tried both and I'm still getting the same issue.

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