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Body Mesh Sharing vs Individual


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Posted

I have a perceived issue where I used to use individual meshes for each NPC replacer I made which was fine but I just changed it to a communal mesh system where each mesh and texture is a single version and I just point body armors to whatever flavor I choose for each NPC (smarter way).

 

The perceived issue I am having is that for some reason the bodies have gotten slimmer. the weight 50 looks more like weight 30 or less. I'm 100% certain that there is nothing wrong with the actual meshes so is this a slider issue that can be fixed in xEdit? if the body was using a lower weight wouldn't I have a neck seam?  right now there is no neck seam there is just a noticeable slimmer body for what I used to have with individual body meshes.

 

any help would be appreciated.

BodyMesh.jpg

Posted
4 hours ago, cleavagesweat said:

 

is this a slider issue that can be fixed in xEdit?

where do you see sliders in tesedit?

if the npc is weight 50, and the head don't float or clip with the body, the body is weight 50

and if that don't look like the nif, then it's probably not that nif

 

you give armor pikachu to a npc, that is race wolf

wolf race isn't in the available race of armor pikachu

game don't load armor pikachu on the wolf, it load the race armor (or worn armor if npc have one)

 

Posted

yea I just did a comparison with both scenarios by rebuilding the original individual mesh system and looked at side-by-side screenshots and I guess I was wrong. they look the same but I still got a gut feeling that it was as I stated in my OP. 

 

@yatol the pic I posted was just to show the slider for the female was enabled.

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