legit1337 Posted October 30, 2012 Posted October 30, 2012 Xenius' Night elf Race is my personal favorite race in Oblivion. The textures are awesome, but I want to see how they look glossy. I have no idea how to do this. If someone can gloss these textures or post a quick guide instructing me how to I would be very grateful. Textures are here. http://oblivion.nexusmods.com/mods/28358
Nephenee13 Posted October 30, 2012 Posted October 30, 2012 Glossiness is a mesh property, not a texture property.
gregathit Posted October 30, 2012 Posted October 30, 2012 67mb for a texture file???????? I swear I just don't understand why folks use these. If you gloss your nif file (like Nephenee13 pointed out) and use a decent 1024 texture you get the exact same look without the massive FPS hit. Certainly you can't tell any difference with a 2048 vs 4096. I guess I am just an old fuddy duddy who never got into the textures rage..... To answer your question grab gloss max and gloss your body nif files (meshes).
GSBmodders Posted October 30, 2012 Posted October 30, 2012 Glossiness is a mesh property' date=' not a texture property. [/quote'] your right and also so very wrong, gloss is also determined by the normal maps alpha channel. no alpha = no gloss. a dark alpha = light to no gloss depending on how dark it is. a white alpha = gloss the amount of gloss depending again on just how much white there is
movomo Posted October 30, 2012 Posted October 30, 2012 Glossiness is a mesh property' date=' not a texture property. [/quote'] your right and also so very wrong' date=' gloss is also determined by the normal maps alpha channel. no alpha = no gloss. a dark alpha = light to no gloss depending on how dark it is. a white alpha = gloss the amount of gloss depending again on just how much white there is [/quote'] When the footfemale_n texture has only white or only black alpha, GlossMax effectively doesn't work. Legit if you want more glossiness even after applying GlossMax, you can adjust the brightness of your texture normal map alpha higher. It's roughly looks like mono-colored color map ( if it's fully white, you should generate yourself). Hopefully you have veeeeeeery large texture so not much worry about quality loss. 2048 looks decent enough, and some folks say 4096 is even better but It's hard to distinguish them for me because the skin has no complicated patterns etc. Too large texture occupies your vga memory.
legit1337 Posted October 30, 2012 Author Posted October 30, 2012 67mb for a texture file???????? I swear I just don't understand why folks use these. If you gloss your nif file (like Nephenee13 pointed out) and use a decent 1024 texture you get the exact same look without the massive FPS hit. Certainly you can't tell any difference with a 2048 vs 4096. I guess I am just an old fuddy duddy who never got into the textures rage..... To answer your question grab gloss max and gloss your body nif files (meshes). OK! I've done some research, and it seems there is two different ways to make skin glossy. Either change the nif properties to make any texture applied to the nif glossy, or increase the alpha channel whiteness in the texture. Which is the better/easier technique? Glossmax can't gloss the heads, so you have to do those manually via the alpha channel method, which leaves the glossyness mismatched. Is there any way to get an even glossy effect applied to both face and body textures? How would I go about doing this? EDIT: Playing around with glossmax... it only makes my characters a little glossy, even when set to max... does it need to be combined with the alpha channel method to get better results?
Guest ThatOne Posted October 30, 2012 Posted October 30, 2012 Might this be of help? http://oblivion.nexusmods.com/mods/41223
gregathit Posted October 30, 2012 Posted October 30, 2012 EDIT: Playing around with glossmax... it only makes my characters a little glossy' date=' even when set to max... does it need to be combined with the alpha channel method to get better results? [/quote'] Yes, a combo is needed.. See the above posts for me info on alpha channel info.
GSBmodders Posted October 30, 2012 Posted October 30, 2012 Glossmax can't gloss the heads' date=' so you have to do those manually via the alpha channel method, which leaves the glossyness mismatched. [/quote'] For heads you can open the nif and set the gloss yourself, you can do the same with the body too, i never used glossmax myself since it only goes up to 100 when you can set it manually in the nif to 1000 which works well. going over 1000 however is bad very bad the nif will get angry and cut off your cock if you do that
gregathit Posted October 30, 2012 Posted October 30, 2012 For heads you can open the nif and set the gloss yourself' date=' you can do the same with the body too, i never used glossmax myself since it only goes up to 100 when you can set it manually in the nif to 1000 which works well. going over 1000 however is bad very bad the nif will get angry and cut off your cock if you do that [/quote'] I did find an armor nif, when I was make my BU armor mod, that had the gloss set at 3000. I manually set it to 10. I am glad I did as I am not interested in cock loss!!!
GSBmodders Posted October 30, 2012 Posted October 30, 2012 I did find an armor nif' date=' when I was make my BU armor mod, that had the gloss set at 3000. I manually set it to 10. I am glad I did as I am not interested in cock loss!!! [/quote'] 3000 may have been a typo, i added an extra 0 a few times myself when setting the gloss to 1000, after much cursing and frustration I finally rechecked the gloss instead of the dds and found it it set at 10,000 which caused there to be no gloss at all
legit1337 Posted October 30, 2012 Author Posted October 30, 2012 @GSBmodders You can change what it sets the glossiness to in the .ini file. I currently have it set to 1,000. Going to try out the "everything" addon to glossmax and see if it converts heads too. Thanks for all of your help guys.
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