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Corrupted Landmarks [NOW ON STEAM] 1.11

   (3 reviews)

9 Screenshots

About This File

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THIS MOD IS NOW ON STEAM. I am keeping this mod page up incase the steam version gets banned, but please subscribe to it there so that you get automated updates.

 

you MUST DELETE the old version of this you have in your data folder before you subscribe on steam, or you will have issues

https://steamcommunity.com/sharedfiles/filedetails/?id=3474483873

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In total this mod adds:

32 Landmarks for Cathay

30 Landmarks for Kislev

23 Landmarks for Slaanesh

12 Landmarks for Warriors of Chaos

16 Landmarks for Dark Elves

15 Landmarks for High Elves

0 Landmarks for Daemons of Chaos (They don't work for his settlement mechanics)

 

Cathay and Kislev landmarks require LI's corruption progression for the respective lord to unlock. For the corruption stage lock on Miao and Kat landmarks, you may need both Miao AND Kat progression/corruption stage mods active.

 

For Cathay, I've added generic Slaanesh unit recruitment to landmarks. As well as functional hero recruitment for Alluresses and Chaos Sorcerers of Slaanesh. These use the Slaanesh roster tables, so any effects for Slaanesh units will apply, and any mods changing balance will apply to these recruited units as well, no submods needed, and no reliance on any other mod to provide slaanesh recruitment. 

 

for Kislev, I've added working Slaanesh and Tzeentch cultist recruitment via landmark. 

 

Warriors of Chaos: this mod now makes Gaen Vale, Tor Yvresse, and Lothern into Dark Fortresses, so that the corrupted landmarks there can be used by WoC.  All WoC factions can build the landmarks, but they are most thematic and useful for Azazel and Sigvald.

 

Dark Elves: Landmarks split between Ulthuan and Cathay. All DE factions can build the landmarks, but they are most thematic and useful for Morathi. You could use my start position swap mod to start in Lokhir's start as Morathi, and then have access to several landmarks in Cathay. (You might also have an Alluress hero spawn randomly, let me know if this happens for you and it works fine)

 

High Elves: Landmarks spread around Alarielle's start with Slaanesh effects and daemon recruitment. A full Alarielle Corruption progression mod which will include the landmark unlocks by stage will be coming later. Subscribe to "Kerberos's Azazel Realm" under "Channels & Roles" on Lazy's discord to get a ping when updates release. https://discord.com/invite/lazyicarus

 

Load order should not matter. This mod NO LONGER REQUIRES ANY OTHER MOD as a dependency. Now it checks to see if Lazy's Kat and Miao progression mods are enabled before running the landmark unlock scripts. This means that You can use this mod without Lazy's Miao and/or Kat without this mod breaking scripting for all mods now. This has been a recurring issue ever since the Miao and Kat landmark mods were combined into one. 

 

If anyone wants to make new landmarks I will add them here. 

 

Credit to:

Anon for the Cathay landmarks and code. 

Skurkanas for the Kislev landmarks.

Soilofgenisis for two landmarks in Lustria and one in Cathay.

L u n a for Li Temple.

Definitely some others I'm missing.

 

Edited by Kerberos 2


What's New in Version 1.11   See changelog

Released

Now on steam.



User Feedback


SinFull9

   2 of 2 members found this review helpful 2 / 2 members

Huge quality of life improvement adding recruitment to the landmarks. Makes the plaza landmarks useful now, and the Slaanesh heroes will diversify Cathay's pitiful hero selection lol.

Tglbxl

· Edited by Tglbxl

   0 of 1 member found this review helpful 0 / 1 member

Would prefer them not being mutually exclusive 'cause I've got other mods that modify the original landmarks which make them quite essential.Sob.Guess can always use older version though,right?Hope won't miss too much

By the way, really great mod,thanks for the good work

Rat of the Lake

  

Great mod! A lot of gameplay flavor among many factions!

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