VisuallyAdequate Posted October 2, 2022 Posted October 2, 2022 (edited) AnimeRace Nanakochan VisuallyAdequate Patch View File This file does the following: Removes the RaceCustomizer requirement Replaces the body with Fusion Girl v1.88 including BodySlide support Provides a customized ZeX Skeleton V5 for the race Provides 4k Fusion Girl body textures with normal + specular maps Fixes texture and material mappings for the neck Resculpts neck geometry to match the vanilla head model and fix the neck seam Some caveats: It has only been tested on the player character I haven't tested it outside my moderately sized mod set Installation: Install the original mod AnimeRace Nanakochan by hiyokomod DO NOT install RaceCustomizer or CBBE Install the latest version of my patch with it loaded after AnimeRace Nanakochan Install ZeX Extended Skeleton and Fusion Girl with both loaded after my patch and AnimeRace Nanakochan Build "AnimeRace Nanakochan FG" in bodyslide Adding AnimeRace support to OCBP/OCBPC physics presets Most physics presets do not come with nanarace added to the whitelist but this is easily fixed with the following steps Spoiler 1. Open the folder for your physics preset mod in explorer 2. Navigate to \F4SE\Plugins where you should find the file “ocbp.ini” or just “ocbp” if you dont have file extensions enabled 3. Open “ocbp.ini” using your text editor of choice (I recommend sublime text or notepad++) 4. Add ",NanaRace:female" to lines containing "HumanRace:female" and "NanaRace" to lines containing only "HumanRace" 5. Save the file and verify the changes in game Additional notes: To change the player race open the console using the "~" key and enter the command, "player.setrace nana1" or "player.setrace human" for AnimeRace and Human respectively Most issues can be solved through some combination of changing the race, using the command "slm 14" and changing between the default presets, or saving and restarting the game Future plans Support for CBBE and other body types (Check the forum thread for a beta of the CBBE version) Further improve neck sculpting with a few more polygons Fine tune skeleton for better animation alignment FOMOD with normal/specular map choices and a variety of finger/toe nail polish color options File credits: hiyokomod for making the original mod AnimeRace Nanakochan Blaze69 for figuring out how to properly set up a custom race skeleton TheBottomhoodofSteel for ZeX Extended Skeleton and Fusion Girl LazyRadly for his Caucasian Base Textures Submitter VisuallyAdequate Submitted 10/01/2022 Category Races/Creatures Requires AnimeRace Nanakochan, Fusion Girl, ZeX Extended Skeleton Edited October 5, 2022 by VisuallyAdequate 3
agaile Posted October 2, 2022 Posted October 2, 2022 Thank you for your dedication to Fusion Girl and Nanako. 1
annigilatorinator Posted October 2, 2022 Posted October 2, 2022 it's very cool, but now I feel stupid, because I've been trying to combine nanako and cbbe 3 bbb for several days, and now I have the opportunity to play with another good body and correspondingly good physics
VisuallyAdequate Posted October 3, 2022 Author Posted October 3, 2022 13 hours ago, PTZar said: CBBE support please.. If you want you can try this, if you do please let me know if it works. 1059437131_AnimeRaceNanakochanVisuallyAdequatePatchCBBEV1.2.zip 3
vito0661513 Posted November 21, 2022 Posted November 21, 2022 Not work for me. The skin is brown and the physics don't work anymore. The command "slm 14" can not change animerace anymore and it is always vanilla face.
geqwdf Posted December 4, 2022 Posted December 4, 2022 ocbpc donesn't work at all, I'm sure I do add nanarace to the whitelist. 3
Mikkachi Posted December 5, 2022 Posted December 5, 2022 I have the same problem and i did add nanarace to the whitelist too. 2
CoffeeFragrance Posted January 27, 2023 Posted January 27, 2023 (edited) "player.setrace nana" and "player.setrace nanarace" worked for me, so I don't think it's supposed there's supposed to be a 1. though, it depends of the mod setup I guess lol. also, changing face in the looksmenu menu also helped Edited January 28, 2023 by CoffeeFragrance 2
NXTtrain Posted April 3, 2023 Posted April 3, 2023 Is this just a me thing, or is the head in this version really small? I like my anime girls to have slightly bigger heads.
ahboy99 Posted April 4, 2023 Posted April 4, 2023 13 hours ago, NXTtrain said: Is this just a me thing, or is the head in this version really small? I like my anime girls to have slightly bigger heads. you need to use SAM for tuning those skeleton 1
NXTtrain Posted April 4, 2023 Posted April 4, 2023 2 hours ago, ahboy99 said: you need to use SAM for tuning those skeleton Well, so far this is working great. Thanks! 1
Ghosty546 Posted April 8, 2023 Posted April 8, 2023 On 1/26/2023 at 6:50 PM, CoffeeFragrance said: "player.setrace nana" and "player.setrace nanarace" worked for me, so I don't think it's supposed there's supposed to be a 1. though, it depends of the mod setup I guess lol. also, changing face in the looksmenu menu also helped So this worked for getting the face to show up, but I lost physics?
Ghosty546 Posted April 13, 2023 Posted April 13, 2023 On 4/8/2023 at 1:52 AM, Ghosty546 said: So this worked for getting the face to show up, but I lost physics? Got them working again, I edited ALL the physics mods to include the race but all lowercase and without the 1. Since then however i haven't been able to change my body with bodyslide, does this mod need to overwrite fusion girl in the plugin section?
Hypere Posted May 3, 2023 Posted May 3, 2023 Do body morphs work with this mod? I cannot get any of the advanced section's sliders to work and I have built the body with Build Morphs ticked. Has anyone been able to get morphs working? Any help is greatly appreciated.
ahboy99 Posted May 9, 2023 Posted May 9, 2023 On 5/3/2023 at 4:38 AM, Hypere said: Do body morphs work with this mod? I cannot get any of the advanced section's sliders to work and I have built the body with Build Morphs ticked. Has anyone been able to get morphs working? Any help is greatly appreciated. yes, it should work
zhigk56 Posted May 24, 2023 Posted May 24, 2023 (edited) What is the race ID , is still ilke original or is being changed ? And why no RaceCustomizer? Edited May 24, 2023 by zhigk56
SwireG Posted June 27, 2023 Posted June 27, 2023 I've been messing around with mods for 30 minutes and the physics don't work, i've put the ",NanaRace:female" and "NanaRace" in ocbp.ini doesn't work either, i've tried to try what the previous comments have said doesn't work either... 1
Aimedal Posted September 13, 2023 Posted September 13, 2023 (edited) 1.Download another mod at https://www.nexusmods.com/fallout4/mods/56101?tab=posts, 2.extract and add the “AnimeRace_Nanako_Player ” esp file to this mod. 3.run game,input "player.setrace nana1" and use the command "slm 14" and chanage between the default presets it will gonna fix the "blackskin problem" ,BUT I still can't find way to let this mod work together with OCBP or 3BBB So sorry for these terrible chinglish ,my bad..... Edited September 15, 2023 by Aimedal 1
Aimedal Posted September 14, 2023 Posted September 14, 2023 1.MTM 3B OCBP(C) Preset for FG\F4SE\Plugins\ocbp.ini 2.set "useWhitelist=0" it just work! 1
StormEye Posted September 18, 2023 Posted September 18, 2023 Is there any guide I can follow to make skeletal adjustments of my own? Neck seems to be leaning forward a little too much making it feel like the character has turtle neck syndrome.
ahboy99 Posted September 18, 2023 Posted September 18, 2023 4 hours ago, StormEye said: Is there any guide I can follow to make skeletal adjustments of my own? Neck seems to be leaning forward a little too much making it feel like the character has turtle neck syndrome. use SAM, since this already included SAM support
StormEye Posted September 18, 2023 Posted September 18, 2023 (edited) On 9/18/2023 at 8:09 PM, ahboy99 said: use SAM, since this already included SAM support Sorry. Forgot to mention. I am referring to editing in SAM. I chose the adequate version and saw that it was leaning forward a little too much compared to vanilla neck. Was wondering how I can go about tweaking this a bit in SAM. Edit: Nvm. I figured out how to do. Once I figured out, it wasn't that hard to get it to my liking. Edited September 19, 2023 by StormEye
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