_SpaceHamster_ Posted June 5, 2018 Posted June 5, 2018 So I'm currently making an SLAL animation involving a horse and a female actor. I plan making it 6 stages long, and made 4 so far. The 4th one however, stops and loops way too early. It's 460 frames long and if I look in game, it stops at about 200 frames and starts looping. Stage 1 and 2 are 200 frames Stage 3 is 180 Stage 4 is 460 So different animation lengths between stages shouldn't be the problem, since 1 to 3 works fine. Any ideas? I literally can't continue working on it until this issue is solved.
_SpaceHamster_ Posted June 5, 2018 Author Posted June 5, 2018 I should be more patient before making threads. I found the issue 5 minute after making it I remembered that HCT in 3dsmax has an setting to loop animations at a certain frame. I never made an animation that has 200+ frames, so it was still on 200. I've put it to 460 and now it works perfectly fine
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