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Posted

Hey everyone! I've been trying to figure out for hours, what exactly I'm doing wrong. I have scoured these forums and people seem to figure this out on their own, and the solution is always something different than what I'm currently dealing with.

 

I'm using Nanashi V 1.0 rig because it has the breast physics. However, when I copy all of EA's bones, go into object mode, animation, then baking, I select "pose mode" just as the instructions say. My animation then looks like it turns out correctly, however, when I go in game, it's the dreaded "T" pose. I went back into blender to try and bake it again, and it's still on "object mode" I'm not sure what is wrong. What I'm doing wrong, but I'm really needing some help.  Hopefully someone has a solution! The animation isn't anything sexual, I merely was testing out the breast physics. 

 

I also saw that Azmodan22 has a rig with breast physics already? However, I can't seem to find that anywhere. Only his improved male rig with penis bones. So if anyone know's where I can find the female rig with the physics, please let me know. :)

 

EDIT: I've managed to figure it out. Turns out I was baking I correctly the whole time, just failing to put the updated package file in my game. Lol.

 

Posted

Hi!

 

I've not used the nanashi or baking but generally a t-pose is an XML problem,

I could be wrong though as I don't use this rig,

 

The breast physics rig Azmodan22 uses isn't available for download as it is not as easy to use and requires a lot of fine tuning for different situations,

One setting doesn't cover every possiblity and it's not a beginner friendly thing

Posted
2 hours ago, R-Lo said:

Hi!

 

I've not used the nanashi or baking but generally a t-pose is an XML problem,

I could be wrong though as I don't use this rig,

 

The breast physics rig Azmodan22 uses isn't available for download as it is not as easy to use and requires a lot of fine tuning for different situations,

One setting doesn't cover every possiblity and it's not a beginner friendly thing

Thank you! Though, I'm not using XML. Lol. I know I'm t-posing because of the baking. It keeps defaulting to "Object" when I go to bake, and it doesn't stay on "Pose" when I choose it. I'm not trying to make a wicked animation. It's a basic animation as I'm sure you can tell from the blend file. 

Posted
10 hours ago, unkemptpaladin said:

Thank you! Though, I'm not using XML. Lol. I know I'm t-posing because of the baking. It keeps defaulting to "Object" when I go to bake, and it doesn't stay on "Pose" when I choose it. I'm not trying to make a wicked animation. It's a basic animation as I'm sure you can tell from the blend file. 

 

No problem!

Real sorry but as I've not had to bake animations before I can't help there,

Usually when people talk about the "dreaded T-pose" it's experienced in game after creating a package file,

 

I hope you find the answer soon and I wish you luck!

Posted
15 hours ago, R-Lo said:

 

No problem!

Real sorry but as I've not had to bake animations before I can't help there,

Usually when people talk about the "dreaded T-pose" it's experienced in game after creating a package file,

 

I hope you find the answer soon and I wish you luck!

It's no problem. Haha! I managed to figure it out. I was baking it correctly, I just forgot to put the updated package file in the game. Lol. I edited the post, but unsure of how to delete it. But thank you so much! :)

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