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Custom animation stage stops too early.


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Posted

So I'm currently making an SLAL animation involving a horse and a female actor.
I plan making it 6 stages long, and made 4 so far.

The 4th one however, stops and loops way too early.
It's 460 frames long and if I look in game, it stops at about 200 frames and starts looping.

 

Stage 1 and 2 are 200 frames

Stage 3 is 180
Stage 4 is 460

So different animation lengths between stages shouldn't be the problem, since 1 to 3 works fine.

 

Any ideas? I literally can't continue working on it until this issue is solved.

Posted

I should be more patient before making threads. I found the issue 5 minute after making it :classic_biggrin:

 

I remembered that HCT in 3dsmax has an setting to loop animations at a certain frame.
I never made an animation that has 200+ frames, so it was still on 200.

I've put it to 460 and now it works perfectly fine :) 

 

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