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I'm surprised Conan Exiles isn't more popular here


jfraser

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Posted

If this community were to get together to create a game, it would probably look very much like Conan Exiles. It has everything - already naked models (that could use some good upgrades), an open world that can be played as fantasy or post-apocolyptic, a pretty decent building system, an open to modding developer, a multi-player setup...hell, it even has a built in slavery system. I know there are a few adult mods out there but the surface has been merely scratched to make this the ultimate shareable LL p.layground

Posted

I like Conan Exiles, been playing it as an offline single-player game since early in Early Access.  The building is great, so is the setting and world, but there are some major problems with the game in regards to modding it.  The first is it is nowhere near "finished" and whenever they updated it it tends to break a lot of mods until a new version of the dev. kit comes out.  The second is the braindead AI of human NPC's.  That's a huge problem for the game because the lack of interactions with NPC's make the world seem kind of lifeless.  Basic AI for NPC's needs to be a lot more sophisticated as a base for modding and I don't think Funcom is capable of doing it.

Posted

already played the trainwreck that was ark, only ting new seems to be the combat, which let's be honest i can just play dark souls if i want satisfying combat

Posted

It also has a shit ton of bugs and updates that breaks your hard work every week. Give it a year or two. Though, I doubt it'll survive that long.

Posted
58 minutes ago, Sagebrush61 said:

I like Conan Exiles, been playing it as an offline single-player game since early in Early Access.  The building is great, so is the setting and world, but there are some major problems with the game in regards to modding it.  The first is it is nowhere near "finished" and whenever they updated it it tends to break a lot of mods until a new version of the dev. kit comes out.  The second is the braindead AI of human NPC's.  That's a huge problem for the game because the lack of interactions with NPC's make the world seem kind of lifeless.  Basic AI for NPC's needs to be a lot more sophisticated as a base for modding and I don't think Funcom is capable of doing it.

 

5 minutes ago, squares said:

It also has a shit ton of bugs and updates that breaks your hard work every week. Give it a year or two. Though, I doubt it'll survive that long.

I agree with these things in general, although since it finally came out of the open beta it hasn't been nearly as unstable and I haven't had to rebuild anything yet (except for when it inexplicably turned the purge back on after I had turned it off).

 

it just has so much LoversLab potential. I'd hate to see that wasted.

Posted

I mean there's already Sexiles. And also the skimpy armors. It's practically almost done. Just needs, like someone said, better NPC interactions and more equipment.

Posted

I've been enjoying Conan Exiles quite a bit.  It's one of the most polished beta releases I've seen on Steam in a long time, and I can't wait for it to leave Early Access.

 

What's that you say?  It's out of beta & EA?  Surely you jest, good Sir!  But they're still doing updates on the devkit.  The devkit, for Crom's sake!

 

My prediction is that Dumbcom, being Dumbcom, may keep doing updates so long as they can milk their legions of Chinese players for server rentals - which should actually be a good while when you think about it, considering that the end-game raiding & eternal resource grind mechanics mesh in a way that was clearly designed to click perfectly with sweaty kids sitting cramped inside dingy internet cafes in Beijing.

 

Single-player works a lot better than multi, naturally, and it let's you mod it the way you like and not have to deal with some power-mad admin having buried half the map under the weight of their fifteen mega-mansions that they built entirely from admin-spawned materials on day one, nor the massive lag that results from this, so you don't have to spend half the game waiting for their vanity projects to load in every ten steps.

 

On the other hand, though, as others have said without multiplays the NPC/PvE content does indeed feel rather dry once you get a comfortable setup going.  Plus the resource grind, unless defeated by modding, is so dull that trying to use any gear past the basic steel and generic armors are honestly far more effort than it's worth.  Again, for the PvP obsessed kek-kek crowd spending six hours getting that sword that does just two more points of damage is worth it, because they're bloody insane that way, but for the casual PvE type... again, once you get to basic steel there is little point to go any further.  It's just not worth it.And yes, the lack of NPC action makes the world seem even lonelier than it is to begin with.  Outside of the utterly useless relic hunter merchants you can count the number of NPCs that even have any dialog at all on just your fingers. 

 

Then there's the lack of fast travel (mods fix this), which kind of makes sense being that it is a survival game and all, but still... they could have at least given us horses or something.  How they could stumble & get delayed over a feature that frikkin' Elder Scrolls 3 had in it (back in 2002 no less) is beyond me.

 

Yet even the multiplayer servers are kind of a let down.  To use any mods at all (and if you're here at LL you're at least using Sexiles) then you're stuck with private servers only, and honestly the record highest number I've ever seen on any private server at one time was six other people - and that was for their once a week major event.  And I think one of them might have been a bot.

 

Will the game ever reach it's full potential?  I certainly hope so, but to do that Dumbcom will need to revise their strategy.  As above, they update their devkit alongside their patches, and that pisses off modders as well as the players.  Heck, half the mods on the Steam workshop are already completely non-functional because of this.  Yet in the end you know damn well that, as with every other game on Steam these days, the job fixing the game for real and making it anything more than a snooze-fest is going to fall entirely on the modding community.  If they don't do it, no one will, and that would be sad.  I'd hate to see such a good game end up like the fifty billion never-to-be-finished, half-assed porn games that saturate Patreon like kudzu.

  • 3 months later...
Posted
On 7/24/2018 at 1:09 PM, jfraser said:

If this community were to get together to create a game, it would probably look very much like Conan Exiles. It has everything - already naked models (that could use some good upgrades), an open world that can be played as fantasy or post-apocolyptic, a pretty decent building system, an open to modding developer, a multi-player setup...hell, it even has a built in slavery system. I know there are a few adult mods out there but the surface has been merely scratched to make this the ultimate shareable LL p.layground

The editor is like 170 GB. Hundred seventy jiggabytes. Not downloading that just to make a mod lol.

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