CornTubBronton Posted August 17, 2018 Posted August 17, 2018 I was previously having issues with CTDs involving DCL that the folks in that thread were able to help me with, which substantially reduced the frequency of CTDs I was getting. The only remaining thing that consistently gives me problems is when Devious Devices tries to call a few different animations. Specifically, it looks like a couple "horny" and "struggle" animations seem to be triggering it. I have SKSE Engine Fixes, SKEE64, the DDhotfix, NIOverride, and Racemenu converted from Oldrim. I can avoid the problem for now by brute forcing certain paths to get the problematic devices off before they cause a crash (save scumming merchant restraint removal requests). Chastity belts seem to be the most problematic, which is a shame since the succubus character I'm playing gets some neato buffs from being insanely horny all the time and people try to fuck her at the drop of a hat (slut collar+pony boots). My load list is a little long by my standards, and by most I've seen on here, but I've triple-checked it for other possible conflicts, so unless I'm just blind, I'm fairly certain it's something in DD, possibly ZAZ. I've included my plugins.txt from MO2 and Papyrus.0. I can't really figure out a way of getting all the SKSE plugins on one screen since I'm using MO2. I've tried all three releases for the ZAZ SE beta (and run FNIS each time with ~5,100 animations populating), and have already ruled out it being a performance issue as well. Any help would be greatly appreciated. Papyrus.0.log plugins.txt
Baron Of Hell Posted August 18, 2018 Posted August 18, 2018 Crashes that happen during animations are usually caused because of mismatch conflict between the skeleton, animation, and or armor/body. The required xp32 skeleton was just updated a few days ago. The sytle bug they fixed could be the problem.
CornTubBronton Posted August 30, 2018 Author Posted August 30, 2018 On 8/17/2018 at 9:15 PM, Baron Of Hell said: Crashes that happen during animations are usually caused because of mismatch conflict between the skeleton, animation, and or armor/body. The required xp32 skeleton was just updated a few days ago. The sytle bug they fixed could be the problem. I tried updating. Seemed to fix the issue at first, then around an hour into playing it CTD'd again, this time with something related to Fill Her Up. Here's the updated Papyrus.0. Papyrus.0.log EDIT: Looking further into the issue, looks like this particular CTD was due to Fill Her Up. Closing this thread and posting in FHU's support thread. Thanks for the help.
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