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[Unsure proper placement] Clarification before proceeding.


Ubiquitus

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Posted

I apologize for being unsure if this is more fit to go here, or in the Technical Support (Considering my current lack of having actually installed the mod), first of all. 

A simple question, really, before I go through and make a mess of things -- considering that's usually my first step in learning. I read in a sticky post -- though the last edit appeared to be 2013~ that FOMM is the de-facto installer, with NMM being discouraged. My question is such: I've seen no one address it to my knowledge, so how will Sexout fair with MO2 being its installer?

Also, since I'm here, and I'd rather not clutter your boards with inane questions -- will the possibility of having Hitman's 1st person animation overhauls completely WRECK the mod, or is it just a light case of incompatibility with that? 

Thank you for your time. 

Posted

FOMM is pretty the standard for New Vegas I think the guides aren't written for MO (can't recall). I would definitely use MO1 for TTW though since it can make a separate TTW profile. I don't know about using MO2 for FNV since I only hear people use it for Skyrim SE but if you familiar with using MO I'm sure it can be done. And No Hitman animation overhaul won't conflict nor should Ashurah's. Only thing that that might would be Wasteland Sex mods without the Sexout patch.

Posted

I've been using MO1 for years without issues, and used MO2 for FO4. But at that time (Beta 4) it was buggy, so I never even contemplated switching FNV over to MO1.

When I heard the lead developer going to do stuff for NexusMods instead, I gave up on MO2, but I'm hearing that MO2 is still getting improved, so I might look at it again. When/if I'm going to set up a SexLab-Skyrim(Oldrim) installation.

 

 

I don't know Hitman's 1st person animation overhauls, but as long as you have Sexout and the BNB-skeleton overwrite those files (if needed) I don't think you'll have a problem. (Placed lower in the left pane as the Hitman-mod)

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