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[solved] Technical question about Oldrims DX9 shader


SirDuke

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Posted

While clicking here and looking there, I just found an image ( this one I hope the link still works )

 

That brought me to something, which I never knew!

 

Back some days I´ve put a "shiny fake mirror" effect to all shiny metal armor and power armor on FallOut3.

 

Later I tried to do that with Oldrim.

But I never got it running well.

What flags do I have to set, and what shaders must be active, to get a really bright shiny faked mirror effect on armors in Oldrim?

( A "true mirror effect" wasn´t possible, right? )

Posted

???

 

Thanks man!

It was soooo easy!

 

And some time ago I´ve spend some hours without getting a good result.

 

I think I was too much trying around with envoirement mapping.

As far as I remember I had to create an envoirement map file an reorganzie some shaders in FO3.

 

Never guessed it could be so simple.

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