Jman3000 Posted July 19, 2018 Share Posted July 19, 2018 SexLab Dialogue SE View File This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit  About This File What does this mod do?  SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.  These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.  I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.  The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.  It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).  How does it work?  SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.  Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.  Current status  For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.  It also includes a whole side quest to become a proper Blacksmith.  Requirements / Installation  SexLab Dialogues requires:  - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)  You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.  Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.  Full Change Log What's New in Version 3.1 Released February 11 - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly - Fixed: Instant Follower can't be dismissed - Fixed: Dialogue with follower lost during enslavement  Submitter Jman3000 Submitted 07/19/2018 Category Adult Mods Requires Regular Edition Compatible No  1 Link to comment
Shiva182 Posted July 20, 2018 Share Posted July 20, 2018 Is it too hard to just copy the description of the old mod instead? You should make it easy for users to get what the mod is about 1 Link to comment
Baron Of Hell Posted July 20, 2018 Share Posted July 20, 2018 About This File What does this mod do?  SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.  These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.  I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.  The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.  It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).  How does it work?  SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.  Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.  Current status  For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.  It also includes a whole side quest to become a proper Blacksmith.  Requirements / Installation  SexLab Dialogues requires:  - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)  You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.  Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.  Full Change Log What's New in Version 3.1 Released February 11 - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly - Fixed: Instant Follower can't be dismissed - Fixed: Dialogue with follower lost during enslavement  1 Link to comment
Shiva182 Posted July 20, 2018 Share Posted July 20, 2018 Great, post it on the main page instead of here Link to comment
Jman3000 Posted July 20, 2018 Author Share Posted July 20, 2018 1 hour ago, Baron Of Hell said: About This File What does this mod do?  SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.  These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.  I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.  The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.  It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).  How does it work?  SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.  Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.  Current status  For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.  It also includes a whole side quest to become a proper Blacksmith.  Requirements / Installation  SexLab Dialogues requires:  - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)  You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.  Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.  Full Change Log What's New in Version 3.1 Released February 11 - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly - Fixed: Instant Follower can't be dismissed - Fixed: Dialogue with follower lost during enslavement  ty baron I'll edit the main post with the description appreciate it Link to comment
mikey1979 Posted January 18, 2020 Share Posted January 18, 2020 Alvor (Riverwood Blacksmith) barter functionality is broken once you start the Blacksmith quest......... Link to comment
RawThunderHustle Posted April 9, 2022 Share Posted April 9, 2022 Do the dialogues initiate sex animations? Link to comment
kevindevon Posted October 2, 2022 Share Posted October 2, 2022 when asking if you want to spend some time together going through the dialogue you press submit and nothing happens then they just walk away if you try to initiate again their response is always negative, and you never get back to the original one they just refuse you all the time. What is meant to happen its very confusing?? Link to comment
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