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Boukensha's Bitches

 

Welcome to my next attempt at lewdifying Mount & blade 2: Bannerlord.

If for some reason you haven't seen my other mods here they are:

Boukensha's Binder where you can get kinky events to pop

https://www.loverslab.com/files/file/13089-boukenshas-binder-stories-of-captivity/

Boukensha's Backgrounds for your sexy background replacer needs

https://www.loverslab.com/files/file/23399-boukies-backgrounds/

 

 

 

What is this mod?

Well, i'm using ATC - Adonnay's Troop Changer to make new troop trees and seed them throughout the world.  There is a slavery troop tree for every major faction and currently two elite units shared across all factions.  The units are clothes in slave gear of various types, so not much armor,

but oh boy, do they have good stats!  and great... lore... if you can keep them alive long enough they might even upgrade into freed slaves, wear armor AND have good stats.

It's pretty much feature complete!  And updated for War sails.

 

 

Requirements  New one!

KLB shackles:         https://www.loverslab.com/files/file/15481-bannerlord-slave-gear/

ATC:                       https://www.nexusmods.com/mountandblade2bannerlord/mods/286

B's Bindings           https://www.loverslab.com/files/file/46241-boukenshas-bindings/

 

 

Installation:

 

Like all bannerlord mod you just extract the zit and dump it into your Modules folder.  Don't forget to activate the mod in the loader.

 

 

Warning!

This mod can be installed on an old save file, no problem.

This mod SHOULD NOT BE REMOVED!  At least not without ruining the save files that used it.  Simply because it introduces things to the game that then disappear if you uninstall, which will cause an error and crash.  If you want to uninstall the game, you have to kick out all the new troops from your party and every other party, caravan, militia or wherever else before uninstalling.  It is therefore technically possible to do, but un-adviseable.  It's also for this reason that only you the player gets to recruit these units.  Just in case things break and you got attached to your save file.  Nothing has broken for years, or ever in this mod, so i don't expect it to ever cause trouble.

 

Should you want to allow NPC lords to recruit these units too:

It makes me glad to know you'll not uninstall this mod as long as you want to play this save file, your confidence is flattering! 

You can change the options here:

Next to the submodule you'll find a config file, inside it is an xml called: Boukensha_Slaves_ATC.modconfig

Open it and remove all        playeronly="true"       from all the troops in all the kingdoms.  Save the file, Done.

 

You can also change their spawn rates here  (percent="10") means 10% of spawned units will be this unit for the specific faction.  Feel free to adjust at will.

In module data is also a text file called "useful notes" this is more for me, but i guess it has some flavor and might act as a changelog, maybe?

 

It may take a little while before the units get seeded across the various settlements. \_(-_-)_/  just, like... wait a day or two.  Visit the brothel if you've installed CE. or recruit normal units, or get captured by 7 looters, i'm not your dad do whatever you want.

Let me know when/if and certainly HOW you crashed from this mod.  But there are no issues i know of.

 

 

I have a ko-fi account just in case someone felt like they might maybe, perhaps, like, give me a few bucks/euros/pounds to a poor ex-student. 

You know, for the effort on the many mods, and food.

https://ko-fi.com/boukensha

I've already used it for polls, and will be working on those projects now.

You get the idea, don't expect too much, give if you want, i'm not gonna put my mods behind paywalls, that'd be a little weird. but y'know, might write a special thank you event or something now and then.

 

The Future;  is now babyy!!!

I really want to give these units slave-specific equipment but i'm still looking into that stuff, for now https://www.nexusmods.com/mountandblade2bannerlord/mods/4680  VBody looks good with a few armo(u)rs but i don't want to add unnecessary requirements, KLB is already enough for now.

I'm also working on a companion for this where i can get the bloody looters/bandits to seed... 

The bandits should seed and the new equipment: -see new requirements!!

 

Thank you for checking out this little mod, i hope you get to enjoy it lots!

Edited by B0ukensha
adde info for update


What's New in Version v1.3.13

Released

Added some new troop trees;

2 bandits

2 mercenaries (one of which is nord)

 

Adjusted some of the old troop trees.

Added specialized equipment for units

Added a requirement for Boukensha's bindings. and a soft requirement for War sails



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