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[REQUEST] UUNP Conversion


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Posted

I don't suppose anybody more skilled than I would be willing to make a UUNP HDT conversion for the LH Jewelry Collection? Mr. Shadows has already made a standalone CBBE HDT conversion of the same set (https://www.loverslab.com/topic/76793-shadows-cbbe-hdt-bodyslide-conversions-20180406/). Unfortunately, I was recently convinced to jump ship to UUNP and I simply lack the ability to convert it myself  ?

 

Cheers lads

  • 1 month later...
Posted
On 6/10/2018 at 12:36 PM, Toatedsnow said:

I don't suppose anybody more skilled than I would be willing to make a UUNP HDT conversion for the LH Jewelry Collection? Mr. Shadows has already made a standalone CBBE HDT conversion of the same set (https://www.loverslab.com/topic/76793-shadows-cbbe-hdt-bodyslide-conversions-20180406/). Unfortunately, I was recently convinced to jump ship to UUNP and I simply lack the ability to convert it myself  ?

 

Cheers lads

If is it just the lack of knowing how then here is a quick step by step

 

1. Extract the CBBE version into your Bodyslide folder.  Make sure that you put the ShapeData and SliderSets folders into the matching ones of your Bodyslide install.

2. Navigate to your bodyslide installation CalienteTools\Bodyslide\OutfitStudio.exe then open it. (Or OutfitStudio x64.exe)

3. Click File\Load Project then navigate to the CBBE version of the LH Jewelry Collection

4. Select one of the jewelry files i.e. The first Navel Piercing

5. Click File\Load Reference

6. In the [From Template] Drop down menu select Unified UNP HDT Then click [OK]

7. Click Slider\Conform All

8. Click File\Save Project and you are done (Or File\Save Project As if you want to get rid of the UUNP reference body, rename the project or change the file paths or what-not)

 

The item has now been changed from CBBE to UUNP.  Repeat for all the different items and you are golden.  The process gets so quick that you will do it in seconds once you get it down.

 

*If you want to update or add HDT Butt, Belly or Breast physics to the mesh, then there are tutorials a plenty around on that.  The process I laid out strictly keeps whatever weighting was already on the mesh.*

 

  • 6 months later...

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