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Ledo4ek conversion(Manga Body, Busty CBBE and UNP)


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Posted

By the way i getting problems with hdt i getting the arms clipping with the breasts whenever she does the arm crossed idle any steps to set it up?

Posted

By the way i getting problems with hdt i getting the arms clipping with the breasts whenever she does the arm crossed idle any steps to set it up?

 

theres no hdt coding for the arms only for the hands as far as i know so certien animations will clip like your crossarm idle

Posted

here the screenshot i testing it with temptress and had hdt all in one, skeleton for hdt perhaps what you said was true

                                                               
 
 
 
 
 

 

Posted

Mh I think it's because the the sphere which make the collision is too small. On every bone is a little "ball", hdt just check if a ball touch an other one (a little bit more but doesn't matter now). Do you use breast scale over 1.0? 

 

The collision only works good for the one body type the xml file you use, is made for. And for the breast scale of 1.0. All other bodys and scales work, but have clipping most of the time. So one possible way to fix it a little is to change the size (and optional the positon) of the "ball" connected to the breast bones. 

Take a look at the HDT thread.

 

I'm using the milk mod, which change the breast size every 120sec and an old HDT version . If the breast is huge the clipping is a bit more but less than yours ;P. The important file is the hdt.xml. I just changed the size of the sphere.

 

The hdt is activate with the hdt object, you'll get this via console or blacksmith. If you change the breast scale, you need to reequip the hdt object.

 

        <hkobject name="#0085" class="hkpCapsuleShape" signature="0xb58289ff">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <!-- type SERIALIZE_IGNORED -->
            <hkparam name="dispatchType">USER</hkparam>
            <hkparam name="bitsPerKey">0</hkparam>
            <hkparam name="shapeInfoCodecType">NULL_CODEC</hkparam>
            <hkparam name="userData">0</hkparam>
            <hkparam name="radius">3.500000</hkparam>
            <hkparam name="vertexA">(1.701754 8.912281 -6.859649 1.315790)</hkparam>
            <hkparam name="vertexB">(9.403509 -5.000000 -3.859649 1.315790)</hkparam>
        </hkobject>

 

My HDT set.rar

Posted

 

Mh I think it's because the the sphere which make the collision is too small. On every bone is a little "ball", hdt just check if a ball touch an other one (a little bit more but doesn't matter now). Do you use breast scale over 1.0? 

 

The collision only works good for the one body type the xml file you use, is made for. And for the breast scale of 1.0. All other bodys and scales work, but have clipping most of the time. So one possible way to fix it a little is to change the size (and optional the positon) of the "ball" connected to the breast bones. 

Take a look at the HDT thread.

 

I'm using the milk mod, which change the breast size every 120sec and an old HDT version . If the breast is huge the clipping is a bit more but less than yours ;P. The important file is the hdt.xml. I just changed the size of the sphere.

 

The hdt is activate with the hdt object, you'll get this via console or blacksmith. If you change the breast scale, you need to reequip the hdt object.

 

        <hkobject name="#0085" class="hkpCapsuleShape" signature="0xb58289ff">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <!-- type SERIALIZE_IGNORED -->

            <hkparam name="dispatchType">USER</hkparam>

            <hkparam name="bitsPerKey">0</hkparam>

            <hkparam name="shapeInfoCodecType">NULL_CODEC</hkparam>

            <hkparam name="userData">0</hkparam>

            <hkparam name="radius">3.500000</hkparam>

            <hkparam name="vertexA">(1.701754 8.912281 -6.859649 1.315790)</hkparam>

            <hkparam name="vertexB">(9.403509 -5.000000 -3.859649 1.315790)</hkparam>

        </hkobject>

 

well i using adec manga body installed with fins,sos, hdt all in one (http://www.loverslab.com/topic/25763-hdt-all-in-one-1-3-update/) with xp32 maximum skeleton hdt supported tested it out with temptress just now and its gets better than the previous one i guess and after that something strange happened i bring her out of the temple and her breasts go crazy and bounce everywhere out of shape

 

Posted

xD okay thats new :D

Does reequip the hdt object solve the problem ?

You can play around with the radius and position of the "ball". You'll get the best result if the "ball" matches the breast. As I said, it's different for every body.

Posted

Trying to but my follower wont equip it just left it in her bag

 

This and a few other reasons is why i have not upgraded to the newer havok system and still attach HDT.xml to all my armors. my biggest issue was that at one point (dont know if they fixed it) the havok object equipped to the same slot as Edialog emotion/blush so my game was always unequiping it. even if i changed the equip slot for edialog in the MCM. I am pretty sure my HDT.xml that i attach to armors is outdated as i still have a few issues with my hands moving breasts and then they stay moved until i unequip  or equip different armor. and a few issues where a companions butt will shake and stutter violently until the armor they are wearing is either removed or changed.

 

Alternately if someone can point me to a new updated HDT.xml to attach to armors and body please link it. In order to keep functionality between my HDT armors and seperate HDT hair i have to use the 10-24 (i believe) stable build for HDT hair. Updating to 12-?(whaterever number) build stops my HDT armors. because of updated SKSE plugin files.

 

*edit*

Just tried to use the HDT files placed a few posts up. had to move around files a little bit and hair still had HDT along with butt but breast animation all but stopped. Still worked but they were very stiff and got stuck in the pointing up position after hand moves them.

Posted

weird, just work fine for me. But I don't use hair movement. Maybe it's because of this

 

With the havok object you dont need to link HDT to armor directly. I am Betting the the New HDT.xml is not coded to be applied directly to a body mesh and and armor meshs. If i had to guess, when I link the HDT.xml directly to armors and body when game loads and tries to load the xml on the body and armor it causes issues that result in a CTD.

 

that and the hair has specific requirements for HDT files. Its possible that if i use your files i might need the beta type for the HDT hair. because the version i have is for the old stable version.

Posted

is it possible for me to use bodyslide edit maga body outfit (ADEC or CBBE). i want to make smaller breast for this body because when i walk around skyrim i just see "a huge breast".

PS: sorry for my poor english.

Posted

xD okay thats new :D

Does reequip the hdt object solve the problem ?

You can play around with the radius and position of the "ball". You'll get the best result if the "ball" matches the breast. As I said, it's different for every body.

thanks neratu i tried your hdt files and its better than the previous the clipping is reduced and i get this but there still some clipping but this is already perfect for me   and for the hdt havok object i used the console and type equipitem 1100A0A0 1 to fix that crazy bounce

Posted

also do i have to equip havok for the collision to work?

 

edit: for followers etc

 

Yes. followers and NPC of any type will not have HDT unless the havok object is being worn. I have noticed that quite a few NPCs will have them as loot. Not sure if they were wearing it at one point however because all NPCs, followers and myself use HDT without needing the havok object.

Posted

 

also do i have to equip havok for the collision to work?

 

edit: for followers etc

 

Yes. followers and NPC of any type will not have HDT unless the havok object is being worn. I have noticed that quite a few NPCs will have them as loot. Not sure if they were wearing it at one point however because all NPCs, followers and myself use HDT without needing the havok object.

 

can i try out your hdt files?

 

edit: is there a way for all npc to equip havok object without me typing in console to equip them with the object

 

 

Posted

For some reason the traditional mages outfit (novice, apprentice, master, from the college) show up as a different type of body size. I reinstalled the DMManga v3 body/armor/clothes collections, and I get the same body type (looks like CBBE or such).   Necromancer robes work fine though. =/

Posted

For some reason the traditional mages outfit (novice, apprentice, master, from the college) show up as a different type of body size. I reinstalled the DMManga v3 body/armor/clothes collections, and I get the same body type (looks like CBBE or such).   Necromancer robes work fine though. =/

you mean college rode etc? check inside the folder there one more rar file extract it, replace and the body should be same as manga

Posted

For those who are interested and have the skill required, if you want to make an oblivion manga body, there is a high poly body kit on nexus that contains .blend & .obj meshes of cbbe and unp.

 

I'm not an experienced in modding but thought this resource might be of interest to others.

Posted

 

 

also do i have to equip havok for the collision to work?

 

edit: for followers etc

 

Yes. followers and NPC of any type will not have HDT unless the havok object is being worn. I have noticed that quite a few NPCs will have them as loot. Not sure if they were wearing it at one point however because all NPCs, followers and myself use HDT without needing the havok object.

 

can i try out your hdt files?

 

edit: is there a way for all npc to equip havok object without me typing in console to equip them with the object

 

 

Its been a while since i have compiled everything. Give me a little while and I will put it together. I will edit this post with the link when done.

 

*edit 1*

Still working on the above but i thought i would toss this up for anyone who wants it. I fixed the texture paths for the mages college robes in the manga esp. esp originally had all mage robes use the same texture file (robe.dds and robes.dds). Now mages college robes will us the variant textures again like vanilla. (robe.dds, robe_variant1.dds, robe_variant2.dds, robes.dds, and robes_variant1.dds) I only modified the texture paths in the esp for the mages robes. esp is the most recent version edited with my fix. if you modified your esp for something else and use mine your modifications will be lost.

 

Fixed Manga ESP.7z

 

*edit 2*

Here we go. It is a long process to convert all armors and clothes so not everything is finished yet. (converted all Dragonborn armor and clothing before posting this. almost 2 hours to do them all) Included are 2 read me files. 1 that lists all converted armors and clothes and 1 with what still needs to be done. The ones that need to still be done I will get around to eventually. They are primarily armors and clothes my characters would never wear or I personally find to be ugly. Doing one or two at a time does not taken too long so if there is one anyone NEEDS send me a message. Be careful as well, this method of attaching HDT to armors and clothes is outdated so i cannot be certain on compatibility with everyones setup. Works perfectly fine for me. also includes hdtPhysicsExtensions v14.28 (most recent release to my knowledge). If you experience stiff breasts you might want to switch back to the previous stable build but i have noticed no issues with this build. Also file is close to the LL 100MB single file size so future updates will be broken into 2 downloads, armor and clothes. If there is still demand for this method. file was built to be NMM compatible or just drag and drop data folder. overwrite all. unless your using the modified no panties and bra forsworn armor i posted a few pages back. Do not overwrite those as they are already converted to HDT.

 

 

 

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