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OutfitShuffler 8.1.001 Only slightly better than a beta. Transform the outfits of the NPCs in Fallout 4 with OutfitShuffler! This mod lets you mix and match clothing and accessories to create endless fashion combinations. Customize the frequency, NPC selection, and item exclusions for outfit changes to make them fit your playstyle. And if you're lucky, you might even find some new outfit pieces as loot! Plus, OutfitShuffler supports other mods like Devious Devices for even more options. So get ready to revamp the wardrobe of the wasteland with OutfitShuffler! 8.1.0001 Just documentation updates. 8.1 So now it's using GetSlotMask to try to prevent outfit pieces from replacing each other. Seems to respect Devious Devices, Real Handcuffs, and SafeItems better. Added a hotkey to spawn a captive from Commonwealth Captives (if available) or a random female settler. There's a new section available for use, [OSRestrictedFurniture], and I've included INI files for some of the more popular restrictive furniture. I also threw in Cryopods, Memory Loungers, toilets, etc. 8.0c is the "Hard Save data file update, with Additional Optimizations" update. That's a mouthful. Outfits and Weapons are now saved to a file, and reloaded when NPCs come back into range. I highly recommend having Buffout 4 installed, as it uses a RAM buffer instead of going to disk for every INI check. The Hard Save has the additional feature of maintaining outfits across savegames. You can also manually edit loadouts. I made the unilateral decision to use a file, over an array tied to the script, for those reasons. I added a function at the bottom of the MCM to Clear OSNPCData. It will remove any OutfitShuffler special items from all NPCs in OSNPCData, and delete their outfits from the file. I removed a lot of repitition from the code by making a lot of the functions global, to call them from any script. I am passing properties, arrays, and formlists around, like joints at a Grateful Dead concert. I have not updated the documentation yet. I hate documentation. I spent years writing technical documentation. Would anyone like to update my documentation for me? 7.7 Fixed AAF Doppelgangers. Fixed an annoying bug that repeated a message unnecessarily. This update has completely revamped the 'layering' process, that adds clothing to NPCs. Devious Devices and Real Handcuffs are not removed, and any that are displaced are replaced. 7.6.1 Fixed a glitch in the updater code. It was adding the maintenance spell to ALL the NPCs, then relying on the maintenance to remove itself. The maintenance script was removing itself, but not before doing the maintenance. 7.6 Removed Debug hotkey. Added variables abd checks to handle updating NPC scripts when upgrading the mod. 7.5 DD Compatibility was breaking things, and I had to fix it. Left a debug function in, that teleports NPCs to your position. Not recommended in firefights. 7.4 Hammered out a little more speed in the outfit change routine. Changed the scan routine to prioritize based on FOV and distance. 7.3 Lots of cleaning, speed improvements, logging improvements (Disable if you don't need it. Seriously.) Much better Devious Devices/Real Handcuffs compatibility. 7.2 Container management is much cleaner now. It's SUPPOSED to ignore the container used by Dave's In-Game ESP Explorer, now. I added rudimentary Devious Devices Support. I also added in a NoNudes option. It should be more aggressive at keeping some sort of clothing on the NPC's, unless they've been hit with the DontChange keyword. ** It is advised by the authors, and other users, that Devious Devices and NPCs don't mix well. I tried. 7.1 Now adds random amounts of random items to containers when you're looting. You rummage around in there, and sometimes something turns up. Description/Instructions: https://www.nexusmods.com/fallout4/mods/60875 or https://github.com/tzenrick/FO4OutfitShuffler/releases TURN DEBUGGING OFF, UNLESS YOU NEED IT! This thing has an absolutely atrocious amount of debugging output. (20220612 - It's a little better, but still a lot of logging.) Fallout 4 Script Extender http://f4se.silverlock.org/ Mod Configuration Menu https://www.nexusmods.com/fallout4/mods/21497 Zella's Pastel Ombre Wigs (Optional) https://www.nexusmods.com/fallout4/mods/24557 Zella's Dyed Wigs (Optional) https://www.nexusmods.com/fallout4/mods/14745 Absolutely Skimpy Attire (Optional) https://www.nexusmods.com/fallout4/mods/30899 Clothes Pack by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/47440 Clothes Pack 2 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/50250 Clothes Pack 3 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/52199 Clothes Pack 4 by DonEb14n (Optional) https://www.nexusmods.com/fallout4/mods/53293 HN66 Easygirl (Optional) https://www.nexusmods.com/fallout4/mods/19596 HN66 TRS (Optional) https://www.nexusmods.com/fallout4/mods/47810 Vtaw Wardrobe 5 (Optional) https://www.nexusmods.com/fallout4/mods/43844 Vtaw Wardrobe 6 (Optional) https://www.nexusmods.com/fallout4/mods/46628 Vtaw Wardrobe 7 (Optional) https://www.nexusmods.com/fallout4/mods/51798 Vtaw Utility Pack (Optional) https://www.nexusmods.com/fallout4/mods/42971 Oppai Milk Pasties (Optional) https://www.nexusmods.com/fallout4/mods/40562 Classy Chassis Outfits - Cheeky Casuals Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/45623 Classy Chassis Outfits - Foxy Factions Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35581 Classy Chassis Outfits - Vulgar Villains Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35584 Classy Chassis Outfits - Saucy Settlers Craftable (CBBE) https://www.nexusmods.com/fallout4/mods/35616
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Hello, i am extremely fond of ks hairdos on nexus but very few of them have an HDT wig made by someone, basically only dint999 did; there are many hair there that nobody made hdt. Do you know any tutorial so i can learn to make them myself?
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View File QOL KS SMP Wigs for Sexlab ClothArmor Khajiit enabled I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc. Description, I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc....Also I was not happy about each wig having been Keyworded "Light Armor" which messes with my perk overhaul mod Ordinator.....And how the default game assigns invisable +25 armor value for each armor worn which these wigs are Armored Wigs. >< So I present to you some Quality of Life corrections to these files. "Its time to get down baby! Oh ok honey let me just remove my hair....Wait wut, thats not your hair, eeek whats happening Im scared, oh gee I lost my election due to your hidious hairstyle." Oh jeez where did I put my blue pills..... The Files, KSWigsSMP.ESP Only adds Keyword, "SexlabNoStrip" which means the wig will never be removed in Sexlab Animations and by most Sexlab Mods. Never again have to remember to open Sexlab to tell it that it should not strip this wig. KSClothWigsSMP.ESP has "sexlabnostrip" and makes all wigs cloth with no armor value. KSKhajiitWigsSMP.esp has "sexlabnostrip", all wigs are cloth, and all wigs can be worn by Khajiit. Works best on humanized Khajiit, if it does not work on your normal Khajiit that is your problem not mine. Installation, Requires this mod over here, https://www.nexusmods.com/skyrimspecialedition/mods/31300 Open Zip file, Pick one ESP, put that ESP into DATA folder.... OR Pack the ESP into a ZIP then install normally with mod manager, OR Install the ZIP as normal into your mod manager and then open the Mod in your Mod manager select the ESP's you dont want and delete them cause it would be bad to have all 3 plus the original you only need 1 esp file. IF you have a mod that calls on KSWigsSMP.esp, but you want one of my other ones and I named it KSKhajiitWigsSMP.esp........You know you can simply rename these ESP's right? Just open the ESP file location right click on it and rename it KSWigsSMP.esp and now your other mod that must have KSWigsSMP.esp as its master will work correctly. Only putting this here in case IDK maybe a follower file calls on it as a master file. Suggested Mod, Humanized Khajiit?! What you talking about? KSWigsSMPSexlabNoStrip.7z KSWigsSMPClothSexlabNoStrip.7z Submitter Gameplayer Submitted 05/03/2022 Category Regular Mods Requires Regular Edition Compatible No
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Version 1.0.2
2,904 downloads
Rambling: I always lose/accidently delete/forget where I save my files for some reason, so I thought I'll just upload some things here whenever I make something I think is rather useful. Wigs are easy to make, but still, maybe someone might find this useful? What is this? These are Maxis Hairstyles converted into the hat section. They are categorised as female, but you can use them on male sims as well. I don't know how many more I will make. They are not standalone, meaning you will have to have the corresponding Expansion Packs for these wigs. -
Version v3
3,286 downloads
What is this: There are lot of 'normal' sized wigs out there, but I've never seen good wig collection for x117 races. So I converted many existing hairs to wigs. These wigs are weighted, like other wig mods. They will move as your body moves, just like you see in Skyrim. In the previous version my goal was creating decent amount of hairstyle pool. So, many of the items in version 1 were 'basic' hairs such as Ren's (because they are included in MBP) In v2, I wanted to put diverse hairstyles, preferably extravagant, luxury and funny. The number of wigs added in both version is about 170, counting all the color variants (usually 3~5 colors for each hair). Now this pack includes over 300 wig items and some of those wigs have very unique color. Enjoy. Some screenshots of those 'unique' colors I'm talking about: Download Check the download page. I've also linked 4shared mirror if you have any trouble. Another 4shared link is psd files in case you want to retexture them yourself. It's impossible to me to make hundreds of color variants, probably creating your own would be your best bet. Location You can find the containers around the great oak in Chorrol. They look like clams. CREDITS Including the original authors of hairstyles, and people who helped me by any means. AGS Gunman Nequam Ren SM Ziitch VanillaBeans YangYang Apachii GSBmodders Kuma Kuma Kokuma idkrrr SleepyD Poontank Renzeekin Anto Lucha Room207 Growlf WanderDryad Newsea Peggy All senior modders those I forgot to write here -
Version 1.0.1
546 downloads
I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc. Description, I was tired of opening Sexlab MCM menu up to edit the hair to not be stripped during sexlab animations on each new game, with each new female companion, with each new wig I equipped to female npc....Also I was not happy about each wig having been Keyworded "Light Armor" which messes with my perk overhaul mod Ordinator.....And how the default game assigns invisable +25 armor value for each armor worn which these wigs are Armored Wigs. >< So I present to you some Quality of Life corrections to these files. "Its time to get down baby! Oh ok honey let me just remove my hair....Wait wut, thats not your hair, eeek whats happening Im scared, oh gee I lost my election due to your hidious hairstyle." Oh jeez where did I put my blue pills..... The Files, KSWigsSMP.ESP Only adds Keyword, "SexlabNoStrip" which means the wig will never be removed in Sexlab Animations and by most Sexlab Mods. Never again have to remember to open Sexlab to tell it that it should not strip this wig. KSClothWigsSMP.ESP has "sexlabnostrip" and makes all wigs cloth with no armor value. KSKhajiitWigsSMP.esp has "sexlabnostrip", all wigs are cloth, and all wigs can be worn by Khajiit. Works best on humanized Khajiit, if it does not work on your normal Khajiit that is your problem not mine. Installation, Requires this mod over here, https://www.nexusmods.com/skyrimspecialedition/mods/31300 Open Zip file, Pick one ESP, put that ESP into DATA folder.... OR Pack the ESP into a ZIP then install normally with mod manager, OR Install the ZIP as normal into your mod manager and then open the Mod in your Mod manager select the ESP's you dont want and delete them cause it would be bad to have all 3 plus the original you only need 1 esp file. IF you have a mod that calls on KSWigsSMP.esp, but you want one of my other ones and I named it KSKhajiitWigsSMP.esp........You know you can simply rename these ESP's right? Just open the ESP file location right click on it and rename it KSWigsSMP.esp and now your other mod that must have KSWigsSMP.esp as its master will work correctly. Only putting this here in case IDK maybe a follower file calls on it as a master file. Suggested Mod, Humanized Khajiit?! What you talking about? KSWigsSMPSexlabNoStrip.7z KSWigsSMPClothSexlabNoStrip.7z -
Version 2.0
3,294 downloads
Hello friends. I was going to post this mod for a long time, waiting for the author's permission, but after 3 months I did not receive an answer to any letters. Therefore, I decided all the same to lay out my adaptation to this wonderful mod for your judgment. The author of the mod is @Yoo and I hope that he will appreciate my work. I am grateful to him for creating such an unusual haircut and you can give all respects and gratitude to him. Original mod. This is a standalone mod, includes 8 different hairstyles: long and short, and 4 hair colors - blond, red, brunette, black. Can be acquired with AddItemMenu or using the console command "help merida" and "player.additem XXXXXXXX 1" without quotes. Strong Requires: HDT SMP core files (hdtSSEFramework, hdtSSEPhysics). Possible issues: - hair trembling - is difficult to solve due to the limitations of collision physics and the design of the hairstyle itself. - spots on the hair (especially blond color) - this is due to the design of the hair (flat springs) that are rendered with lighting on both sides. Depending on the lighting varies. Special thanks: @Yoo - author of Merida Hair HDT RequiemWings - the man who helped me in a difficult moment and thanks to him I was able to continue working on this mod (?) authors of programs without which this would be impossible (NIFScope, MeshRigger, OutfitStudio, Blender, and some for Windows:) ). In the attachment there are several options for textures. Merida_alt_textures1k.7z MeridaHair_Optional Textures2K.7z Original Textures 1k.7z -
I have a weird bug with some HDT hair wigs, which causes the hair to "float up" not sure how else to word it. First image is how its supposed to look like, second one is the way it looks like in my game. Does anyone know what causes this and how it could be fixed? Wigs are from HDT-SMP Physics Wigs Package for Great modders' work at Nexus http:// http://
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Maxis Hair as Wigs View File Rambling: I always lose/accidently delete/forget where I save my files for some reason, so I thought I'll just upload some things here whenever I make something I think is rather useful. Wigs are easy to make, but still, maybe someone might find this useful? What is this? These are Maxis Hairstyles converted into the hat section. They are categorised as female, but you can use them on male sims as well. I don't know how many more I will make. They are not standalone, meaning you will have to have the corresponding Expansion Packs for these wigs. Submitter Nachtalb Submitted 09/14/2020 Category Accessories & Makeup Requires
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View File Hello friends. I was going to post this mod for a long time, waiting for the author's permission, but after 3 months I did not receive an answer to any letters. Therefore, I decided all the same to lay out my adaptation to this wonderful mod for your judgment. The author of the mod is @Yoo and I hope that he will appreciate my work. I am grateful to him for creating such an unusual haircut and you can give all respects and gratitude to him. Original mod. This is a standalone mod, includes 8 different hairstyles: long and short, and 4 hair colors - blond, red, brunette, black. Can be acquired with AddItemMenu or using the console command "help merida" and "player.additem XXXXXXXX 1" without quotes. Strong Requires: HDT SMP core files (hdtSSEFramework, hdtSSEPhysics). Possible issues: - hair trembling - is difficult to solve due to the limitations of collision physics and the design of the hairstyle itself. - spots on the hair (especially blond color) - this is due to the design of the hair (flat springs) that are rendered with lighting on both sides. Depending on the lighting varies. Special thanks: @Yoo - author of Merida Hair HDT RequiemWings - the man who helped me in a difficult moment and thanks to him I was able to continue working on this mod (?) authors of programs without which this would be impossible (NIFScope, MeshRigger, OutfitStudio, Blender, and some for Windows:) ). In the attachment there are several options for textures. Merida_alt_textures1k.7z MeridaHair_Optional Textures2K.7z Original Textures 1k.7z Submitter Gromilla Submitted 01/10/2019 Category Regular Mods Requires SMP core Regular Edition Compatible No View File
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View File What is this: There are lot of 'normal' sized wigs out there, but I've never seen good wig collection for x117 races. So I converted many existing hairs to wigs. These wigs are weighted, like other wig mods. They will move as your body moves, just like you see in Skyrim. In the previous version my goal was creating decent amount of hairstyle pool. So, many of the items in version 1 were 'basic' hairs such as Ren's (because they are included in MBP) In v2, I wanted to put diverse hairstyles, preferably extravagant, luxury and funny. The number of wigs added in both version is about 170, counting all the color variants (usually 3~5 colors for each hair). Now this pack includes over 300 wig items and some of those wigs have very unique color. Enjoy. Some screenshots of those 'unique' colors I'm talking about: Download Check the download page. I've also linked 4shared mirror if you have any trouble. Another 4shared link is psd files in case you want to retexture them yourself. It's impossible to me to make hundreds of color variants, probably creating your own would be your best bet. Location You can find the containers around the great oak in Chorrol. They look like clams. CREDITS Including the original authors of hairstyles, and people who helped me by any means. AGS Gunman Nequam Ren SM Ziitch VanillaBeans YangYang Apachii GSBmodders Kuma Kuma Kokuma idkrrr SleepyD Poontank Renzeekin Anto Lucha Room207 Growlf WanderDryad Newsea Peggy All senior modders those I forgot to write here Submitter movomo Submitted 08/03/2013 Category Armor & Clothing Requires