rennex Posted September 9, 2018 Posted September 9, 2018 (edited) Slaver Camp, Brothel, Strip Club(Egret Tours Marina) View File Fallout 4 2021.03.01 - 03.23.24.02.mp4 Fallout 4 2021.03.01 - 03.23.24.02.mp4 About This File This mod transforms Egret Tours Marina into a raider themed slaver settlement. Features a strip club with exotic dance idle markers. Slave Auction Stage with several areas to keep slaves. Lots of jail cells and cages! Because you can never have enough cages! improved performance over my last version. ------ Required Mod ------------------------------------ Fallout 4 Game of the Year Edition --------------------------------------------------------------- 93173216_Fallout42021_03.01-03_23_24_02.mp4 Submitter rennex Submitted 09/08/2018 Category Other Requires Fallout 4 and all DLC Edited November 24, 2021 by rennex 4
rennex Posted September 9, 2018 Author Posted September 9, 2018 This is what my updated camp in my game looks like after playing around with mods.
Jappa123 Posted September 9, 2018 Posted September 9, 2018 Really nice! I like it but there is one problem slaves leave their assignments immediately right after i assign them, tried with CRX,zazout and torture devices. I also tried to move one of the vanilla followers to Egret tours marina and everything works fine so im pretty sure that there is something wrong with slaves.
Jappa123 Posted September 9, 2018 Posted September 9, 2018 2 hours ago, rennex said: Strange they have the same script as the vanilla settlers. Did you move them to Egret Tours Marina settlement? They are just sitting in limbo near the entrance and have to be assigned to live at a settlement. Ohh i forgot that i need to move them first Thanks!
Clegane Posted September 11, 2018 Posted September 11, 2018 Two ideas, if the author of this mod would`t mind for the later versions: cane and crop vendor and whipping slave (the slave who whips player).
sp198 Posted September 17, 2018 Posted September 17, 2018 nice mod,i really want you to make a club where people just have sex
Guest Posted October 16, 2018 Posted October 16, 2018 On 9/16/2018 at 7:48 PM, rennex said: I don't know how to make them keep respawning as just a settler. There is some kind of synth npc cloning mod on nexus that might work. that and the portable cloning device mod from nexus https://www.nexusmods.com/fallout4/mods/26230 On 9/16/2018 at 10:46 AM, ymbaby002 said: 希望可以定期生成NPCS,然后发送到所有可选社区 Try use these mods, friend. I hope they work well for you 嘗試使用這些mods,朋友。 我希望他們能為你效勞 ^_^ Workshop Synth Production https://www.nexusmods.com/fallout4/mods/16354 Portable Cloning Device https://www.nexusmods.com/fallout4/mods/26230 sorry rennex for being offtopic. I tried the raider slave camp mod. Worked out well on my gameplay. Totally loved it. Awesome work on what you are doing. Looking forward on the future updates and features.
EthanGibbens Posted October 23, 2018 Posted October 23, 2018 is there a non dlc version of this or a patch or something?
Ferpman Posted June 19, 2019 Posted June 19, 2019 So, what do you do if the slave girls are no longer at the settlement? I never interacted with them the first time I went to Egret Tours, and I came back later to claim the settlement, and the girls were no longer there. Rolling back my save is kind of impossible, because it was such a long time ago. For some reason, they were all outside Diamond city, like right outside the gate. I don't have any mods that change settler behavior. Weird.
tm2dragon Posted June 20, 2019 Posted June 20, 2019 Okay, I am DEFINITELY downloading this! Any similar mods for other settlments? I'm planning on turning them all into BDSM Lesbian Sex Colonies. XD
ale7474 Posted June 5, 2020 Posted June 5, 2020 Hi, I hope someone still follows this discussion. I don't know how to make slaves move and do things. I assigned them all to Egret Tours Marina and they won't move from where they are. I tried to assign one slave to another location (Boston Airport, no other settlers), then I relocated said slave back to Egret... and lost her! She never came back. I guess I'm doing something wrong? I can move slaves all around Egret by using the workshop, but they just move and move back to where they were. Help?
GoldenRain Posted November 5, 2020 Posted November 5, 2020 This mod has sooo many possibilities - The woman who lives there , could she be added to the Raider faction? - If you are able to add raiders do they count for Raiders pet? - Abduction site? - If she can't be added to the raider faction can you script her into a cage or Xcross? 1
majormagers Posted February 20, 2021 Posted February 20, 2021 This makes me think it would be cool if Sim Settlements 2 had a city plan like this for each settlement. Would need to make a kinky type plot for each plot in the game. those cages look like residential plots to me...
vaultbait Posted February 20, 2021 Posted February 20, 2021 2 minutes ago, majormagers said: This makes me think it would be cool if Sim Settlements 2 had a city plan like this for each settlement. Would need to make a kinky type plot for each plot in the game. those cages look like residential plots to me... They also double as food storage, depending on your play style! ?
majormagers Posted February 21, 2021 Posted February 21, 2021 18 hours ago, vaultbait said: They also double as food storage, depending on your play style! ? Lol, I had not even thought of that. SS2 has a themes option for your settlements now so once themes are made you can set it to [raider] or [minuteman] or in the case you suggested [LLcannable].
rennex Posted February 24, 2021 Author Posted February 24, 2021 On 2/20/2021 at 5:16 PM, vaultbait said: They also double as food storage, depending on your play style! ? That is funny the 1st time I made a camp here a few years ago I turned the dead bodies into can food with conveyor belts running all over the settlement.
rennex Posted March 1, 2021 Author Posted March 1, 2021 Version 4.0 This version of Slaves Camp now features a clean settlement free of debris, trash, and clutter. The warehouse doors have been opened. A new housing expansion has been added that can serve as a player home that features a player owned double bed and throne A new indoor Slave Prison settlement has been added with Home Plate player home features.(This is still under development) The mod has been navmeshed by hand, also the cell has been precombined meshes and previs files included so performance should not be effected. 1
vaultbait Posted March 2, 2021 Posted March 2, 2021 17 hours ago, rennex said: A new indoor Slave Prison settlement has been added with Home Plate player home features.(This is still under development) Awesome! I play with a combination of Polluted Climate and More Radiation, so even with a hazmat suit and Rad-X the radiation storms can be annoying. Having somewhere safe to duck into until they pass will be great, and will probably mean I'm more likely to spend time at this settlement than most others which lack convenient interior spaces.
rennex Posted March 2, 2021 Author Posted March 2, 2021 8 hours ago, vaultbait said: Awesome! I play with a combination of Polluted Climate and More Radiation, so even with a hazmat suit and Rad-X the radiation storms can be annoying. Having somewhere safe to duck into until they pass will be great, and will probably mean I'm more likely to spend time at this settlement than most others which lack convenient interior spaces. I want turn this area into interior settlement with full settlement functionality someday or somehow integrate Human Resources features into a slave market but I am not a huge fan of Knockout Framework mod. Plus I have to fix that damn bunker door on the inside looking out into the void breaks the immersion!!!
vaultbait Posted March 3, 2021 Posted March 3, 2021 On 3/2/2021 at 9:24 AM, rennex said: I want turn this area into interior settlement with full settlement functionality someday or somehow integrate Human Resources features into a slave market but I am not a huge fan of Knockout Framework mod. Plus I have to fix that damn bunker door on the inside looking out into the void breaks the immersion!!! Honestly, the little bunker under the house in sanctuary is so convenient (even though it's not custimizable), it's unfortunate more settlements didn't have something similar. West Everett Estates has one, and would make a great super mutant themed settlement too.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now