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Facial expressions issue.


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Posted

Hi everyone, 
I recently remade my character by using ECE and RM but I am getting some issues when it comes to using facial expressions ( be it racemenu's which I am going to show in the pics below or posers ones which are the ones that made me notice the problem ). 
Of course I am using some of these sliders to the extreme in the pictures but it's mostly just to show you what's the problem I get with her face when I'm posing her.

20180624110709_1.thumb.jpg.b1b14c584145e301aba8cccb05492f30.jpg

20180624110758_1.jpg

20180624110822_1.jpg

20180624110827_1.jpg

Any idea of what's the cause and of any eventual fixes ?

Posted
27 minutes ago, giuliohe151 said:

Hi everyone, 
I recently remade my character by using ECE and RM but I am getting some issues when it comes to using facial expressions ( be it racemenu's which I am going to show in the pics below or posers ones which are the ones that made me notice the problem ). 
Of course I am using some of these sliders to the extreme in the pictures but it's mostly just to show you what's the problem I get with her face when I'm posing her.

20180624110709_1.thumb.jpg.b1b14c584145e301aba8cccb05492f30.jpg

20180624110758_1.jpg

20180624110822_1.jpg

20180624110827_1.jpg

Any idea of what's the cause and of any eventual fixes ?

These are morphs.
And morphs are only used (regular) from 0 - 1.0, because the morph target = 1.0.
Everything beyond that is at your own risk.
Mixing different morphs can also end in extreme deformations.

 

 

Example: Mound is slightly opened as source shape (morph 0).
Then a morph to close the mouth.
1.0 is the mouth closed. What do you expect from 3.0?

 

Another cause of strange expressions can be a reshape of the head (sculpt in Racemenu or wherever).
Then the source shape does not match the shape used to create the morphs.

Posted
5 hours ago, Andy14 said:

These are morphs.
And morphs are only used (regular) from 0 - 1.0, because the morph target = 1.0.
Everything beyond that is at your own risk.
Mixing different morphs can also end in extreme deformations.

 

 

Example: Mound is slightly opened as source shape (morph 0).
Then a morph to close the mouth.
1.0 is the mouth closed. What do you expect from 3.0?

 

Another cause of strange expressions can be a reshape of the head (sculpt in Racemenu or wherever).
Then the source shape does not match the shape used to create the morphs.

Ty for the answer. I guess one of my posers is not working as intended in this case as all expressions work fine from 0 to 1.0 but when I try to cast one of the mod's poses and said pose wants to make my character make a certain expression the result ends up looking like one of the deformations in the screenshots posted above ( I guess it was probably set by the author with different morphs values cause of how their own character looks ? Idk ) . 
Anyway, I think I'll simply just try one of the other expressions mods I can find on the nexus at this point, I just don't want my character to look cold and distant every time I'd like to take a screenshot but I don't even want her to look weird as hell...

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