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is 14k animations too much xD?


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Posted

I installed pretty much all SL animation packs but game CTD's, I think it's weird cause i remember loading all the animation packs in oldrim and oldrim had memory limitation issues. I got 16gb RAM and i think the game isnt even trying to run over 7gb ram. Don't know enough to see what could help, i dont have that many scripts running the biggest one being like the ones from SL and maybe AFT..

EDIT: disabled follow me 4 sex and now game loads i think its a heavy script, anyway now i get T-poses on everyone though and yes FNIS was ran fine

Posted

Try to disable a couple of SLAL packs and re-try.

If you don't CDT anymore then you have too many anims.

Posted
8 minutes ago, CPU said:

Try to disable a couple of SLAL packs and re-try.

If you don't CDT anymore then you have too many anims.

I think CTD came from script conflict maybe 2 mods doing something similar, wouldnt know how to be 100% sure but deactivating one of them stopped the CTD, i still get Tposes though

Posted

T-Pose means that FNIS generation is not OK.

Post the result of the FNIS generation.

Posted

well there are no error messages and it show both successful lines..

 14217 animations for 62 mods successfully included (character)
 4421 animations for 14 mods and 43 creatures successfully included.

by log do you mean what FNIS shows up on the interface or some log file that gets generated in some fnis folder?

EDIT: for some odd reason, if i run FNIS with all the packs activated in MO2 it will create 14k anims and game will ctd when trying to load game. If i deactivate 4 anim packs but leave FNIS with its current generated files from those 4 packs the game won't CTD but T-pose after loading. BUT, if i leave those 4 packs deactivated and delete FNIS output and rerun FNIS game will CTD also even with those anims from those 4 packs not being there at all

EDIT2: Disabled a bunch of packs and now down to 6k anims and no CTD, no T-pose. I guess ill have to delete some packs FeelsBadMan

Posted

There should be a XXL version of FNIS for SSE. If I remember correctly it should support up to 20K anims.

And, generating the anims thru MO2 is a pain. Triple check what the mod manager is doing.

(Some of the files can be in the Overwrite folder but not used.)

Posted

Yea i have the XXL latest version for SSE and FNIS output is usually somewhere at the end overwriting any animation files

Posted
10 minutes ago, Tron91 said:

Better keep animation count below 10k, You use XXL version or not, game will complain by throwing a lot of CTDs

Yea probably right... i'll have to sacrifice alot of quality anims though... if only i could find a way to make it work...

Posted
6 minutes ago, akayds said:

Yea probably right... i'll have to sacrifice alot of quality anims though... if only i could find a way to make it work...

Been through this state already, had crossed 12k animations and game was not even loading. Dumped a few SLAL packs, then it started working. The rig was stable till 11k but as i crossed 12k, welcome CTD.

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