AltNameByeee Posted February 9, 2022 Author Posted February 9, 2022 On 2/7/2022 at 7:36 PM, bigglebojiggle said: Quite alright. Yeah, it looked like it wanted to do something, but it wouldn't recognize the mesh/rig, all it really did was just warp the mesh and kind of jitter. All I really did was load the unp.blend file then import the mesh and kf file I converted with this tool. outfolder.7z 69.92 kB · 1 download That's a 7.z of the kf files malegenitalsf_1.nif 241.98 kB · 1 download and the standard unp penis. All I really wanted to do was change the erection to not look so stretched out at the start. Running it through nifskope and it looks like of the of nodes just stretches way out I see, yeah. Unfortunately, this is just not possible with Blender. You definitely had the right idea though. The converting tool works, but because a rig is not identical to the skeleton, the import screws it up. Your best bet is to custom make the animation, unfortunately. Sorry about that! 1
bigglebojiggle Posted February 15, 2022 Posted February 15, 2022 Sounds good, thanks for letting me know!
crizzof Posted August 30, 2023 Posted August 30, 2023 I'm able to run the script and go through all of the steps, but when I finally try to see my pose in the game, nothing happens. One thing I did to see if my hkx file is valid, is open it with hkxposer. And hkxposer is unable to open the file. I've attached the hkxposer error messages. What do you guys think the problem is? Thanks!
hoglin Posted November 15, 2025 Posted November 15, 2025 (edited) Thanks for the guide, I learned pose creation with it and have been slowly building up a pack of my own. I'm in the process of cleaning up my poses for release, and I noticed that forearm twist bone controllers are missing or hidden in the Collygon's Choice blend file. As a result, wrists often get twisted up in a really ugly way, which is something that I've had to fix at runtime in-game using ScreenArcherMenu, by manipulating said twist bones. Do you have any tips on how I could re-enable these controllers in the blend file so I can fix my poses? Edit: Hah, nevermind, I immediately figured it out on my own. For anyone else with the same issue, go into the sidebar (Scene object list), type "Twist" into the search bar, then click the Eye icon to the right of NPC R ForearmTwist1 and NPC R ForearmTwist2 and the same for the left side. The controller nodes are tiny but they work and can be rotated on the Z axis to fix twisted wrists. Edited November 15, 2025 by hoglin
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