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Lingerie UNDER armor


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Posted

The lingerie should be part of the armor. 99.99% of armors include the body, so no way to add something between the body part and the armor part with another mesh.

Posted
43 minutes ago, CPU said:

The lingerie should be part of the armor. 99.99% of armors include the body, so no way to add something between the body part and the armor part with another mesh.

So is it impossible to undress armor and find there lingerie instead of the naked body? And then undress lingerie and find naked body?

Posted
13 minutes ago, Vita2016 said:

So is it impossible to undress armor and find there lingerie instead of the naked body? And then undress lingerie and find naked body?

You can if you tweak the armor and add a onunequip event that then will replace the armor with a "ligerie armor", so you can then unequip also the lingerie.

Posted

Or alternatively you add the underwear as a separate equippable item without a body mesh.  i.e.

Full body armor using slots 32 in ARMO  and 32 + 49 + 50  in ARMA   - Priority of 20

Trousers using slots 49 in ARMO and 49 + 50 in ARMA  - Priority of 15

Underwear using slot 50 in ARMO and 50 in ARMA  -  Priority of 10

 

All three are equipped at the same time.  Take off the full body armor and your PC shows the trousers.  Take off the trousers and your PC is wearing the UW.  The UW does not show through the trousers because the Trousers uses the same ARMA slot even though it has a different ARMO slot so higher priority wins.  So when the trousers are equipped the UW disappears.  Take the trousers off again and the UW shows again.  Put on the full cuirass and both trousers and UW disappear.   No scripts, no hassle.

 

Posted
13 minutes ago, nagothm said:

Or alternatively you add the underwear as a separate equippable item without a body mesh.  i.e.

Full body armor using slots 32 in ARMO  and 32 + 49 + 50  in ARMA   - Priority of 20

Trousers using slots 49 in ARMO and 49 + 50 in ARMA  - Priority of 15

Underwear using slot 50 in ARMO and 50 in ARMA  -  Priority of 10

 

All three are equipped at the same time.  Take off the full body armor and your PC shows the trousers.  Take off the trousers and your PC is wearing the UW.  The UW does not show through the trousers because the Trousers uses the same ARMA slot even though it has a different ARMO slot so higher priority wins.  So when the trousers are equipped the UW disappears.  Take the trousers off again and the UW shows again.  Put on the full cuirass and both trousers and UW disappear.   No scripts, no hassle.

 

And how to do all that?

Posted
7 minutes ago, Vita2016 said:

And how to do all that?

That is more complex.

You need to create the appropriate NIFs and Armor in CK.

Posted

Check out this mod - Undergarments for all.

Reconfigures all armor to hide slot 52, adds a bunch of underwear that use this slot, and distributes it to all default outfits.

You could replace the underwear models with something more fancy... if it doesn't include body as part of the model.

Posted
39 minutes ago, Warlock3000 said:

Check out this mod - Undergarments for all.

Reconfigures all armor to hide slot 52, adds a bunch of underwear that use this slot, and distributes it to all default outfits.

You could replace the underwear models with something more fancy... if it doesn't include body as part of the model.

Thank you but it works as written only with vanilla armor.

Posted
1 hour ago, Vita2016 said:

Thank you but it works as written only with vanilla armor.

Yes but if you know how to use TES5Edit, it will take you less than a minute to edit the armor you want to hide slot 52.

Posted
2 hours ago, CPU said:

That is more complex.

You need to create the appropriate NIFs and Armor in CK.

It is and it isn't.  It's not overly complicated to do, but it does take time depending on how many outfits you are doing.  But the end result is a perfectly functioning script free clothing layer system.

 

BodySlots_01.JPG

 

This is my basic guide for body slot usage. (Note some of these are not the same as the recommended on the wiki and you can use your own setup, this is just showing how I do it) It lists each body slot on the left and what it is used for.  On the right it shows the layer priorities.  The naked body has the lowest priority, it is covered up by anything equipped.  Piercings and jewelry are next with a priority of 5.  Nipple and labia piercings are covered up by underwear (Bra/Panties or bodysuits) which has a priority of 10.  Then are pants/shorts/skirts as well as jackets/pauldrons/etc with priority of 15.  then comes the torso meshes with priority of 20.  A full torso covers every slot below it. and so on.  Higher priority wins, pretty simple so far.

 

Then in TES5Edit it is simple to assign the body slots and the priorities. This is a tunic by ZZJay from his huntress set.

 

BodySlots_02D.JPG

 

In the ARMO record you can see below that its body slot # is 32 which means that it has a body mesh.

 

BodySlots_02C.JPG

 

In the ARMA record for this outfit as you can see below I have the 32 set here as well but also some others.  You will see that I have also added slot 45 (Bra Underwear) 48 (Navel Piercing) and 56 (Nipple Piercing) to the outfit.  This is to make any bra and/or piercings disappear when this outfit is equipped to completely avoid clipping. Since the tunic has a higher priority (20), any outfit part that uses the same slots will disappear when this tunic is equipped.  However if I equip anything below the waist, i.e. panties (slot 50) or a pair of shorts or trousers (slot 49) then those will show on the mesh since I did not add those numbers.

 

***34 and 38 are just added to avoid issues with Vanilla outfits used for the male version, They aren't part of what I am showing here.  ***

 

BodySlots_02.JPG

 

So for the trousers, no body attached and the body slot is set to 49 in the mesh and the ARMO record.

 

BodySlots_03A.JPG

 

In the ARMA record below I have set 49 with a priority of 15.  When it is equipped it will cover lower priority outfit pieces that use the other numbers, i.e 50 (Panty), 51 (Labia Piercing), 53 (Stockings), etc.  A panty outfit piece would have a ARMO number 50 and ARMA of the same as the trousers minus the 49.

 

BodySlots_03.JPG

 

A few examples, for a shirt that leaves the midriff exposed I would not want to add the slot 48 the ARMA record because I would want the piercing to show, but a shirt that does cover the midriff or a tunic, or a full cuirass I would add the slot 48 to that ARMA record to make sure the piecing was hidden when that top was equipped.  Or a different example where a tunic or shirt would leave off slots 49/50 so that underwear or trousers could show when that top was worn, but if you equipped a full cuirass, say a plate armor, you would add 49/50 to make sure those items were hidden and not clipping with that full mesh.

 

Again you can use whatever body slots you are already using, you just have to add the outfit pieces you want covered up to the ARMA records of the outfit pieces that will cover them and make sure that the covering outfit pieces have a higher priority.  It can take a little time to set up initially, but once set up it is problem free.  No scripts, no extra load on your memory or CPU. Just a perfectly functioning clothing layer system that came already packaged with the default game.

 

The trick is to remain consistent.  Whatever body slot number you want a type of clothing to be, i,e, waist items like shorts/trousers/skirts, make it the same for all of your outfit pieces of that type.  Hopefully this is clear enough, if you have any questions about it respond here or PM me.

 

***If you do decide to change the ARMA body slot number of an outfit piece remember that the number must also be changed on the mesh in Nifskope.  Example Below***

 

BodySlots_05.JPG

 

 

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