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Issue with FNIS, Bodyslide and Mod Organizer


spicyspaghetti

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Posted

Ok so i have this issue with FNIS, Bodyslide and Mod Organizer,

I add Bodyslide and FNIS to the executables through MO, i run both and have pretty much no issues during the process.
Then i do the ''Create Mod" thing with the overwrite folder for bodyslide and FNIS.
And at this point if i check the Bodyslide patch, i can play the game without any problems, but noting has been changed by bodyslide.
If i check the FNIS patch, the game crashes on loading. 

I don't think it's a mod/plugins order (maybe) because everything works ok (except Bodyslide and any of the FNIS stuff)

Any help ?
 

 

   0  0     Skyrim.esm


  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Schlongs of Skyrim - Core.esm
  7  7     SexLab.esm
  8  8     SexLabAroused.esm
  9  9     ZaZAnimationPack.esm
 10  a     SexLab - Sexual Fame [SLSF].esm
 11  b     Amputator.esm
 12  c     ApachiiHair.esm
 13  d     ApachiiHairFemales.esm
 14  e     ApachiiHairMales.esm
 15  f     CreatureFramework.esm
 16 10     Devious Devices - Assets.esm
 17 11     Devious Devices - Integration.esm
 18 12     Devious Devices - Expansion.esm
 19 13     DeviousFramework.esm
 20 14     Heretical Resources.esm
 21 15     ImCh.esm
 22 16     TaraUltimateFurniturePack.esm
 23 17     HighResTexturePack01.esp
 24 18     HighResTexturePack02.esp
 25 19     HighResTexturePack03.esp
 26 1a     XPMSE.esp
 27 1b     SkyUI.esp
 28 1c     UIExtensions.esp
 29 1d     SOSRaceMenu.esp
 30 1e     RaceMenuMorphsCBBE.esp
 31 1f     CalienteVanillaArmorTweaks.esp
 32 20     SOS - Smurf Average Addon.esp
 33 21     SOS - VectorPlexus Muscular Addon.esp
 34 22     SOS - VectorPlexus Regular Addon.esp
 35 23     AnubAnimObj.esp
 36 24     ApachiiHairStyles.esp
 37 25     RealisticRoomRental.esp
 38 26     LEBO.esp
 39 27     NPC_Overhaul_V_1_.esp
 40 28     ApachiiHairStylesELVES.esp
 41 29     Helgen Reborn.esp
 42 2a     xazPrisonOverhaulPatched.esp
 43 2b     Hothtrooper44_ArmorCompilation.esp
 44 2c     Immersive Weapons.esp
 45 2d     Schlongs of Skyrim.esp
 46 2e     PrvtI_HeavyArmory.esp
 47 2f     Slaverun_Reloaded.esp
 48 30     SimpleSlavery.esp
 49 31     MoreNastyCritters.esp
 50 32     SexLab_Dialogues.esp
 51 33     Deviously Enslaved.esp
 52 34     Ghosu - Project Flintlock.esp
 53 35     iNeed.esp
 54 36     ApachiiHelmetWigs.esp
 55 37     Apropos.esp
 56 38     SLAL_AnimationByBakaFactory.esp
 57 39     Bathing in Skyrim - Main.esp
 58 3a     Bathing in Skyrim - Realistic Room Rental.esp
 59 3b     BeautifulCorpse.esp
 60 3c     DeadlyMutilation.esp
 61 3d     Devious Devices For Him.esp
 62 3e     DeviouslyHelpless.esp
 63 3f     DIVERSE SKYRIM.esp
 64 40     dD - Enhanced Blood Main.esp
 65 41     dD-Dragonborn-Dawnguard-EBT Patch.esp
 66 42     dD-Reduced Splatter Size.esp
 67 43     dD-Reduced Wound Size.esp
 68 44     SOS - ERF Horse Penis CBBE - Addon.esp
 69 45     12FemaleBrows.esp
 70 46     ImmersiveFP.esp
 71 47     FloppySOS.esp
 72 48     hothtrooper44_ArmorPatch.esp
 73 49     Hothtrooper44_Armor_Ecksstra.esp
 74 4a     iNeed - Dangerous Diseases.esp
 75 4b     K2SOSPiercings.esp
 76 4c     SLAL_K4Anims.esp
 77 4d     KS Hairdo's.esp
 78 4e     NonSexLabAnimationPack.esp
 79 4f     PeeAndFart.esp
 80 50     RaceMenu.esp
 81 51     RaceMenuPlugin.esp
 82 52     RohZima_AnimObjects.esp
 83 53     SexLab Aroused Creatures.esp
 84 54     SexLab Cumshot.esp
 85 55     SexLab Submit.esp
 86 56     sexlab_WearAndTear.esp
 87 57     SL_shrines.esp
 88 58     SexLabHorribleHarassment.esp
 89 59     SLSO.esp
 90 5a     SexLabWorkingGirl.esp
 91 5b     SkyrimConfigMenu.esp
 92 5c     SL_Kidnapped_Redux.esp
 93 5d     NibblesAnimObjects.esp
 94 5e     SLAL_ProxyAnimObjects.esp
 95 5f     SLAL_SHanimAnimObj.esp
 96 60     SLAL_AnimationsByLeito.esp
 97 61     SLALAnimObjBillyy.esp
 98 62     KomAnimObjects.esp
 99 63     SLAnimLoader.esp
100 64     Slaverun_Reloaded_Comments.esp
101 65     SlaveTats.esp
102 66     SOS - ERF - HighPoly Addon.esp
103 67     SOS - ERF - HighPoly Equipable.esp
104 68     SOS - Grower - Extended.esp
105 69     SOS - Grower.esp
106 6a     SOS - ERF Equipable Horse Penis.esp
107 6b     SOS - ERF Horse Penis Addon.esp
108 6c     SOS - Leito Addon.esp
109 6d     submitdd_ff.esp
110 6e     submitdd_ff_exp.esp
111 6f     TheEyesOfBeauty.esp
112 70     VivisCockcage.esp
113 71     VivisCockCage Addon for DD.esp
114 72     VivisHorsecages.esp
115 73     FNIS.esp
116 74     FNISspells.esp
117 75     SLALAnimObj.esp
118 76     Alternate Start - Live Another Life.esp

 

Posted

Since none of the created mods include an .esp, load order doesn't help here. But even for install order i don't think it actually matters , in case of doubt put them at the very end and make sure it's sorted by priority (default), not alphabetical or something. 

Although i'm not really an expert and sometimes had problems without beeing able to fiure out why, until you find somebody who knows better hopefully my messy workarounds will help you. One important question for both would be if it works if you just leave it in the overwrite folder?

1. Bodyslide. Depends on what you try to achieve. If you want to change your body, bodyslide tends to work strange with MO and (for me) it's rather unpredictable where it's going to put the files. I've found them in overwrite, in the bodyslide folder, and even other folders. 

If you just want to create the meshes for clothes, when asked by bodyslide where to put the files you can right create a new folder and chose that as output folder. Then you need to refresh MO to see the folder, but you could also just create a new folder (in MO/mods) before starting bodyslide. That should work flawlessly.

 

2. FNIS output. Again, i also had sometimes some trouble with creating a folder out of overwrite and checking that. In general i just leave it in the overwrite folder, that is not a problem in general. The reason it's not recommended is that the overwrite folder becomes a mess if you do that with everything and everytime, making it very hard to figure out which file belongs to what if you want to create new folders later. 

This can indeed be mandatory for some things like cleaned DLC files output from TES5edit because they actually need to be way up in your install order and maybe merged mods or something where you need a certain load/install order that isn't at the end, but for FNIS and bodyslide output you want it to overwrite everything anyways, which it does if you leave it in overwrite. So if that's the last things you do... it's ok.

Posted
2 hours ago, Nazzzgul666 said:

1. Bodyslide. Depends on what you try to achieve. If you want to change your body, bodyslide tends to work strange with MO and (for me) it's rather unpredictable where it's going to put the files. I've found them in overwrite, in the bodyslide folder, and even other folders. 

If you just want to create the meshes for clothes, when asked by bodyslide where to put the files you can right create a new folder and chose that as output folder. Then you need to refresh MO to see the folder, but you could also just create a new folder (in MO/mods) before starting bodyslide. That should work flawlessly. 

 

Hell MO won't build the files anywhere for me, even MO2 if i select an output folder. I need to go to Bodyslide Settings and change the Data path to the Overwrite folder. You won't see textures but at least it will create without problems. Using ctrl+build will leave the files in the Bodyslide folder, but this is not interesting at all as it don't build inside original folders.

 

For FNIS... is EVERYTHING running as admin?

It's been some time since i played Skyrim but it always worked for me without problems, both creating a new mod or click+drag the folders outside of overwrite to another mod.

I don't remember FNIS + crashes, only FNIS with T-Pose. As Nazzzgul666 suggested, test with the files in overwrite.

Posted

If you are on windows 10 I think one of the recent updates did something, somewhere odd, mainly due to previously I had no problems with fnis and such, but now if there are no fnis files preset it works fine but if there are any fnis itself complains about missing temp files even though they are actually there.

 

As for building bodyslide output somewhere, when doing batch build, hold down the ctrl key and then click on batch build it should then ask you where you want to build to, I normally build to a working directory, zip that up then install it as a mod, you can build them anywhere as long as there is not a meshes directory already there.

Posted
2 hours ago, Varithina said:

If you are on windows 10 I think one of the recent updates did something, somewhere odd, mainly due to previously I had no problems with fnis and such, but now if there are no fnis files preset it works fine but if there are any fnis itself complains about missing temp files even though they are actually there.

 

As for building bodyslide output somewhere, when doing batch build, hold down the ctrl key and then click on batch build it should then ask you where you want to build to, I normally build to a working directory, zip that up then install it as a mod, you can build them anywhere as long as there is not a meshes directory already there.

That works fine for the clothes meshes, what i couldn't properly figure out myself is where it puts the body. I have the feeling by now i have multiple creations of a body installed and i'm not sure where to find them... partly because i'm not 100% sure which files are required or important.

 

*edit: a typical problem with FNIS that leads to crashes is if one has too many animations installed, and the limit is influenced by mutliple, partly unknown factors. To exclude this as a reason it's recommended to go below 10k.

Posted
1 hour ago, Nazzzgul666 said:

That works fine for the clothes meshes, what i couldn't properly figure out myself is where it puts the body. I have the feeling by now i have multiple creations of a body installed and i'm not sure where to find them... partly because i'm not 100% sure which files are required or important.

 

*edit: a typical problem with FNIS that leads to crashes is if one has too many animations installed, and the limit is influenced by mutliple, partly unknown factors. To exclude this as a reason it's recommended to go below 10k.

The build for bodyslide works the same for the body meshes you just need to make sure it only build the body you want, as quite a few armour packs and racemenu presets come with their own body built in, in this case what I tend to do is build all the armour parts, if you did batch build and did not use filters you should then get a massive big list of every item bodyslide can build, I normally just go through it and deselect any I do not want or if I am not in a big rush, deselect them all then manually go through and select each item I want, if you have duplicates at the end it will ask you which item you want it to build though.

 

When all the armour parts are built I would then re run and only build the body type in my case uunp special, hands and xpmse feet usually, build in the same directory you built everything else and it should then overwrite any body meshes that were of the wrong type.

 

Fnis when I run it says there are about 6-7k animations total, which is very much below the recommended number of animations, so should not be a major problem, one thing you might want to check though is that you do not have multiple versions of mesh skinning, hdt, smp etc, I know I was having major problems with random crashes and when I checked found I had somehow installed 4 different version of hdt/smp ?

Posted
4 hours ago, Varithina said:

When all the armour parts are built I would then re run and only build the body type in my case uunp special, hands and xpmse feet usually, build in the same directory you built everything else and it should then overwrite any body meshes that were of the wrong type.

How exactly do you tell bodyslide where to build the body? I know how it works for clothes, but somehow that way never (at least not always) worked the same way. Even after years using it that's something i consider unpredictable.^^

4 hours ago, Varithina said:

Fnis when I run it says there are about 6-7k animations total, which is very much below the recommended number of animations, so should not be a major problem, one thing you might want to check though is that you do not have multiple versions of mesh skinning, hdt, smp etc, I know I was having major problems with random crashes and when I checked found I had somehow installed 4 different version of hdt/smp ?

Honestly i doubt i have only one version, but for myself i can't complain about stability - it does crash, but maybe once in 20-40 hours playing which i consider quite stable. ;)

If animation count is the reason for crashes you'll know pretty much immediatly, if you're above the limit it won't let you start a new game or load a game even once and crash on every try, that's not nice but at least you don't have to guess once it happens.^^

Posted

Ok so i tried Di3sIrae's method and it looked like it works.

I'm still working on the FNIS animations, i will edit the post when i get the solution

 

I disabled some SLAL packs and i can play the game with the patch activated :
it doesn't work when i have all of them checked
if like, 2 or 3 of those packs are unchecked the game work, but the FNIS animations don't play
I use FNIS XXL, and atfer i run it with all the SLAL Packs, it says i have around 16k something animations

Posted

16k is quite a lot, that FNIS XXL is able to handle 20k doesn't matter that much because it doesn't necessarily mean Skyrim can handle them. At least not if you have any other mods installed.

For animations not working, post a screenshot of your FNIS output.

Posted

Ok so that was exactly what you said, too much animations (i'm down to 12k something animations)
it was wierd because i had zero warnings in the FNIS output
Everything works fine now except some ctd that aren't related to FNIS

thanks

Posted

As i said, FNIS is not the problem - it can handle far more animations. But Skyrim can't, and since the exact circumstances why and where the limit is are unknown, FNIS also can't throw an error or prevent you from adding more animations than Skyrim can handle.

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