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Any advice for trying to make suede or buckskin textures?


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So, I have a .nif I'm retexturing and part of it would look great as a suede or buckskin texture. The Alpha channel on the textures is nice and black (i.e. nonreflective), and the normal maps provide a small rough stippling effect which ought to work for that sort of texture. I've generally kept the painted texture low-contrast and fairly homogeneous, but does anyone have any further advice in regards to the painted texture itself? Or about other more subtle reflectivity setting in the .nif?

 

 

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