AltNameByeee Posted February 9, 2022 Author Posted February 9, 2022 On 2/7/2022 at 7:36 PM, bigglebojiggle said:  Quite alright. Yeah, it looked like it wanted to do something, but it wouldn't recognize the mesh/rig, all it really did was just warp the mesh and kind of jitter. All I really did was load the unp.blend file then import the mesh and kf file I converted with this tool.  outfolder.7z 69.92 kB · 1 download That's a 7.z of the kf files malegenitalsf_1.nif 241.98 kB · 1 download and the standard unp penis.  All I really wanted to do was change the erection to not look so stretched out at the start. Running it through nifskope and it looks like of the of nodes just stretches way out I see, yeah. Unfortunately, this is just not possible with Blender. You definitely had the right idea though. The converting tool works, but because a rig is not identical to the skeleton, the import screws it up. Your best bet is to custom make the animation, unfortunately. Sorry about that! 1
bigglebojiggle Posted February 15, 2022 Posted February 15, 2022 Sounds good, thanks for letting me know!
crizzof Posted August 30, 2023 Posted August 30, 2023 I'm able to run the script and go through all of the steps, but when I finally try to see my pose in the game, nothing happens. One thing I did to see if my hkx file is valid, is open it with hkxposer. And hkxposer is unable to open the file. I've attached the hkxposer error messages. What do you guys think the problem is? Thanks!
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