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Greyspammer's Trapped In Rubber - SE/AE edition redux View File The Original mod is found here: https://www.loverslab.com/files/file/1417-trapped-in-rubber-updated-2015-08-02/ Some background: I was considering making a Skyrim mod and was looking at the deviously departed list ( https://www.loverslab.com/topic/157040-devious-skyrim-v20/ ). There lied Trapped in Rubber, not updated in years. What started as a simple attempt to fix the most obvious issues turned into, what if we'd handover the item handling and framework completely to Devious Devices? Basically this is a version fixed for SE/AE and the latest Devious Devices version (NG at the moment). This was mostly an exercise in learning to mod, I tried to avoid making any major changes to plot or the overall design. (Well, replacing all the items with DD quest items was pretty major.) This should now "just work" or more likely.. just break in new fantastic ways. Please include a crash log and papyrus log - I can't diagnose anything by guessing until I see what is spat out into them. Same as before, some content will not be to everyone's tastes - check the og mod page. Anything that you like is due to Greyspammer's work, I tried to minimize any changes into narrative or the like. Requirements: ZaZ animation pack for SE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ tested with: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg or ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ (and all its requirements) This will work with normal DD https://www.loverslab.com/files/file/5878-devious-devices-se/ But until the NG improvements are integrated into DD proper, you'll have lot's of animation jank. SexLab SE - Sex Animation Framework v1.65 or greater https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ You could try using SexLab p+ https://www.loverslab.com/files/file/25318-sexlab-p/ for performance improvements, however I didn't test with it. SexLab Animation Loader 1.6 https://www.loverslab.com/files/file/23737-sexlab-animation-loader/ Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrimspecialedition/mods/15109 OSL Aroused - Arousal Reborn (SSE & AE) https://www.loverslab.com/files/file/20867-osl-aroused-arousal-reborn-sse-ae/ This should work with earlier incarnations of the arousal framework if, but this is recommended by DD NG. Installation: Make sure you have a working sexlab with animations of your choice. If you have tons and tons of animations, I recommend https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/ to increase available slots. Then make sure you have a working Devious Devices NG installation. (Btw, feedback for the NG version is welcome over at their discord and the development thread.) Install Trapped in Rubber with MO2, it can be left as the last in the load order. Re-run Nemesis. (or FNIS if you insist on living in the past) Load into the game, start a new game and register the custom animation in SLAL, found under TIR. Disable the device hider in the Devious Devices menu (at the moment of writing, some npcs will not equip hoods otherwise - this may be/have been fixed in future DD versions) Optional: you could uncheck the "use bound animations" and "preserve aggressiveness" settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) Optional: Disable the override animations option in Zaz animations, Sexlab settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) If you want to see more variety in the SL scenes, you can switch between "original" and "variety" in the TIR settings menu. The variety are mostly selected as spiritually in the same ballpark as the original one. Recommendations & conflicts: Do not use True Directional Movement with this mod, it will softlock the game whenever the player character is set to AI driven (forced movement). Preferrably, don't use other DD mods concurrently, this hasn't been tested. Eg. Deviously cursed loot will break stuff. Some of the more lightweight mods..might work however none have been tested. (you're on your own if you insist on using other devious mods) In general, any mod in your load order can potentially be fatal for Trapped in Rubber. As in the original mod, the player character is assumed to be female. Most of the caveats in the original mod are still valid. Avoid playing the mod as a level 1 character.. especially if you're running Simonrim or something that adjusts leveling/difficulty - you will have to fight stuff and you will have a bad time if you are underleveled. Ditch FNIS already, use Nemesis instead (or if you're REALLY adventurous check Pandora, at the time of writing it is early days for it though) Because this mod is a long ass quest driven one, you'll get familiar with all the rubber mechanics in DD. If you feel there's something missing, annoying or otherwise.. head over to the Devious Devices development thread or the NG discord. The catsuit/gasmask meshes will clip (at least the 3BA versions), around the neck area - this can me alleviated with a bit of patience and painting of bone weights of the head mesh (if you do, please share the results with the DD team). The mod was tested with Skyrim AE 1.6.1170, using a modified Dragon Born's fate mod listing with the following bugfixes (listed in load order) at the moment of writing they were valid though this might change in the future: Some of these will make no difference whatsoever to TIR. At the time of writing https://dragonbornsfate.moddinglinked.com/index.html is under update, but I recommend their approach to mod setup. https://moddinglinked.com/themethod.html Doing it the hard way makes for a lot less jank with your modded Skyrim experience. Known issues: If you want to fix something or do whatever, you are free to do so. In fact I encourage you to do so, I'll gladly incorporate fixes into the file and at some point, I won't be arsed to support this mod at all (then you can just post a new version or fix). Tinkering with other mods is a great way of learning how to mod and was the main reason I did this anyway. How to get logs: Crash Logger SSE AE VR - PDB support -https://www.nexusmods.com/skyrimspecialedition/mods/59818 OR Trainwreck - A Crash Logger https://www.nexusmods.com/skyrimspecialedition/mods/106440 (no pdb support) How to enable Papyrus Logging https://www.nexusmods.com/skyrim/articles/368 <- this is as important as a crash logger for troubleshooting issues TIR Modders Challenges: Can you make TIR support male characters? (this will require a working with meshes and bodyslide files for the popular male bodies, share those with dd if you do) How about the MCM menu? What would you add to it? Can you fix the known issues? License and Credits: All the design and writing is Greyspammer's (I took very few liberties and tried to just tie up loose ends and allow the player to see all the things in the og mod). The og catsuits creator: mxwqtkl has described the license as: "Please modify and distribute this as you like." These are part and parcel of DD now anyway. Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). THERE ARE NOT ENOUGH QUEST DRIVEN MODS - please make more To paraphrase Greyspammer: "Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others." And you don't need to remember to credit me at all, I won't come after you. Have fun, Atomic Grimdark Uou might also be interested in: Devious Devices - Laura's Bondage Shop https://www.loverslab.com/files/file/6949-devious-devices-lauras-bondage-shop-11-dec-2023-v343/ Devious Lore SE https://www.loverslab.com/files/file/16231-devious-lore-se/ or perhaps work in progress: Captured Dreams https://www.loverslab.com/files/file/27720-captured-dreams-resored-june-23-2023/ Ebonitium SE https://www.loverslab.com/files/file/31588-ebonitium-se/ Deviously Pink - Elvira's Restrictive Fashion shop SE/AE https://www.loverslab.com/files/file/23308-deviously-pink-elviras-restrictive-fashion-shop-seae/ The Trappings of Fate https://www.loverslab.com/files/file/22231-the-trappings-of-fate/ Rubber Facility [LE / SE] https://www.loverslab.com/files/file/15576-rubber-facility-le-se/ Thread covering devious mods: https://www.loverslab.com/topic/157040-devious-skyrim-v20/ Submitter AtomicGrimDark Submitted 01/31/2024 Category Adult Mods Requires Devious Devices NG, Fuz Ro D-oh, OSL Aroused, SexLab SE, SexLab Animation Loader, ZaZ animation pack for SE Regular Edition Compatible No
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Version 1.0.10
1,999 downloads
The Original mod is found here: https://www.loverslab.com/files/file/1417-trapped-in-rubber-updated-2015-08-02/ Some background: I was considering making a Skyrim mod and was looking at the deviously departed list ( https://www.loverslab.com/topic/157040-devious-skyrim-v20/ ). There lied Trapped in Rubber, not updated in years. What started as a simple attempt to fix the most obvious issues turned into, what if we'd handover the item handling and framework completely to Devious Devices? Basically this is a version fixed for SE/AE and the latest Devious Devices version (NG at the moment). This was mostly an exercise in learning to mod, I tried to avoid making any major changes to plot or the overall design. (Well, replacing all the items with DD quest items was pretty major.) This should now "just work" or more likely.. just break in new fantastic ways. Please include a crash log and papyrus log - I can't diagnose anything by guessing until I see what is spat out into them. Same as before, some content will not be to everyone's tastes - check the og mod page. Anything that you like is due to Greyspammer's work, I tried to minimize any changes into narrative or the like. Requirements: ZaZ animation pack for SE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ tested with: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg or ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ (and all its requirements) This will work with normal DD https://www.loverslab.com/files/file/5878-devious-devices-se/ But until the NG improvements are integrated into DD proper, you'll have lot's of animation jank. SexLab SE - Sex Animation Framework v1.65 or greater https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ You could try using SexLab p+ https://www.loverslab.com/files/file/25318-sexlab-p/ for performance improvements, however I didn't test with it. SexLab Animation Loader 1.6 https://www.loverslab.com/files/file/23737-sexlab-animation-loader/ Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrimspecialedition/mods/15109 OSL Aroused - Arousal Reborn (SSE & AE) https://www.loverslab.com/files/file/20867-osl-aroused-arousal-reborn-sse-ae/ This should work with earlier incarnations of the arousal framework if, but this is recommended by DD NG. Installation: Make sure you have a working sexlab with animations of your choice. If you have tons and tons of animations, I recommend https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/ to increase available slots. Then make sure you have a working Devious Devices NG installation. (Btw, feedback for the NG version is welcome over at their discord and the development thread.) Install Trapped in Rubber with MO2, it can be left as the last in the load order. Re-run Nemesis. (or FNIS if you insist on living in the past) Load into the game, start a new game and register the custom animation in SLAL, found under TIR. Disable the device hider in the Devious Devices menu (at the moment of writing, some npcs will not equip hoods otherwise - this may be/have been fixed in future DD versions) Optional: you could uncheck the "use bound animations" and "preserve aggressiveness" settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) Optional: Disable the override animations option in Zaz animations, Sexlab settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) If you want to see more variety in the SL scenes, you can switch between "original" and "variety" in the TIR settings menu. The variety are mostly selected as spiritually in the same ballpark as the original one. Recommendations & conflicts: Do not use True Directional Movement with this mod, it will softlock the game whenever the player character is set to AI driven (forced movement). Preferrably, don't use other DD mods concurrently, this hasn't been tested. Eg. Deviously cursed loot will break stuff. Some of the more lightweight mods..might work however none have been tested. (you're on your own if you insist on using other devious mods) In general, any mod in your load order can potentially be fatal for Trapped in Rubber. As in the original mod, the player character is assumed to be female. Most of the caveats in the original mod are still valid. Avoid playing the mod as a level 1 character.. especially if you're running Simonrim or something that adjusts leveling/difficulty - you will have to fight stuff and you will have a bad time if you are underleveled. Ditch FNIS already, use Nemesis instead (or if you're REALLY adventurous check Pandora, at the time of writing it is early days for it though) Because this mod is a long ass quest driven one, you'll get familiar with all the rubber mechanics in DD. If you feel there's something missing, annoying or otherwise.. head over to the Devious Devices development thread or the NG discord. The catsuit/gasmask meshes will clip (at least the 3BA versions), around the neck area - this can me alleviated with a bit of patience and painting of bone weights of the head mesh (if you do, please share the results with the DD team). The mod was tested with Skyrim AE 1.6.1170, using a modified Dragon Born's fate mod listing with the following bugfixes (listed in load order) at the moment of writing they were valid though this might change in the future: Some of these will make no difference whatsoever to TIR. At the time of writing https://dragonbornsfate.moddinglinked.com/index.html is under update, but I recommend their approach to mod setup. https://moddinglinked.com/themethod.html Doing it the hard way makes for a lot less jank with your modded Skyrim experience. Known issues: If you want to fix something or do whatever, you are free to do so. In fact I encourage you to do so, I'll gladly incorporate fixes into the file and at some point, I won't be arsed to support this mod at all (then you can just post a new version or fix). Tinkering with other mods is a great way of learning how to mod and was the main reason I did this anyway. How to get logs: Crash Logger SSE AE VR - PDB support -https://www.nexusmods.com/skyrimspecialedition/mods/59818 OR Trainwreck - A Crash Logger https://www.nexusmods.com/skyrimspecialedition/mods/106440 (no pdb support) How to enable Papyrus Logging https://www.nexusmods.com/skyrim/articles/368 <- this is as important as a crash logger for troubleshooting issues TIR Modders Challenges: Can you make TIR support male characters? (this will require a working with meshes and bodyslide files for the popular male bodies, share those with dd if you do) How about the MCM menu? What would you add to it? Can you fix the known issues? License and Credits: All the design and writing is Greyspammer's (I took very few liberties and tried to just tie up loose ends and allow the player to see all the things in the og mod). The og catsuits creator: mxwqtkl has described the license as: "Please modify and distribute this as you like." These are part and parcel of DD now anyway. Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). THERE ARE NOT ENOUGH QUEST DRIVEN MODS - please make more To paraphrase Greyspammer: "Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others." And you don't need to remember to credit me at all, I won't come after you. Have fun, Atomic Grimdark Uou might also be interested in: Devious Devices - Laura's Bondage Shop https://www.loverslab.com/files/file/6949-devious-devices-lauras-bondage-shop-11-dec-2023-v343/ Devious Lore SE https://www.loverslab.com/files/file/16231-devious-lore-se/ or perhaps work in progress: Captured Dreams https://www.loverslab.com/files/file/27720-captured-dreams-resored-june-23-2023/ Ebonitium SE https://www.loverslab.com/files/file/31588-ebonitium-se/ Deviously Pink - Elvira's Restrictive Fashion shop SE/AE https://www.loverslab.com/files/file/23308-deviously-pink-elviras-restrictive-fashion-shop-seae/ The Trappings of Fate https://www.loverslab.com/files/file/22231-the-trappings-of-fate/ Rubber Facility [LE / SE] https://www.loverslab.com/files/file/15576-rubber-facility-le-se/ Thread covering devious mods: https://www.loverslab.com/topic/157040-devious-skyrim-v20/ -
View File Gasmasks, Hoods & Devious Overlay Graphics (formerly "Open-eyed Hood 'Helmet Overlay' Graphics") works with: Kimy's Deviously Cursed Loot (any version) greyspammer's Trapped in Rubber Devious Devices Assets Devious Devices Integration Devious Devices Expansion and potentially other mod that adds rubber masks always requires: Scrivener07's Helmet Overlays (Version 2.5 from October 2015) What it does: This mod is a small add-on for Devious Devices, Deviously Cursed Loot, Trapped in Rubber and Helmet Overlays, rendering a custom designed overlay graphics file on your screen whenever you wear an open-eyed hood from Deviously Cursed Loot (or a similar mod) and have the Helmet Overlays mod active. As of the latest version, this mod now also works for devious gags and optionally blindfolds too if you install the custom script from the Download page (and overwrite the original script from Scrivener's mod with it). Installation 1) Use a Mod Manager or extract the Data.zip file into your Data folder manually. Either way, it will create the needed subfolders and add the overlay texture into Scrivener's overlays folder. The file will be placed here: Data\Interface\exported\overlays\devious\cursedloot\gimphoodhoodgnd.dds 2) Optionally -- if you want to see gag overlays in your game, also install the provided Script.zip file and allow it to overwrite/override the original mod's script. 3) If you also want this to work for blindfolds, you have to rename some textures: go to Data\Interface\exported\overlays\devious and its subfolders and delete the "__disabled" from any file name that carries it. Careful: the blindfold overlay is very restrictive! 4) The overlays included in the Data.zip file will automatically work with Deviously Cursed Loot, Devious Devices and Trapped in Rubber as soon as you have the Helmet Overlays mod active. 5) To use this for any other mod that ships with its own models in their own meshes folders, you will most likely need to use Tes5Edit to make it work. Please see the attached screenshots for a quick how-to. Included Overlays any open-eye hood in Devious Devices or Cursed Loot (overlay texture by Conscripted) any gasmask in Devious Devices or Trapped in Rubber any harness-type gag in these mods (if you also install the edited script) any blindfold in these mods (if you install the script and rename some files, see Installation step 3) Credits Scrivener07 for creating the awesome Helmet Overlays mod Conscripted for creating the blurry hoods overlay texture Kimy for making DCL compatible long ago All the kind people who tested this and gave advice on how to improve it A note on Helmet Overlays 2.5 The latest version of this mod contains a minor bug that causes a debug readout to keep popping up when equipping a helmet with an attached overlay. There are two workarounds for that: you can either use an older version of the mod from the author's website (not recommended), or on my system what also works is to load a very early savegame (like still inside of the Abandoned Prison) and only then my main one. For whatever reason that also gets rid of the consistent debug readout. Does this work with Skyrim SE? I don't know! Submitter El_Duderino Submitted 12/31/2015 Category Models & Textures Requires Helmet Overlays by Scrivener07, Tes5Edit, Mod that includes rubber hoods Special Edition Compatible View File
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2
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- devious devices
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Version 2
5,262 downloads
Gasmasks, Hoods & Devious Overlay Graphics (formerly "Open-eyed Hood 'Helmet Overlay' Graphics") works with: Kimy's Deviously Cursed Loot (any version) greyspammer's Trapped in Rubber Devious Devices Assets Devious Devices Integration Devious Devices Expansion and potentially other mod that adds rubber masks always requires: Scrivener07's Helmet Overlays (Version 2.5 from October 2015) What it does: This mod is a small add-on for Devious Devices, Deviously Cursed Loot, Trapped in Rubber and Helmet Overlays, rendering a custom designed overlay graphics file on your screen whenever you wear an open-eyed hood from Deviously Cursed Loot (or a similar mod) and have the Helmet Overlays mod active. As of the latest version, this mod now also works for devious gags and optionally blindfolds too if you install the custom script from the Download page (and overwrite the original script from Scrivener's mod with it). Installation 1) Use a Mod Manager or extract the Data.zip file into your Data folder manually. Either way, it will create the needed subfolders and add the overlay texture into Scrivener's overlays folder. The file will be placed here: Data\Interface\exported\overlays\devious\cursedloot\gimphoodhoodgnd.dds 2) Optionally -- if you want to see gag overlays in your game, also install the provided Script.zip file and allow it to overwrite/override the original mod's script. 3) If you also want this to work for blindfolds, you have to rename some textures: go to Data\Interface\exported\overlays\devious and its subfolders and delete the "__disabled" from any file name that carries it. Careful: the blindfold overlay is very restrictive! 4) The overlays included in the Data.zip file will automatically work with Deviously Cursed Loot, Devious Devices and Trapped in Rubber as soon as you have the Helmet Overlays mod active. 5) To use this for any other mod that ships with its own models in their own meshes folders, you will most likely need to use Tes5Edit to make it work. Please see the attached screenshots for a quick how-to. Included Overlays any open-eye hood in Devious Devices or Cursed Loot (overlay texture by Conscripted) any gasmask in Devious Devices or Trapped in Rubber any harness-type gag in these mods (if you also install the edited script) any blindfold in these mods (if you install the script and rename some files, see Installation step 3) Credits Scrivener07 for creating the awesome Helmet Overlays mod Conscripted for creating the blurry hoods overlay texture Kimy for making DCL compatible long ago All the kind people who tested this and gave advice on how to improve it A note on Helmet Overlays 2.5 The latest version of this mod contains a minor bug that causes a debug readout to keep popping up when equipping a helmet with an attached overlay. There are two workarounds for that: you can either use an older version of the mod from the author's website (not recommended), or on my system what also works is to load a very early savegame (like still inside of the Abandoned Prison) and only then my main one. For whatever reason that also gets rid of the consistent debug readout. Does this work with Skyrim SE? I don't know!-
6
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- devious devices
- overlays
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(and 2 more)
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