About This File
In Greek mythology, it was common for Zeus to transform himself into various creatures to make love to mortal women. He once turned himself into a swan to make love to a woman called Leda, he turned himself into a bull and made love to the mortal woman Europa, and he even turned himself into a snake to make love to a woman named Rhea. If you've ever wanted to emulate the experiences of the Greek god Zeus in Skyrim (or you're just a Vaush fan who wants to fuck a woman as a horse), then this mod is for you.
GIFs demonstrating the mod can be downloaded in the files section.
This mod makes some modifications to SirCumference64's Playable Monster Mod on the SSE Nexus that allows the player to engage in coitus with NPCs when transformed into a creature.
Requirements:
- More Nasty Critters and its requirements
- Playable Monster mod and its requirements
- Whatever creature animations you want to use and their requirements
Installation:
- Install as you would a normal mod
- Make sure this mod overwrites XPMSSE, More Nasty Critters, and Playable Monster Mod
If you're wondering what is being overwritten, here's a list of changes I made:
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Modified the NewShapeShiftScriptSounds.pex script from Playable Monster Mod to disable going into first person view.
- First person view is neither supported by Playable Monster Mod nor my mod. Despite this, Playable Monster Mod still allows you to go into first person, which results in a CTD. To fix this, I added a line of code to disable first person when transformed into a creature.
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Changed all of the races from the Playable Monster Mod custom races to the vanilla creature races.
- The mod author of Playable Monster Mod created custom races for each creature into which you can transform. However, because SexLab cannot detect these custom races, SexLab doesn't know to use horse animations for the custom horse race. To fix this, I made it so that the spells in the game transform the player into the vanilla creature races instead of Playable Monster Mod's custom races. This breaks some things, such as armors for draugr variants, but everything else should work the same. There may be some other things that are broken, but I'm a pretty inexperienced modder, so I likely wouldn't be able to fix it if I tried.
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Added third person camera node blocks to the skeletons of every More Nasty Critters skeleton and XPMSSE skeleton
- The skeletons from Playable Monster Mod have a node block in their .nif files that enable third person view when the player is playing as a creature race, but these skeletons don't support creature penises. In contrast, More Nasty Critters and XPMSSE creature skeletons have penis bones, but they do not have support for third person camera views. To fix this, I combined the skeletons by adding a third person node block to the MNC and XPMSSE creature skeletons. This is why it is important to load my mod after Playable Monster Mod, MNC, and XPMSSE. If you don't do this, the third person camera view or penis animations will likely break when you're in your creature form
Known Issues:
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Sometimes after you transform back into a humanoid your head will disappear.
- I don't really know how to fix this. This most often happens to me when I revert from a bear back to a humanoid. The solution is to usually just wait a few seconds for Creature Framework to unequip whatever item is causing your head to disappear.
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Some races, like draugr, will not equip their armors.
- This is a result of using vanilla races for the transformations instead of Playable Monster Mod's custom races. I don't really know how to make it so that all creature equipment will work AND have the creature forms be compatible with sex animations.
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Specific variants of creatures just show up as regular creatures.
- Same issue as above. I'm not an experienced enough programmer/modder to fix this issue. If anyone else wants to take a crack at it, please feel free to do so.
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My penis won't show in creature form!
- After some testing, I found some weird behavior from More Nasty Critters/Creature Framework. Erect animal penises are treated as an armor in-game. Whenever a creature sex scene starts, MNC/Creature Framework forces the creature to equip the erect penis armor. This seems to work fine for NPC creatures, but when the PC is a creature, for some reason the equipped penis armor is invisible. The solution I've found for some of them is to use console commands
- First select your character in the console (or just use the "prid 14" command)
- Then look for any items in your inventory that has the same mod index as More Nasty Critters. For example, if MNC has a mod index of 37 in your mod manager, then look for any items that have an ID starting with the index 37. This item has no name in your inventory, but it is almost definitely your erect penis for your creature.
- Use the "unequipitem" command to unequip the MNC item, and then use the "equip" command to re-equip your erect creature penis
- I don't know what the cause of this issue is
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The Chaurus' 3rd person camera is stuck to the floor.
- I honestly don't know what could be causing this. I used the same technique on the Chaurus that seems to work fine for other creatures. I'll have to do more testing on this.
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The deathhound is invisible
- This might have something to do with MNC. For whatever reason, the deathhound skin is invisible. I'm looking into this rn.
Edited by TheEbonySmith69