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Amputator framework and HDT?


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Posted

I've been having some trouble running both HDT and Amputator framework it seems and I was hoping some of you would have ideas.

I've been setting up Skyrim SE for Slaverun SE, with all the soft dependencies so including Amputator.

Now as you may know Amputator isn't for SSE, so I went ahead and converted the nif and hkx files and it does seem to be working.

 

However now when I actually use the Amputator, specifically the CBBE HDT special body, the framerate slows to a crawl and I notice the HDT elements on the body (breasts, ass, vag) become invisible regardless of what I amputate. If I pause the game, or go to showracemenu, the body shows up as it should and the framerate restores. If I heal the body in Amputator, the problem persists in the game. Disabling alternate animations doesn't affect it. However, if I switch to another body (by picking another gender) the game's framerate is fixed. If I then go back to a female body, the game keeps running as intended until I use amputator again.

 

Does anybody have ideas for what I need to do?

Posted

Well, I'm not sure if this is directly related, but I have seen this slowdown before. When I'm wearing a HDT wig and I do showracemenu, the game thinks the wig is part of the body somehow. It changes the wig color to the character's natural hair color and things. But, the thing is, the framerate is through the floor.

 

I learned to take wigs off when I do showracemenu. But, this might be related to what you have there, maybe.

Posted
3 hours ago, tryguy said:

Well, I'm not sure if this is directly related, but I have seen this slowdown before. When I'm wearing a HDT wig and I do showracemenu, the game thinks the wig is part of the body somehow. It changes the wig color to the character's natural hair color and things. But, the thing is, the framerate is through the floor.

 

I learned to take wigs off when I do showracemenu. But, this might be related to what you have there, maybe.

It sounds like the sort of collision between competing HDT elements I've had before but I'm not savvy enough with all of this to get anywhere with that hunch.

Unfortunately I'm not finding anything useful in the logs. I'm not sure how to even start debugging this, but it seems odd to me that Amputator Framework would clash with basic tbbp bones or something so here's hoping the problem rings a bell with someone else. Is there something else I should cover in the conversion guys? Something related to the switch from HDT PE to HDT SMP maybe? I feel like it working perfectly in showracemenu and only bogging down/ghosting bodyparts outside of the racemenu is a big clue.

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