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About This File

IMPORTANT NOTICE: This version of the race is currently outdated and has been superseded by the REDUX version:

The Selachii - Shark Race REDUX

 

This previous version will remain available for anyone that may prefer it over the Redux one (but why would you?) or in case any mods require this version in particular for some reason.

 

No further support or updates are planned or expected for this older version.

You have been warned!

 

SelachiiText_RESIZE.png

SelachiiLogoBTex_RESIZE.png

Description:

This mod adds a playable anthropomorphic shark race with fully animated headparts and some customization options.

REQUIREMENTS:

--- F4SE
--- Caliente's Beautiful Bodies Enhancer -CBBE-
--- LooksMenu

 

CUSTOM HAIR REQUIREMENTS:

(Required for the custom Azar and KS hairs included with the race to work; otherwise, they will be missing materials and textures)

--- Ponytail Hairstyles by Azar
--- Commonwealth Cuts
--- KS Hairdos – Addon with Physics

 

GEAR PLUGIN REQUIREMENTS:

--- Eyewear and Mask Retexture
 

Race Information:

"Originally envisioned as part of the European Commonwealth's HELIX Research Project, the Selachii are a bioengineered species of anthropomorphic sharks meant to operate on coastal and maritime environments for military and eventually civilian purposes. Most Selachii found roaming the wastelands are pureblood descendants of the original project subjects that escaped and carved their livelihood out of the chaos unleashed over the world after the bombs, but rumor goes there is a special variant of the Forced Evolutionary Virus capable of transforming any (un)lucky human host into a Selachii themselves... provided they survive the transformation."

WATERBREATHING:
Selachii can breathe underwater, which gives them the same effect as the Rank 1 of AquaBoy/Girl but lacking the water rad resistance. AquaBoy/Girl is still required for proper marine navigation unless a Hazmat suit or another rad-resistant gear or consumable is used.
 

Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc:

PROJECT HELIX – SELACHII DIVISION
 

Notes for Character Creation:

--- The “Eye Type” options for eye size will fail to apply to the eye meshes themselves when selecting them the first time. Opening the Eye color option list and browsing through some of them should reload the eye meshes and force them to apply the morphs as intended.


--- Female Selachii will use a custom body with beast feet by default, customizable through a Bodyslide set and with both nude and nevernude options available. By using LooksMenu's “Skin” submenu in the “Body” tab (with the vanilla body shape selector triangle), it is possible to select a skin with “human feet” instead. It should be noted that this option simply forces the player to use the default/vanilla female body path (meshes\actors\character\characterassets\FemaleBody.nif), so they will use the same nude body as humans do.
 

Recommended Mods:

--- Start Me Up - Alternate Start and Dialogue Overhaul by TinyManticore: SMU is strongly recommended, in order to prevent the game's plot and dialogue from going completely haywire due to the change to the player's species. To do so, simply choose one of the starts as a random wastelander that removes any mentions to the PC being related to Shaun and having lived pre-War.

(It should be noted that while SMU is still not a hard requirement and the mod should work without it, the tests on a 100% vanilla start have been minimal and there could be some weirdness involved).

--- BodyTalk2 - The Extended Skeleton Edition by TheBottomhoodofSteel or alternatively Enhanced Vanilla Bodies by Leito86: male Selachii textures are compatible with the vanilla male body UV so a male body replacer is not required to use the mod, but using BT2 or EVB is strongly recommended to ensure there's no issues with male bodies and they work as intended.
 

Known Issues:

--- The tail may spazz out and get stuck in a weird/distorted position, especially after using some crafting workbenches or furniture. Simply open and close the PipBoy and the tail should go back to normal.
 

Future Plans:

--- Any requests I like and I have the skills to fulfil will probably be done, though I can't promise anything.
--- If not posted here, possible WIPs and ideas may be posted in the thread itself.

 

Files:

--- Shark Race FO4 v1.0 - MAIN - FOMOD: Main file of the mod, includes both the base race files and the vanilla Gear refits plugin packed in a FOMOD installer for ease of use; manual install should still be pretty straightforward. REQUIRED

--- Shark Race FO4 v1.0 - Cait Replacer: small proof-of-concept plugin that turns Cait into a Selachii, will conflict with any other mod or plugin that edits Cait's NPC record. Requires the main race ESM but can be used without the SharkPlayer plugin (i.e. the PC does not need to be a Selachii to use this). WIP.

 

Shark Overlays Extension:

SharkOverlaysBanner

You probably saw this coming.

by ASlySpyDuo

Includes 2 options for stripe overlays, thick and thin. Female only. Needs the main race mod to be enabled in order to load, but is not Selachii-exclusive; should work on humans, Vulpines or any other playable races as well as long as they use CBBE bodies.

 

Install with your favorite mod manager, can be found under body -> overlays -> (Shark) Thin/Thick Stripes.

 

A note about LooksMenu limitations and overlays:

Spoiler

And now the bad news: while working on these and face tints, I kept hitting a wall after wall on LooksMenu limitations so these will most likely be the only ones I'll do and this might as well be considered final release.

 

The limitations for overlays being:

- Overlays only work on body, hands and feet

- Overlays cannot be tinted

- Overlay opacity cannot be changed

- Overlays can only be grayscale

- Overlays can only have color as glowmap and that has to be defined in the material itself, no ingame adjustments

 

Oh, but what about the head ones? LooksMenu can only inject new tints, not add overlays for head and even that has one major limitation which is why I can't do that for sharks: the head diffuse absolutely has to be in DXT5 format, otherwise injected tints will not work at all.

 

Why is this a problem? The head diffuse is uncompressed since it is mostly gray, compressing that to DXT5 would introduce green tint across the whole diffuse because 6bit green is a great idea, which is a giant no-no, so I cannot add any new ones via that method.

 

All of this can pretty much be summed into "LooksMenu has lots of potential but was left stillborn and I don't want to touch it anymore."

Changelog:

V1.0

--- Initial Release
 

Credits and Thanks:

V1.0 CREDITS

NightroModzz for the original shark head mesh and the FO4 refit.

Kuroyami for several major contributions to the mod.

ASlySpyDuo for the overlays and for awesome shark pics.

BadDog for the beast feet and help with the mod.

Tail Blehczar for the Freckles overlay and help with the mod.

MadMansGun for porting the tail meshes and help with the mod.

blabba for CITRUS Heads.

HHaleyy for Fair Skin Complexion.

Caliente and Ousnius for Caliente's Beautiful Bodies Enhancer -CBBE-.

Leito86 for Enhanced Vanilla Bodies.

TheBottomhoodofSteel, TrophiHunter and the rest of the authors for BodyTalk2 - The Extended Skeleton Edition.

azarkiowa for Ponytail Hairstyles.

Kalilies, Stealthic and the rest of the authors for KS Hairdos.

oeliza for the FO4 port of KS Hairs with Physics.

liambutt for Sleek Styles - a Hairstyle Pack.

nevenbridge81 for Natural Eyes.

Dark1Nova for Elegant Beauty Stunning Eyes.

AyyRofLmao for the original Sharkmer Race.

thesholintiger and Force2013 for the original tail and back fin meshes for the Sharkmer Race

BeardofSocrates, ExceptionGate and RussianPrince for the Vulpine Race.

Elianora for the Hawke Bloodsmear face paint reference.

Aubri, Monno and highhthere for Monno's Bikini - CBBE - BodySlide.

Castell for Eyewear and mask retexture.

Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible.

Edited by Blaze69



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