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Transfer Settlements - Warwick Homestead and Corporate Headquarters 1.0.0


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About This File

A Transfer Settlements blueprint that leverages ideas from the in-game Weston Water Treatment. It expands the Nut Island Sewage Treatment Plant to include a corporate headquarters over one of the purification tanks.

 

This new build uses the Brotherhood of Steel build items from Settlement Objects Expansion Pack. The end effect is a new structure that fit in nicely within the existing decor.

 

Details on the changes below:

  • Replaced the catwalks linking the buildings.
  • Cleaned out the main pump house to hold shops and medical facilities.
  • Cleaned out the blue outbuilding to make it a workshop.
  • Cleaned out the secondary pump house to hold slot machines and a barber shop.
  • Added a headquarters building over the tank between the two pump houses housing bunks, gym, and kitchen.
  • Added a Covenant wall with turrets along the perimeter.

 

Some of the features of this build are:

  • 26 bunks.
  • 145+ food.
  • 440+ defences.
  • 200 power.
  • 60 water.
  • Tier 3 Medical, Restaurant, Clothing, and General Store.
  • Dedicated gym area.
  • Vault-Tec drink dispenser and slot machines.
  • Working sinks and showers.
  • Power mostly runs through conduits to minimise visible power lines.
  • Cat and dog included in the build.
  • No visual glitches observed from this build.
  • Settlers can move freely through the new build but appear to have some trouble with the original buildings.

 

Requirements

 

Downloadable Content

  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop
  • Far Harbor

 

Hard Requirements

 

Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.

 

Soft Requirements

 

Nice to have

 

Unrelated But Useful

 

Setup

 

Clearing the area is relatively straightforward. Clear out the pump houses and blue out-building. Focus on clutter and furniture but keep the industrial elements and piping in place. The only exceptions are the large pieces of equipment by the kitchen table.

 

Maintain the contents of the small warehouse structure by the workshop. It will remain outside of the perimeter and is used for an Atom Cats side quest.

 

Clean up the grounds of clutter, removing the fire pit, sitting positions, and fencing.

 

Build a Transfer Settlements console from Power > Miscellaneous in front of the workshop.

 

Note. Import should be done with Workshop Mode enabled.

 

After Blueprint Import

Go through the build and adjust industrial equipment to make sure it does not interfere. Move or scrap as necessary.

 

Potential Issues

Transfer Settlements recommends that you leave the area after the blueprint has been implemented, but saving on site has always led to a hard crash (for me). To save, you need to move out of the area, but I found that doing coc Vault111Ext from the console is the easiest way to get away and save. As an additional precaution, head down into the vault.

 

I recommend that you import/export Blueprints using the Stable defaults. Using other methods has caused ladders, walls, and flooring to be visible but without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.

 

Note. While Settlement Objects Expansion elements have been stable in the past, this is not always the case. This blueprint was tested with Transfer Settlements working under Stable.

 

A Special Thanks To

 

Thank you to Caladon for creating the template that makes Blueprints installable.

 

Thank you PiCSeL for the magazine and painting retextures seen in the screenshots.



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