About This File
- This mod currently adds an underground hideout to each of the base game player homes and all 3 Hearthfire homes.
- Breezehome Underbelly has 8 jail cells, a master bedroom, a guest bedroom for 2 followers, and a bathhouse.
- Honeyside Hideout has 8 jail cells, a master Bedroom, a guest bedroom for 2 followers, and a bathhouse.
- Vlindrel Sanctum has 6 jail cells, a master bedroom, and a guest bedroom for 4 followers. Also has a steam bath in the central room and a shrine to Nocturnal accessed by the purple flame in the master bedroom.
- Hjerim Underhall has 8 jail cells and two master bedrooms. Both master bedrooms have a bathhouse hidden behind a wardrobe.
- Proudspire Cloister has a whole lot more to offer than any of the others. It's like having your own private Guild Hall beneath the streets of Solitude:
- Master bedroom area that includes a guest room with 2 single beds.
- 4 Additional guest rooms, each with a double bed.
- 2 Commons, each with 4 single beds and their own bathhouse.
- Vampire Quarters similar to the Master bedroom area, but with coffins and different decor.
- Full workshop. (Smelter, forge, workbench, sharpening wheel, tanning rack, wood chopping block.)
- Training facility. Let's face it, this place is really just for show. You can definitely use the archery ranges if you want, but the weapon racks and the weapons on them are static.
- Proudspire Prison can be accessed from the Master bedroom area or the Vampire area, and has 8 total jail cells.
- Lakeview Manor/Windstad Manor/Heljarchen Hall each have 6 jail cells (4 small, 2 medium), 2 bedrooms with a double bed, 2 bedrooms with 2 single beds, two common rooms with 4 beds each, a bathhouse, and a Vampire lair with 5 coffins.
- The Breezehome Underbelly hatch is on the right side of the house - just off the walkway that runs between Breezehome and Warmaiden's. The Honeyside Hideout hatch is toward the garden area directly beneath the window before the cart. Vlindrel Sanctum's is to the right as soon as you reach the top of the steps that lead to Vlindrel Hall. The entrance to the Hjerim Underhall is directly to the right of the door. Proudspire Manor is the exception, with the hatch being in the enchanting room with the mannequins on the lower level of the house. You really can't miss it. The trapdoors to the Hearthfire Menageries are in the cellars next to the mannequin.
- All of them require the same keys you use to get into the player homes. (Example: Vlindrel Sanctum requires the Vlindrel Hall key, etc.) Proudspire Cloister is once again the exception to the rule here. It's inside of the house, so there was no need to lock the hatch. (Also not needed for the Menageries.)
- All clutter items are static. (aka they're goin' nowhere.)
- Any crates you see are storage containers, and all storage is safe.
(Note: Proudspire Cloister has a handful of storage containers that already have things in them. They're also set to respawn - but I'm not actually sure that they will. The effected storage containers are marked as Ale Barrel, Mead Barrel, Wine Barrel, Moon Sugar Stash, Sap Shipment, and Skooma Cupboard.
The Vampire lairs in the Hearthfire Menageries also have a small handful of containers set to respawn behind the ladders. The "Blood Potion Barrel" and "Redwater Skooma Crate". Once again, not really sure if they'll respawn or not.)
Edited by ShadowProctor
Small description update.
What's New in Version 1.2.6
Released
Fixed the new jail cell doors from not opening in Windstad/Heljarchen Menageries. Somehow I messed up the buttons and had to redo them.