Jump to content

Recommended Posts

SexLab Dialogue SE

View File

This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit 

  •  

About This File

What does this mod do?

 

SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.

 

These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.

 

I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.

 

The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.

 

It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).

 

How does it work?

 

SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.

 

Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.

 

Current status

 

For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.

 

It also includes a whole side quest to become a proper Blacksmith.

 

Requirements / Installation

 

SexLab Dialogues requires:

 

- SexLab (1.62+)
- SexLab Aroused Redux
- Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
- Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)

 

You will need SL Dialogues for the next version of SD+.
SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.

 

Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.

 

Full Change Log


What's New in Version 3.1

Released February 11

  • - Added: Make state of debug options persist in MCM menu
  • - Added: MCM option to grant player a spellbook for debug spell 
  • - Added: Scan of factions to debug spell
  • - Added: Disable instant follower dialogue if NPC is already a follower
  • - Fixed: Dialogues to stop instant followers do not display properly 
  • - Fixed: Instant Follower can't be dismissed 
  • - Fixed: Dialogue with follower lost during enslavement 

 


  • Submitter
  • Submitted
    07/19/2018
  • Category
  • Requires
  • Regular Edition Compatible
    No

 

Link to comment

About This File

What does this mod do?

 

SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.

 

These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.

 

I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.

 

The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.

 

It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).

 

How does it work?

 

SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.

 

Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.

 

Current status

 

For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.

 

It also includes a whole side quest to become a proper Blacksmith.

 

Requirements / Installation

 

SexLab Dialogues requires:

 

- SexLab (1.62+)
- SexLab Aroused Redux
- Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
- Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)

 

You will need SL Dialogues for the next version of SD+.
SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.

 

Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.

 

Full Change Log


What's New in Version 3.1

Released February 11

  • - Added: Make state of debug options persist in MCM menu
  • - Added: MCM option to grant player a spellbook for debug spell 
  • - Added: Scan of factions to debug spell
  • - Added: Disable instant follower dialogue if NPC is already a follower
  • - Fixed: Dialogues to stop instant followers do not display properly 
  • - Fixed: Instant Follower can't be dismissed 
  • - Fixed: Dialogue with follower lost during enslavement 
 
Link to comment
1 hour ago, Baron Of Hell said:

About This File

What does this mod do?

 

SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.

 

These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.

 

I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.

 

The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.

 

It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).

 

How does it work?

 

SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.

 

Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.

 

Current status

 

For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.

 

It also includes a whole side quest to become a proper Blacksmith.

 

Requirements / Installation

 

SexLab Dialogues requires:

 

- SexLab (1.62+)
- SexLab Aroused Redux
- Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
- Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)

 

You will need SL Dialogues for the next version of SD+.
SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.

 

Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.

 

Full Change Log


What's New in Version 3.1

Released February 11

  • - Added: Make state of debug options persist in MCM menu
  • - Added: MCM option to grant player a spellbook for debug spell 
  • - Added: Scan of factions to debug spell
  • - Added: Disable instant follower dialogue if NPC is already a follower
  • - Fixed: Dialogues to stop instant followers do not display properly 
  • - Fixed: Instant Follower can't be dismissed 
  • - Fixed: Dialogue with follower lost during enslavement 
 

ty baron I'll edit the main post with the description appreciate it 

Link to comment
  • 1 year later...
  • 2 years later...
  • 5 months later...

when asking if you want to spend some time together going through the dialogue you press submit and nothing happens then they just walk away if you try to initiate again their response is always negative, and you never get back to the original one they just refuse you all the time. What is meant to happen its very confusing??

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use