cleavagesweat Posted July 24, 2018 Posted July 24, 2018 Can any gurus out there take a look at my INI file and tell me if there is anything glaringly not right? I have long load times but not sure if that is SOP for mods. specs: msi x299 raider mobo intel i9 evga gtx 1080 ti 32gb ram photorealistic enb ------------------------------------------------------------------------ [General] sLanguage=en uGridsToLoad=5 uExterior Cell Buffer=64 bDisableAllGore=0 iNumHWThreads=10 [ScreenSplatter] bBloodSplatterEnabled=1 [Display] iPresentInterval=1 bDeferredCommands=1 fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fMeshLODLevel1FadeDist=3500.0000 fMeshLODLevel2FadeDist=2000.0000 fMeshLODFadePercentDefault=1.2000 bNvGodraysEnable=1 bDynamicObjectQueryManager=1 bMultiThreadedAccumulation=1 bMultiThreadedRenderingUNP=1 fSAORadius=108.2 fSAOBias=0.6 fSAOIntensity=7.1 fSunUpdateThreshold:Display=0.5f fSunShadowUpdateTime=1.0 [HairLighting] fHairPrimSpecScale=0.02 fHairPrimSpecPow=125.0 fHairPrimSpecShift=0.36 fHairSecSpecScale=1.2 fHairSecSpecPow=160.0 fHairSecSpecShift=-0.40 [SSSSS] fSSSSSPower = 4.0 [Audio] bEnableAudio=1 [Interface] fDefaultWorldFOV=70 fDefault1stPersonFOV=80 fSafeZoneX=15.0 fSafeZoneY=15.0 fSafeZoneXWide=64.0 fSafeZoneYWid=36.0 fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36.0 [MapMenu] uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Controls] fMouseHeadingXScale=.021 fMouseHeadingYScale=.021 [Grass] iMinGrassSize=20 bAllowCreateGrass=1 [ImageSpace] bDoRadialBlur=1 [Weather] bPrecipitation=1 [Archive] sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceArchiveList2=Fallout4 - Animations.ba2 sResourceDataDirsFinal=STRINGS\ SGeometryPackageList=Fallout4 - Geometry.csg SCellResourceIndexFileList=Fallout4.cdx SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [LOD] fLODFadeOutMultObjects=4.5000 fLODFadeOutMultItems=2.5000 [Pathfinding] fWarpMaxTime=4 iWarpMaxPathFailureCount=3 [Water] bReflectLODObjects=0 bReflectLODLand=0 bReflectSky=0 bReflectLODTrees=0
Guest Posted July 24, 2018 Posted July 24, 2018 Nothing strange in the INI file (with the power of your machine you can also enable reflections of objects/trees in water.) Post your mod list, probably it is due to a mod. Try also to enable the papyrus logging, and when you reproduce the problem, post the papyrus.log (in case it is a heavy script problem.) [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=0
cleavagesweat Posted July 24, 2018 Author Posted July 24, 2018 thanx CPU here is my load order: btw, in the INI above I recently added these in the General section trying to mitigate the issue: [General] sLanguage=en uGridsToLoad=5 uExterior Cell Buffer=64 bDisableAllGore=0iNumHWThreads=10 not sure if its needed? -------------------------------------------------------------------- LOAD ORDER GameMode=Fallout4 Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 ArmorKeywords.esm=1 NAC.esm=1 SimSettlements.esm=1 XDI.esm=1 Knockout Framework.esm=1 SK_Leaders1.esp=1 LooksMenu.esp=1 CBBE.esp=1 KSHairdos.esp=1 Armorsmith Extended.esp=1 NoraSpouse.esp=1 SanctuaryHotSpringHome.esp=1 AmazingFollowerTweaks.esp=1 Eli_Faction Housing Overhaul - The Castle.esp=1 See You Sleep CW editon - Beta.esp=1 Swinging Meat Bags.esp=1 Interview.esp=1 Immersive HUD.esp=1 NukaRadBans.esp=1 NezzarUltimateCollection.esp=1 Lacy Underwear.esp=1 Friffy_New Minutemen Outfits.esp=1 HN66Fo4_Rings.esp=1 Mercenary.esp=1 CorvalhoWidowShotgun.esp=1 Glock 17&18.esp=1 BadMaxOutfit.esp=1 wasterArmor.esp=1 TheKite_CaitSet.esp=1 TheKite_HCD_SynthUniform.esp=1 TheKite_HCD_SynthUniform_Replacer.esp=1 TheKite_MilitiaWoman.esp=1 TheKite_VTS.esp=1 TheKite_ScoopDigger.esp=1 ALSL Vault Suit Unzipped - vault 111 suits only.esp=1 dD-Realistic Ragdoll Force.esp=1 CROSS_GoreCrits.esp=1 CROSS_GoreCrits_FarHarborPatch.esp=1 Live Dismemberment - Mental.esp=1 Live Dismemberment - Mind-Blowing.esp=1 Live Dismemberment - POSTAL.esp=1 Live Dismemberment - Brutal.esp=1 Live Dismemberment - Insane-o.esp=1 Live Dismemberment - Liebermode.esp=1 Live Dismemberment - Regular.esp=1 ScrapDeadThings.esp=1 Edit_Hancock.esp=1 keke-bu Preston.19FD9_1.0.4.esp=1 CROSS_RugerMkV.esp=1 DOOM1911.esp=1 M9.esp=1 M14.esp=1 PIP-Pad.esp=0 CWSS Redux.esp=1 PlayerMarriage.esp=1 TinaDeLucaSettlerVoiced.esp=1 Mosin.esp=1 PD_VisualReload.esp=1 RightHandedHuntingRifle.esp=1 Institute Patch for PRC.esp=1 PRC Patch for Enbs.esp=1 NAC-FarHarbor.esp=1 NAC-NukaWorld.esp=1 NAC-AE Patch.esp=1
ercramer69 Posted July 24, 2018 Posted July 24, 2018 Do you have a lot of saved games for FO4? If you do try deleting older saves you no longer need For some reason deleting older saves will speed up load times.
cleavagesweat Posted July 24, 2018 Author Posted July 24, 2018 2 hours ago, ercramer69 said: Do you have a lot of saved games for FO4? If you do try deleting older saves you no longer need For some reason deleting older saves will speed up load times. i'll try that too. I do have some old saves from years ago when the game first came out. I didn't know steam saved them... weird. it DLed when I reinstalled recently. i'm not so sure this rig is a beast for this game. I "thought" I was building a beast rig and that it would be overkill for this game but even with 2 cards on maxed out settings and the ENB mentioned above I have to turn off DOF to maintain the 60fps. with DOF on it will dip sometimes into the 40s. and the heat... man it really heats up these cards. I have to have a desk fan blowing on it bc I could literally cook an egg on it. is that nermal?
Roentgens Posted July 26, 2018 Posted July 26, 2018 You need to check how many loose files, espcially textures, that you have installed, because these files will drastically increase load time and cause stutter if left uncompressed. I compressed 25 gb of textures from various texture packs into a BA2 archive, and it shrunk down to 17.1 gb. I compressed even outfit packs such as Gamoholik's. Literally everything is compressed, or at least in BA2 archive in uncompressed format to reduce the need to read thousands of small files. As for GPU thermals, I think that's pretty normal for an ENB FO4. I'm only on a single 1080 Ti on water, and it usually settles to around 38-41 C after a few hours of gaming. SLI 1080 Ti on air would run pretty high temps.
Invictusblade Posted July 26, 2018 Posted July 26, 2018 On 7/24/2018 at 11:36 PM, cleavagesweat said: Live Dismemberment - Mental.esp=1 Live Dismemberment - Mind-Blowing.esp=1 Live Dismemberment - POSTAL.esp=1 Live Dismemberment - Brutal.esp=1 Live Dismemberment - Insane-o.esp=1 Live Dismemberment - Liebermode.esp=1 Live Dismemberment - Regular.esp=1 you only need one(unless i completely missed something) and in this case, Live Dismemberment - Regular.esp is the one, you see in the game
cleavagesweat Posted July 26, 2018 Author Posted July 26, 2018 32 minutes ago, Invictaxe said: you only need one(unless i completely missed something) and in this case, Live Dismemberment - Regular.esp is the one, you see in the game are u kidding me? why did the install put all of them in there then? smh…
Invictusblade Posted July 26, 2018 Posted July 26, 2018 from live dismemberment nexus page Live Dismemberment - Increased Headshot Damage CHOOSE ONLY ONE .esp. Allows mutilation of enemies while they're alive! Also, realistic headshot damage.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.