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Scripting Question


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Posted

I had an idea for a character with magic resistance based on their level, and was wondering how difficult such a thing would be to implement.

I looked at the scripts in the AULIAS quest award leveler mod, but it seemed fairly complicated.

 

Posted

And why does the magic resistance need scripts? As far as I remember, the willpower or intel is responsible for this/

 

In addition, if the characteristic of magic(in TESconstr) is ignoring resistance, it will always work

Posted

Well, I wanted to make a custom race with magic resistance that increased based on the character's level, like 1% per level (or maybe 50% plus 1% every two levels).

Posted

Well, then add each 5 levels, the magical ability - resist magic  5%

 

............

- resist magic  10%

- resist magic  15% ...

 

( Naturally, at 1 percent you need to do 100 spells, but it's strange. Better make only 20,  since it is hardly possible to change the characteristics of the ability spell itself. )

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