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AnimeRace Nanakochan VisuallyAdequate Patch 1.3SAM


6 Screenshots

About This File

This file does the following:

  • Removes the RaceCustomizer requirement
  • Replaces the body with Fusion Girl v1.88 including BodySlide support
  • Replaces race skeleton with ZeX V6
  • Adds skeletal adjustments for use with SAM
  • Provides 4k Fusion Girl body textures with normal + specular maps 
  • Fixes texture and material mappings for the neck 
  • Resculpts neck geometry to match the vanilla head model and fix the neck seam

 

Some caveats:

  • It has only been tested on the player character
  • I haven't tested it outside my moderately sized mod set

 

Installation:

  1. Install the original mod AnimeRace Nanakochan by hiyokomod DO NOT install RaceCustomizer or CBBE
  2. Install the latest version of my patch with it loaded after AnimeRace Nanakochan
  3. Install ZeX Extended Skeleton and Fusion Girl with both loaded after my patch and AnimeRace Nanakochan
  4. Build "AnimeRace Nanakochan FG" in bodyslide

 

Adding AnimeRace support to OCBP/OCBPC physics presets

 

Most physics presets do not come with nanarace added to the whitelist but this is easily fixed with the following steps

Spoiler

1. Open the folder for your physics preset mod in explorer

2. Navigate to  \F4SE\Plugins where you should find the file “ocbp.ini” or just “ocbp” if you dont have file extensions enabled 

Explorer window displaying ocbp.ini

3. Open “ocbp.ini” using your text editor of choice (I recommend sublime text or notepad++)

4. Add ",NanaRace:female" to lines containing "HumanRace:female" and "NanaRace" to lines containing only "HumanRace"

ocbp_file_view.PNG.62b99256078109a50c04f7adfd88637c.PNG

5. Save the file and verify the changes in game

 

Additional notes:

  • To change the player race open the console using the "~" key and enter the command, "player.setrace nana1" or "player.setrace human" for AnimeRace and Human respectively
  • Most issues can be solved through some combination of changing the race, using the command "slm 14" and changing between the default presets, or saving and restarting the game

 

Future plans

  • Support for CBBE and other body types (Check the forum thread for a beta of the CBBE version)
  • Further improve neck sculpting with a few more polygons
  • Fine tune skeleton for better animation alignment
  • FOMOD with normal/specular map choices and a variety of finger/toe nail polish color options

 

File credits:

Edited by VisuallyAdequate
Skeleton update even though its november


What's New in Version 1.3SAM

Released

SAM support / ZEX Skeleton update

 

Spoiler

What's New in Version 1.3
Released October 8

Resculpted head_rear.nif to match vanilla head geometry
Fixed material and texture mappings in the esp
Fixed material files to enable specularity on the neck
Improved texture seam around the vagina texture


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