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(Legacy) Family Planning Enhanced More Creatures v1.5


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About This File

This Mod has been discontinued, its successor is found here->

 

Here is my expanded WIP mod addon for Family Planning Enhanced. (which is an requirement to this mod)

 

due to changes this mod is only compatible with the latest version or

AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod 2.400

 

 

FPEAIOCreatureAddon contains both the impregnation from creatures as well as the Egg mechanic.

FPEAIOCreatureAddon_NS is a non sexual version with only the Egg & Womb mechanic (I did a poll and no one plays this version so it will excluded from now on, message me if you want it)
FPEAIOCreatureAddon_Breed only contains the impregnation quests. (v1.45 is the last version)

FPEAIOCreatureAddon_Null is a more restricted than the nonsexual version, all creatures offspring is a non-living sac's (v1.45 is the last version)

FPEVanillaCreatureAddon contains both the impregnation from creatures as well as the Egg mechanic from the vanilla game

 

I have finally made a FOMOD so installation is really easy just choose the version you want

 

Life Cycle

 

In Balancing the life cycle of the creature, I have added an extra step for certain creatures such as Dogs, Yao Guai

 

so using the pregnancy model

Pregnancy->New Born(or egg & bio-womb)->Child->Adult

 

so using the found egg model

New Born(or egg & bio-womb)->Child->Adult

 

Egg's or Wombs


Basically there is a chance on a dead creatures bodies, there may be a chance of getting a dying creature egg(or womb) which is designed so that the quest won't start until you want it to start. also there is a chance that you can find a living hostile egg in a nest

 

To revive the egg, visit the chemistry station with the egg, stimpak, Jet and some of its DNA(flesh or blood)

this also requires two(of three) perks - Science! and Animal Friend or Wasteland Whisperer (with different level depending on the creature)

 

Additional, you can delay, buy and sell eggs (and babies) via the use of cryogenics, in chemistry station, you can add liquid Nitrogen or Cryo ammo to your eggs to enable them to be sold

there is also a price incentive for this as well that frozen eggs are worth 4X the value of dying eggs (revived eggs are 0)

 

To reheat the egg, visit the chemistry station to reheat them. (this step is designed because the eggs kept hatching on vendors)

 

The progression of the egg(or womb) cycle

Dying --> Revived  <--> Frozen

 

Children & Adults

 

when an Egg(or womb) is revived then the quest begins and after a certain amount of time(depended on the creature type)

Then the revived egg is hatched with a friendly baby creature spawning at your location(or settlement if you drop them at a settlement)

 

after an amount of time the child will grow into an adult and then it becomes one of two possible outcomes.

 

Tamed Creatures are dependent on the workshop but provide greater defense but you can control them and they at a lower level)

Feral Creatures are independent and don't provide anything to the workshop but they are usually at a higher level than tamed but you cannot control them

Loyal Creature are build to be strong loyal followers to the player but they require extra resources to construct

 

Creatures eggs and wombs included in this mod

-------------------------------

Nearly all Fallout Creatures are included.

The following are the exceptions

 

Bloodbugs (hostile only)

Radroach(Disgusting Sac Only)

RadAnt(Disgusting Sac Only)

 

Injectables

------------------------------------

allows you to craft injectable semen from dying creatures egg and different chemicals

Added Injectable Semen to impregnate yourself or friendly NPC's allowing you to be pregnant with creatures

(found under Clothing in your inventory)

 

Player usage - Equip it and exit (and you are pregnant)

Friendly NPC usage - Trade with a friendly NPC, give them an injectable semen, equip it and exit (and they are pregnant)

 

However some Impregnations will not work until animations come out

 

Additional Information

This is NOT compatible with "Family Planning"

 

The most pressing issue at the moment is fixing the newborn models for a number of creatures

 

This mod is still work in progress so I still have to find good balance of the number involve in this mod

which include making a quick and dirty life cycle for each creature.

 

Please give me constructive feedback


What's New in Version v1.5

Released

v1.5 (Please note, I have stopped work on the Breeding, Non Sexual and Null Versions)

Added Syringes that can do a number of things such as Milking, Sampling(Semen), Getting Raw Eggs and growing viable Eggs

Added Extractors that can do a number of things such as Milking, Sampling(Semen), Getting Raw Eggs and growing viable Eggs

Added VIS Tags to items

Added More cookable eggs with additional Recipes such as Hard Boiled eggs and omelettes

A more few things

 

v1.45 (Download this version for Breeding and Null Versions)

I cannot believe that I bloody forgot to include the new Cumpaks with textures (I will try to do better next time)

 

v1.41

Forgot to include the new workbench mesh

 

v1.4redux (Forgot Script)

Drinkable semen - Provide Benefits based on the creature that provided the sample such as Supermutant semen gives the same effect as buffout

Vastly shorted times for selected eggs and wombs such as Deathclaw Birthed Eggs hatched in 1.8 FPE Months while Revived Egg hatched in 10.8 FPE Months

 

v1.3 Patch

Added Injectable Semen to impregnate yourself or friendly NPC's allowing you to be pregnant with creatures

(found under Clothing in your inventory)

 

btw the reason for the injector being an armor instead of the aid is to easily allow the usage by NPC's

 

Player usage - Equip it and exit (and you are pregnant)

Friendly NPC usage - Trade with a friendly NPC, give them an injectable semen, equip it and exit (and they are pregnant)

 

1.200 Patch

Added wearable babies from Birth - Supermutant's, Synth's, Alien's, Ghoul's and Gorilla's

Forgot the bloody script

 

1.100 Minor Patch

Added Creature Races from DLCworkshop01 because I had forgotten about them.

Added Creature Races from DLC03(Stingwing) & DLC04(Deathclaw)

 

1.000

Added Supermutant Behemoth to breeding (produces Normal Supermutants)

Added Supermutant Behemoth Dead Leveled List (because in the vanilla game it uses Deathclaw's List, for some reason)

Change _Horror to _Null because it denies offspring rather than containing a horror element

 

0.995

Added FOMOD (finally)

Added follower creatures called Loyal to a selection of creatures
Added Recipes for Loyal Creatures
Changed the stats of most of the creatures to reflect a higher level of player
Changed the Mirelurk system to have different species eggs - Crab, Hunter, King
Change Wild to Independent (it was a hard word to search for)
Added hostile baby Deathclaws which can grow to normal deathclaws (I doubt you will see them in the wild but if you are lazy then they will appear on you or in a settlement) these will appear as Hostile eggs which can be brainwashed into peaceful creatures
Added WIP Baby Meshes to the non-egg based Creatures. for example A non-moving small Dog that could go in a Crib.
Changed the Life Cycle for non-egg creatures so that there is a new-born baby creature instead of a NPC.

Added a new ESL/ESP set called _Follower in which all of the creatures can be followers and also can be assigned to Settlement (but not the other way around)

 

 

0.985

Fixed a couple of bugs (plus a critical issue) (I think i fixed most of the problems that I had found)

Added Baby Gorilla's to Gorilla Cycle (a baby that looks like a gorilla)

Changed a few options

Added a number of frozen Creatures to Venders

Added Radroaches to Breeding (Disgusting Sac Only)

Added RadAnts to Breeding (Disgusting Sac Only)

 

(attempted to add wearable babies but this failed in a few different ways)

 

please note that this mod will conflict with mods that change the following.

Alien (added a Death leveled list)

Deathclaw Matriarch(+ Legendaries) (Added more dying Eggs to this creature type)

Molerat Brood Mother(+ Legendaries) (Added more dying wombs to this creature type)

Brahmiluff (added a Death leveled list)

 

0.975

Tweak the percentages of finding dying eggs & wombs in the game from 10% to 25%(on most creatures)
Added Vanilla Version of mod
Added horror version of mod (this version doesn't require any ba2's)
Changed the Quests in Non-Sexual Version to Horror version
added Gorilla to breeding and dying list & added Ghoulrilla as a feral gorilla
added Alien to breeding and dying list as well as added an alien baby
added Molerats to Breeding
added Mirelurk King to Breeding (random Mirelurk offspring)
added Mirelurk Hunters to Breeding (random Mirelurk offspring)
added Mirelurk Queen to Egg List (random Mirelurk offspring + Mirelurk Queen)
added Bloodworms to Breeding
added Cave Crickets to Breeding
added RadRat to Breeding
added Brahmiluff to Breeding
added Gatorclaw to Breeding
added Anglers to both breeding and dying list
added Fog Crawlers to both breeding and dying list
added Gulpers to both breeding and dying list
added Hermit Crabs to both breeding and dying list
Cannot add RadGazelle to breeding list due to RadStag Race

Mirelurk Egg's have a 10% chance of producing a mirelurk Queen Hatchling

 

 

(small fix, deleted additionial esp's from zip file)

0.95
Added feral ghouls to both breeding and dying list however offspring are normal ghouls

Added Synths to both breeding and dying list - added gen3 settler(have better stats)
Added Vicious Dog because of an oversight
Added different textures to simulate different stages of wombs and eggs
Added different textures to different babies races
Changed some factions & Aggression levels in an attempt to stop Trashcan Carla(among others) from killing babies
Changed leveled list around dogs
Changed the timing of eggs and wombs (which is hampered by the fact I cannot change pregnancy times) this is subject to change
Added Descriptions to each construction object(may change in the future)

 

 

0.9

Batch of the mods together in the same 7z
Added Bloodbug breeding (hostile only)(request if you want friendly)
Renamed Dogmeat's Offspring to German Shepherd
Renamed Grown Super Mutant to Super Mutant Settler
Added more vendor locations(Doctors container)
Added a new version _Breed which only contains the breeding quests
Added Mutant Hound Breeding Quest (whenever animations are availible)

Added Mirelurk & Mirelurk Queen Breeding Quest (whenever animations are availible)
Added recipes to turn food based egg into reproductive eggs and back again
    Which led to deleting of Deathclaw, Radscorpion and Mirelurk dying eggs so the mod will use its food version instead
Removed FPE prefix from Misc Objects
Added Fertilizer to all dying eggs & wombs(which flags them as junk)

 

0.8.50

I fixed(I think) the breeding of the animals so it works now

I changed the race of each creature to its default creature race

I fixed the breeding quests so that dogs and others can be spawned now

 

0.8.30

FPEAIOCreatureAddon is the only one updated here

because of this mod

 

 



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