SmedleyDButler Posted May 30, 2018 Posted May 30, 2018 So, I have a .nif I'm retexturing and part of it would look great as a suede or buckskin texture. The Alpha channel on the textures is nice and black (i.e. nonreflective), and the normal maps provide a small rough stippling effect which ought to work for that sort of texture. I've generally kept the painted texture low-contrast and fairly homogeneous, but does anyone have any further advice in regards to the painted texture itself? Or about other more subtle reflectivity setting in the .nif?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.