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Sexout Struggle View File 1) Description : /!\ This mod is a ressource modder, it won't do anything by itself /!\ (But you can find here a modified version of SexAssault which implements this mod) This mod will allow you to implement a struggle bar in your mod to add/replace random calculations that simulate whether the player has won or lost an imaginary struggle. I have designed this mod to be as interactive as possible to promote immersion. Victory or defeat will be based on the player's skill but also on the character stats (S.P.E.C.I.A.L.), health point and gender of the characters involved so that the wrestle remains realistic. The wrestling between player and NPC can be done in both directions, meaning that the player can trigger a struggle as a victim as well as an aggressor. The code is structured to be easily implementable in any mod, and easily upgradeable to add more features that will come along. I still have a lot of revolutionary ideas/improvements to make the wrestling more immersive but it will also depend on the success of this mod... 2) Compatibility : SexoutStruggle is a safe install, it can't have any compatibility issues with other mods as it won't do anything on its own. It will do absolutely nothing and is also designed to consume no resources until its functions are called (except for its MCM menu which will loop and consume very few resources in game). Unless other mods use identical script names to SexoutStruggle or global variables with identical names to my local variables, there should be no problem (I've done everything I can to make sure that doesn't happen). SexoutStruggle would have compatibility problems if it triggered itself before calling a sex scene (e.g. The player could be stripped or robbed before the wrestling starts or sexoutStruggle could be triggered after a win/loss calculation was initiated by another mod). As sexoutStruggle doesn't have a crystal ball to guess how the mod it will work with will be arranged, I had no choice but to make SexoutStruggle a modder resource so that it can be directly implemented by the mod(s) concerned. This way, any compatibility problems can then be solved directly by the calling script. 3) Options available in V1.1.0 : Here is the current Option menu with explanations: Here is the current HUD menu with explanations : 4) Implement SexoutStruggle in your mod : If you want to play with SexoutStruggle in a mod, you must first send a request to mod's author (because these changes are always easier and more reliable when they are directly implemented by the author who knows his mod perfectly). Alternatively, you can create a plugin that incorporates SexoutStruggle using the functions below: (This only explains how work the functions and dialog variables of sexoutStruggle, you must have some scripting knowledge to successfully implement this mod) You can manage SexoutStruggle with only 3 functions : - (short) StruggleFctMAINstart actor:ref IsAssailant:short - (short) StruggleFctAddActor actor:ref - StruggleFctMAINstop And 2 reading variables : - (short) Struggle.isFinish - (short) Struggle.PlayerSuccess Optionally, you may also want to read : - (short) Struggle.multipleActorEnable - GetQuestRunning Struggle StruggleFctMAINstart : Function to start the struggle, take 2 arguments: the NPC concerned and whether the NPC is aggressor (1) or victim (0). This function will return TRUE if struggle can start, FALSE otherwise. When a struggle start the player and the NPC will be immobilised and you should avoid doing anything with them, just let SexoutStruggle take over and let it play out to the end. When the wrestling is over, the isFinish flag will be raised to '1' to indicate that you can regain control. ref aStalker let aStalker := GSJoeCobbRef if eval (Call StruggleFctMAINstart aStalker 1) ; Struggle can start endif Or... ref aVictim let aVictim := SunnyRef if eval (Call StruggleFctMAINstart aVictim 0) ; Struggle can start endif StruggleFctAddActor : This function allows another NPC to join the struggle against the player (you cannot specify whether this NPC is an aggressor or a victim helper as SexoutStruggle does not support this possibility). So, if the player is an aggressor, this function will help the victim NPC; if the player is being aggressed, this function will help his/her Stalker. The struggle must be in progress to use this function, otherwise it will fail and return FALSE. ref anotherStalker let anotherStalker := EasyPeteRef if eval (Call StruggleFctAddActor anotherStalker) ; anotherStalker has been added endif Or... if Struggle.multipleActorEnable if eval (Call StruggleFctAddActor EasyPeteRef) ; anotherStalker has been added endif endid StruggleFctMainStop : Orders SexoutStruggle to stop. This function absolutely must be executed after the end of the struggle to close it properly. It will reset many things, such as the isFinish and playerSuccess flags, release Player and NPCs, close StruggleHUD etc. When you check playerSuccess, it doesn't matter if the player was the aggressor or the victim, it's up to you what happens next and with whom. SexoutStruggle will simply tell you whether the player won or lost the struggle. if Struggle.isFinish if Struggle.playerSuccess ; Do what you want else ; Let your imagination run wild... endif Call StruggleFctMAINstop endif 5) Debugging : A log file "StruggleLog.txt" is created at the root of the game when a struggle starts. To avoid this file being too large, it is deleted each time the game is restarted. If something goes wrong, please remember to post this file before quitting/restarting the game or it will be overwritten. This file is valuable to help debugging. 6) ToDoList : Majors: Minors: - Add an option to increase struggle difficulty (easy) - Add a struggle penalty for injured limbs (impossivle without using additionals plugins such as ShowOff-NVSE). - Developing the 'Struggle shaking effect' (impossible without using additionals plugins such as SUPNVSE or JohnyGuitar) - Developing an animation camera (impossible without using additionals plugins such as SUPNVSE or JohnyGuitar) (easy) / (medium) / (hard) / (impossible) are only personal estimates, I could be wrong. 7) List of changes : SexAssault revised version for SexoutStruggle : /!\ This version contains a lot of changes and is currently being tested, so when you use this version save your games in a new location but do not overwrite your saves that were using the original version (unless you agree to lose those saves). These changes attempt to make the behaviour of combat sexors much more realistic and give you more challenges. If your character is really 'too sexy' (high charisma), don't expect to easily get out of situations where you are surrounded by a bunch of horny creeps. You're going to have to learn to be smart and careful, otherwise your ass will seriously suffer... For a better game experience, I recommend setting the Sloppy Seconds Delay Time to '0' and using the Stamina mod from Fallout2AM Requirements: Same requirements than the original version + SexoutStruggle meaning : - FalloutNV.esm - Sexout.esm - SexoutCommonResources.esm - SexoutStruggle.esm - And all the requirements that the above mods require How to install this version? If you are already playing with the official version SexoutSexAssault-November-29-2015 : - Uncheck the original version from FOMM and delete it - Go into Package Manager, disable SexoutSexAssault-November-29-2015 and delete it - Close FOMM and restart it - Install SexoutSexAssault_For_Struggle-May-22-2023 (Package Manager => Add FOMod => Select the file => Activate) If you have never installed SexoutSexAssault : - Check how install SexAssault and its requirements since original version (but don't install SexoutSexAssault) - Then install SexoutSexAssault_For_Struggle-May-22-2023 (Package Manager => Add FOMod => Select the file => Activate) What if you get some errors/crashes/bugs? - Ensure that you have enabled the SexAssault's DEBUG MODE (in the sub-menu Mod Settings). Then, as soon as you got the problem, leave the game and post your "StruggleLog.txt" mentioning the issue. If DEBUG MODE was disabled and you just enabled it, then save and reload the game to capture logs in "StruggleLog.txt" (an oversight on my part, will be fixed in the next release). Good to know : Disabling DEBUG MODE can help you reduce lag, but cannot help me diagnose issues. ToDoList Majors: - Make that companions protect the player from attempted rape (medium) - Taking companions into account when the enemy is hostile (combat sexor)(hard) - Fix the problem of non-referenced actors in SexAssaultDoPreRapeQuestScript when the victim is a companion and the aggressor is a Stalker Minors/Suggestions: - Reorganise the options in the right menus - Player is gradually stripped naked (medium/hard) - Combat sexors aims mainly for the legs (?) => (easy) / (medium) / (hard) / (impossible) - Having a non-aggression probability (with a delay) after being raped by any enemy (creature included) (very hard) - NPCs abusing each other (very hard) (easy) / (medium) / (hard) / (impossible) are only personal estimates, I could be wrong. List of changes: Here is a list of changes made to SexAssault from its last official release (Nov 29 2015). These changes are intended to make it work with SexoutStruggle, but also to make many improvements (in my opinion) and to add some fixes. Submitter Machiavelique Submitted 05/06/2023 Category Framework & Resources Requires NVSVE 5_1, JIP UIO 2.30, JIP LN NVSE 55.10, MCM
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WWE WRESTLER "EVA MARIE” LACE COSTUME View File 💠 Model in Photo now available! On my Patreon if you want the for more.... 💠 Please do not use my textures. 💠 Please do not re-upload. 💠 Please don't claim as your own. 💠 Do not use my mesh without permission! Submitter Harmonia_Sims Submitted 09/18/2022 Category Clothing Requires
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So , been thinking about learning how to do this myself , just have not found the time yet. My thoughts are instead of being killed or maybe different fight options in the MCM , Your sole survivor could lose to Cait or any other raider in the combat zone. Combat zone restored , violate, and knock out frame work could be used for this. We could configure lethal and non lethal fights bad end animations would also work well here. Could this be done as a patch just to bring these mods together? There could be a quest to recruit more fighters (slaves) I just think combat zone restored as a frame work for other mods has a lot of potential. There is so much talent in this community and it looks like it would be a fun mod to play.
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Fun Poses View File My second batch of poses. Inspired by some sports and just overall fun. Thank you for looking and/or downloading!❤️ Requires Wicked Whims for posing! Submitter mrguyman2012 Submitted 08/08/2023 Category Animations - Other Requires Wicked Whims
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Hi. Are there any lifting/wrestling animations like military press/overhead press and other lifting animations? I‘ve been looking but can‘t find any. Maybe on patreon?
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Version 1.1.0
3,699 downloads
1) Description : /!\ This mod is a ressource modder, it won't do anything by itself /!\ (But you can find here a modified version of SexAssault which implements this mod) This mod will allow you to implement a struggle bar in your mod to add/replace random calculations that simulate whether the player has won or lost an imaginary struggle. I have designed this mod to be as interactive as possible to promote immersion. Victory or defeat will be based on the player's skill but also on the character stats (S.P.E.C.I.A.L.), health point and gender of the characters involved so that the wrestle remains realistic. The wrestling between player and NPC can be done in both directions, meaning that the player can trigger a struggle as a victim as well as an aggressor. The code is structured to be easily implementable in any mod, and easily upgradeable to add more features that will come along. I still have a lot of revolutionary ideas/improvements to make the wrestling more immersive but it will also depend on the success of this mod... 2) Compatibility : SexoutStruggle is a safe install, it can't have any compatibility issues with other mods as it won't do anything on its own. It will do absolutely nothing and is also designed to consume no resources until its functions are called (except for its MCM menu which will loop and consume very few resources in game). Unless other mods use identical script names to SexoutStruggle or global variables with identical names to my local variables, there should be no problem (I've done everything I can to make sure that doesn't happen). SexoutStruggle would have compatibility problems if it triggered itself before calling a sex scene (e.g. The player could be stripped or robbed before the wrestling starts or sexoutStruggle could be triggered after a win/loss calculation was initiated by another mod). As sexoutStruggle doesn't have a crystal ball to guess how the mod it will work with will be arranged, I had no choice but to make SexoutStruggle a modder resource so that it can be directly implemented by the mod(s) concerned. This way, any compatibility problems can then be solved directly by the calling script. 3) Options available in V1.1.0 : Here is the current Option menu with explanations: Here is the current HUD menu with explanations : 4) Implement SexoutStruggle in your mod : If you want to play with SexoutStruggle in a mod, you must first send a request to mod's author (because these changes are always easier and more reliable when they are directly implemented by the author who knows his mod perfectly). Alternatively, you can create a plugin that incorporates SexoutStruggle using the functions below: (This only explains how work the functions and dialog variables of sexoutStruggle, you must have some scripting knowledge to successfully implement this mod) You can manage SexoutStruggle with only 3 functions : - (short) StruggleFctMAINstart actor:ref IsAssailant:short - (short) StruggleFctAddActor actor:ref - StruggleFctMAINstop And 2 reading variables : - (short) Struggle.isFinish - (short) Struggle.PlayerSuccess Optionally, you may also want to read : - (short) Struggle.multipleActorEnable - GetQuestRunning Struggle StruggleFctMAINstart : Function to start the struggle, take 2 arguments: the NPC concerned and whether the NPC is aggressor (1) or victim (0). This function will return TRUE if struggle can start, FALSE otherwise. When a struggle start the player and the NPC will be immobilised and you should avoid doing anything with them, just let SexoutStruggle take over and let it play out to the end. When the wrestling is over, the isFinish flag will be raised to '1' to indicate that you can regain control. ref aStalker let aStalker := GSJoeCobbRef if eval (Call StruggleFctMAINstart aStalker 1) ; Struggle can start endif Or... ref aVictim let aVictim := SunnyRef if eval (Call StruggleFctMAINstart aVictim 0) ; Struggle can start endif StruggleFctAddActor : This function allows another NPC to join the struggle against the player (you cannot specify whether this NPC is an aggressor or a victim helper as SexoutStruggle does not support this possibility). So, if the player is an aggressor, this function will help the victim NPC; if the player is being aggressed, this function will help his/her Stalker. The struggle must be in progress to use this function, otherwise it will fail and return FALSE. ref anotherStalker let anotherStalker := EasyPeteRef if eval (Call StruggleFctAddActor anotherStalker) ; anotherStalker has been added endif Or... if Struggle.multipleActorEnable if eval (Call StruggleFctAddActor EasyPeteRef) ; anotherStalker has been added endif endid StruggleFctMainStop : Orders SexoutStruggle to stop. This function absolutely must be executed after the end of the struggle to close it properly. It will reset many things, such as the isFinish and playerSuccess flags, release Player and NPCs, close StruggleHUD etc. When you check playerSuccess, it doesn't matter if the player was the aggressor or the victim, it's up to you what happens next and with whom. SexoutStruggle will simply tell you whether the player won or lost the struggle. if Struggle.isFinish if Struggle.playerSuccess ; Do what you want else ; Let your imagination run wild... endif Call StruggleFctMAINstop endif 5) Debugging : A log file "StruggleLog.txt" is created at the root of the game when a struggle starts. To avoid this file being too large, it is deleted each time the game is restarted. If something goes wrong, please remember to post this file before quitting/restarting the game or it will be overwritten. This file is valuable to help debugging. 6) ToDoList : Majors: Minors: - Add an option to increase struggle difficulty (easy) - Add a struggle penalty for injured limbs (impossivle without using additionals plugins such as ShowOff-NVSE). - Developing the 'Struggle shaking effect' (impossible without using additionals plugins such as SUPNVSE or JohnyGuitar) - Developing an animation camera (impossible without using additionals plugins such as SUPNVSE or JohnyGuitar) (easy) / (medium) / (hard) / (impossible) are only personal estimates, I could be wrong. 7) List of changes : SexAssault revised version for SexoutStruggle : /!\ This version contains a lot of changes and is currently being tested, so when you use this version save your games in a new location but do not overwrite your saves that were using the original version (unless you agree to lose those saves). These changes attempt to make the behaviour of combat sexors much more realistic and give you more challenges. If your character is really 'too sexy' (high charisma), don't expect to easily get out of situations where you are surrounded by a bunch of horny creeps. You're going to have to learn to be smart and careful, otherwise your ass will seriously suffer... For a better game experience, I recommend setting the Sloppy Seconds Delay Time to '0' and using the Stamina mod from Fallout2AM Requirements: Same requirements than the original version + SexoutStruggle meaning : - FalloutNV.esm - Sexout.esm - SexoutCommonResources.esm - SexoutStruggle.esm - And all the requirements that the above mods require How to install this version? If you are already playing with the official version SexoutSexAssault-November-29-2015 : - Uncheck the original version from FOMM and delete it - Go into Package Manager, disable SexoutSexAssault-November-29-2015 and delete it - Close FOMM and restart it - Install SexoutSexAssault_For_Struggle-May-22-2023 (Package Manager => Add FOMod => Select the file => Activate) If you have never installed SexoutSexAssault : - Check how install SexAssault and its requirements since original version (but don't install SexoutSexAssault) - Then install SexoutSexAssault_For_Struggle-May-22-2023 (Package Manager => Add FOMod => Select the file => Activate) What if you get some errors/crashes/bugs? - Ensure that you have enabled the SexAssault's DEBUG MODE (in the sub-menu Mod Settings). Then, as soon as you got the problem, leave the game and post your "StruggleLog.txt" mentioning the issue. If DEBUG MODE was disabled and you just enabled it, then save and reload the game to capture logs in "StruggleLog.txt" (an oversight on my part, will be fixed in the next release). Good to know : Disabling DEBUG MODE can help you reduce lag, but cannot help me diagnose issues. ToDoList Majors: - Make that companions protect the player from attempted rape (medium) - Taking companions into account when the enemy is hostile (combat sexor)(hard) - Fix the problem of non-referenced actors in SexAssaultDoPreRapeQuestScript when the victim is a companion and the aggressor is a Stalker Minors/Suggestions: - Reorganise the options in the right menus - Player is gradually stripped naked (medium/hard) - Combat sexors aims mainly for the legs (?) => (easy) / (medium) / (hard) / (impossible) - Having a non-aggression probability (with a delay) after being raped by any enemy (creature included) (very hard) - NPCs abusing each other (very hard) (easy) / (medium) / (hard) / (impossible) are only personal estimates, I could be wrong. List of changes: Here is a list of changes made to SexAssault from its last official release (Nov 29 2015). These changes are intended to make it work with SexoutStruggle, but also to make many improvements (in my opinion) and to add some fixes. -
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I was led into a cage and the fight began. I still felt dizzy from the drug dose. My opponent was a slave from another gang, determined to win. So was I. She attacked me first, with a right punch. With Jet in my veins, I was it in slow motion, unable to raise my arms to counter it. She took the lead. The slave tried to choke me with a grip on my head. It was time for me to counterattack. I tried to break the hold. In vain and I found myself on the ground. My opponent was desperate to win: "Submit bitch, I just want to be released." Suddenly, a rush of adrenaline came to me, I had to use it. I managed to get up and push the other slave away. I was her exhausted from her effort, it was my moment to strike. I hit her for the first time, it was enough to throw her off balance, I didn't need much more to put her down. I could see her staggering. It was time to end it. I put all the strenght I had into this punch to finish her off. I did it! After my victory, I received an electric shock from the collar. However, Jet fumes were coming out of it. The boss of the factory congratulated me with this gift before telling me that another slave was going to fight against me. No hanging around this time. The Jet boosted my adrenaline and my will to win. The next fighter was stronger. She had already won several times and had much more experience than me. I had to be more cunning to defeat her. My feint of injury worked, I was able to dodge her first blow. It was up to me to return the favor. We hit each other. I didn't expect her to be so quick to counterattack me. I had to be careful, she was not a champion by chance. She managed to get the upper hand on me. Her size allowed her to keep me away and hit me in the back. The opponent even had the audacity to provoke me : "You defend yourself well for an ant. Don't worry, I'll crush you quickly." I was able to push her away. With the adrenaline flowing through me, I tried to rush my opponent. It was the perfect moment, it was my 15 minutes of fame. I fell into her trap. She used my speed to lift me up. She didn't have to do much, gravity would take care of me. The slave used her strenght during my fall to finish the fight. I was angry at myself for rushing to her... I fell on the hard floor of the factory. I was in pain. Thanks to the Jet, I was still conscious. The fighter thought she had won, it wasn't over yet. "I'm not finished yet! Bring it on bitch!" I still had something left in me. I was going to beat her, I didn't know how but I was going to. I gave everything I had left. Quick punches with my hands then kicks with my feet and a final punch to her head. She took every blow until she fell. I fought like never before. I didn't know I had it in me. Maybe I could survive in this new world after all. Maybe I could take this fucking collar off one day. To celebrate my victory, I received another electric shock filled with Jet. Oh my god it felt so good! All my pain was instantly healed and I was cheered by the crowd. For the first time I didn't feel like a slave to these raiders anymore. I felt like one of them. I was escorted back to the old shack. Master gave me a few days off for my performance in the cage. I was rewarded with some Jet. The addiction was getting real, it was all I could think about when I was down. But it kept me going.
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Hi guys! I was bored and came up with a new entertainment. You have probably already read that I started a new column - Fantasy Wrestling, in which the wrestlers have no history of relationships with each other, actions take place outside the story arches of my blog. Well, I decided to get a little confused and hold a big vote, and as a result of it a big event! You have 16 wrestlers to choose from, each of them has skills (strength, dexterity, fighting skills and libido + stamina, which I hid for the duration of the vote (I will publish this indicator based on the results of the event). Your task is to choose 5 (maybe less) and vote by link! As a result of the vote will win 4. They will play the first cup according to the scheme: 1st place is 4, 2 and 3, and the winners of these two pairs will meet in the final. How will the fights take place? I want to reduce my influence on the battles and therefore I give everything to your choice and the initial skills that each of the fighters has. I already made a formula according to which the result of each meeting will be generated (I will publish it after the event, so that everything is fair). There are 4 parameters in it - skills of fighters, your votes, specific gravity of the voice, final place and randomness in the form of a dice ... Therefore, it won’t be necessary to win, it will win in the vote. Ha ... Well, I will not bore you anymore. Be sure to vote, the more votes the more interesting the results! Which fighters do you choose? (max. 5) VOTE LINK!!! Pls, subscribe to MY TUMBLR