The Man in Black Posted June 12, 2018 Posted June 12, 2018 I have a magic effect that has a TrackActor event on animation start. I need to access that thread's actor array from it (and more specifically, how many other actors there are and to be able to reference those other actor objects in the array). It seems like it's something that should be easy, but I can't seem to figure out how to get this from SexLabFramework.
WaxenFigure Posted June 12, 2018 Posted June 12, 2018 31 minutes ago, The Man in Black said: I have a magic effect that has a TrackActor event on animation start. I need to access that thread's actor array from it (and more specifically, how many other actors there are and to be able to reference those other actor objects in the array). It seems like it's something that should be easy, but I can't seem to figure out how to get this from SexLabFramework. SexLab.GetController(tid).Positions Returns an array of the actors involved in that sex act.
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