About This File
A Transfer Settlements blueprint that leverages ideas from the in-game Weston Water Treatment. It expands the Nut Island Sewage Treatment Plant to include a corporate headquarters over one of the purification tanks.
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This new build uses the Brotherhood of Steel build items from Settlement Objects Expansion Pack. The end effect is a new structure that fit in nicely within the existing decor.
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Details on the changes below:
- Replaced the catwalks linking the buildings.
- Cleaned out the main pump house to hold shops and medical facilities.
- Cleaned out the blue outbuilding to make it a workshop.
- Cleaned out the secondary pump house to hold slot machines and a barber shop.
- Added a headquarters building over the tank between the two pump houses housing bunks, gym, and kitchen.
- Added a Covenant wall with turrets along the perimeter.
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Some of the features of this build are:
- 26 bunks.
- 145+ food.
- 440+ defences.
- 200 power.
- 60 water.
- Tier 3 Medical, Restaurant, Clothing, and General Store.
- Dedicated gym area.
- Vault-Tec drink dispenser and slot machines.
- Working sinks and showers.
- Power mostly runs through conduits to minimise visible power lines.
- Cat and dog included in the build.
- No visual glitches observed from this build.
- Settlers can move freely through the new build but appear to have some trouble with the original buildings.
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Requirements
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Downloadable Content
- Contraptions Workshop
- Vault-Tec Workshop
- Wasteland Workshop
- Far Harbor
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Hard Requirements
- Transfer Settlements. To import this Blueprint.
- Scrap Everything or an equivalent. To clear out the area as per Setup Instructions.
- Settlement Objects Expansion Pack. Primary build materials, cooking station, and water pump.
- Homemaker. Decorations, furniture, and miscellaneous objects.
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Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.
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Soft Requirements
- Craftable Working Sinks and Showers Redux. Working sinks, and showers.
- Erotic Art. Frames and pictures used throughout.
- Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
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Nice to have
- Videos of the Wasteland. Working televisions and projectors.
- Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness.
- Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout.
- Bad Dragon Dildos. Adds more extreme dildos throughout.
- Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
- Gruffydd's Signs and Posters. Billboards and signs (includes Factions Institute, Signs of the Times variants).
- Singing Settler. Used for optional flooring.
- Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
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Unrelated But Useful
- Place Everywhere. Allows you to make minor adjustments if necessary.
- Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
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Setup
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Clearing the area is relatively straightforward. Clear out the pump houses and blue out-building. Focus on clutter and furniture but keep the industrial elements and piping in place. The only exceptions are the large pieces of equipment by the kitchen table.
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Maintain the contents of the small warehouse structure by the workshop. It will remain outside of the perimeter and is used for an Atom Cats side quest.
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Clean up the grounds of clutter, removing the fire pit, sitting positions, and fencing.
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Build a Transfer Settlements console from Power > Miscellaneous in front of the workshop.
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Note. Import should be done with Workshop Mode enabled.
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After Blueprint Import
Go through the build and adjust industrial equipment to make sure it does not interfere. Move or scrap as necessary.
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Potential Issues
Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.
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I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
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Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.
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A Special Thanks To
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Thank you to Caladon for creating the template that makes Blueprints installable.
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Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.