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Help Making a Custom Follower Using Resources from Other Mods?


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Posted

Pretty much exactly as the title says. I'm not sure if this is the right forum to post this on, if not I apologize. This is my first time making a follower and I'm still somewhat new to Creation KIt, so I apologize in advance if I ask any noob-ish questions, lol. You see, I'm trying to make a custom follower mod using resources from other mods. I made my follower in RaceMenu and exported him using the console command spf (charactername) and it worked but when I try to import the npc file it created into Creation Kit, my follower shows up without any of the custom resources I used. So for example I used ApachiiSkyHair for men and Eyes of Beauty to make my follower and when I import him into CK he shows up without either of those (or any of the other mods I used!) I tried loading the other mods in CK, even going so far as to edit the ini to allow multiple masters, but still it doesn't work! If anyone could give any advice, I'd be super grateful! Less pressing, but, I was also wondering how I might go about packaging the individual resources I used to make my follower so that anyone who downloads him wouldn't have to go downloading the mods I used (potentially conflicting with their own custom body, skin, etc. mods)? So he would be standalone? Oh, and don't worry, I won't upload anything till I'm certain I have the permission of the mod authors who made those resources, so for now this is just a personal project, though I would like to share my follower eventually. 

 

Oh, and before I forget, here's a list of the mods I'm currently using in my test save file (which I also used to make my follower):

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     ApachiiHair.esm
  7  7     ApachiiHairFemales.esm
  8  8     ApachiiHairMales.esm
  9  9     portal2mod.esp
 10  a     Eyes of Aber.esp
 11  b     CalienteVanillaArmorTweaks.esp
 12  c     RaceMenu.esp
 13  d     RaceMenuPlugin.esp
 14  e     RaceMenuOverlays.esp
 15  f     SkyUI.esp
 16 10     TheCoenaculiMALE.esp
 17 11     RaceMenuMorphsCBBE.esp
 18 12     FNIS.esp
 19 13     XPMSE.esp
 20 14     TheEyesOfBeauty.esp
 21 15     The Eyes Of Beauty - Elves Edition.esp
 22 16     NormalVampireFaces.esp
 23 17     bodyscars.esp
 24 18     DVA - Dynamic Vampire Appearance.esp
 25 19     Better Vampires.esp
 26 1a     VL No AoE Drain.esp
 27 1b     Alternate Start - Live Another Life.esp
 

Posted

Assuming you have all dlc then to have multiple masters work for ck you need to make this change in skyrimeditor.ini as well as allowing multiple masters.

 

SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa

 

You can use ck to build it and make it standalone but it's a long process and it's much faster and easier to do by using the export function of racemenu and nifmerge, ck is only needed to create the esp using your npc file to get the facemorphs and tint settings accurate and to build a facegen placeholder.

 

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