About This File
Crystal Goggles
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This allows the player to construct night-vision goggles using gems. Cheap gems like garnet and amethyst obstruct your vision more than superior gems like emerald and diamond. Flawless gems distort your vision a little bit, while flawed gems distort it substantially. Constructing the night-vision goggles requires the Steel Smithing perk.
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The goggles can be upgraded using filled soulgems to provide enhanced vision. Upgrading goggles requires the Arcane Blacksmith perk. The following upgrades are available:
- Telescopic (based on Telescope by KettleWitch).
- Heat sensing (based on Predator Vision, by Gopher).
- Life sensing (based on the Detect Life spell, except that it can't tell friends and foe apart).
- Aura sensing (based on the Detect Life spell).
- Animus sensing (based on Detect Life spell, except that that it also detects undead, deadra, and automatons).
- Predator (combination of telescopic and heat sensing).
- Sharpshooter (combination of telescopic and animus sensing).
- Pink (reveals high arousal levels if SexlabAroused is active)
Availability of enhancements:
_________| Telescopic | Heat | Life | Aura | Animus | Sharpshooter | Predator | Pink |Glass | * | | | | | | | * |Garnet | * | | * | | | | | |Amethyst | * | | * | | | | | |Ruby | * | * | * | * | | | | |Sapphire | * | * | * | * | | | | |Emerald | * | * | * | * | * | * | * | |Diamond | * | * | * | * | * | * | * | * |
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Notes:
- NPCs don't benefit from nightvision, so they get a small combat bonus when wearing these goggles during combat.
- The goggles occupy biped slots 42 (circlets) and 55 (eyes and blindfolds).
- The goggles can be flipped up and down using a keyboard shortcut.
- The goggles can be set on automatic so that they respond to the ambient light levels.
- The goggles drain the player's magicka, preventing it from being regenerated.
- If you have "Wet and Cold - Ashes" installed, the goggles will keep ashes out of your eyes. This even works with the nonmagical glass goggles.
Philosophy:
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The idea for these goggles came from Gopher's Predator Vision mod and Volvaga0's Dwemer Goggles. They allow you to explore dungeons without a torch, but at the cost of distorted and tinted vision. Even the flawless diamond goggles have some distortion. This is in contrast to the Dwemer Goggles (which require Dwemer oil) and Predator Vision (which requires that you be a Khajit, Vampire, or Werewolf).
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Credits:
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Gopher (Predator Vision) -- for the EffectShaders used in the heat sensing enhancement.
KettleWitch (Telescope) -- for the method used to provide telescopic sight.
Anamo (Osare Culort outfit) -- for the fabulous goggles. I haven't been able to contact them for permission yet! If anyone knows Anamo, I'd love to get ahold of them to ask for permission to use the goggles.
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Note for ENB users:
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To get visual effects like Night Vision, Predator Vision, Devious Blindfolds, and Crystal Goggles to work with ENBs, you need to edit the file "ENBEffect.fx" in your main skyrim directory.
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Find the line that says:
//#define APPLYGAMECOLORCORRECTION
Change it to:
#define APPLYGAMECOLORCORRECTION
What's New in Version 1.6 (2016/03/06)
Released
- 1.6 (2016/03/06):
- - Added Diamond goggles with the arousal enchantment, as requested by missfucksalot.
- - Added crafting recipes for the arousal goggles.
- - Added models for Khajiit and Argonians. They don't have coloured lenses yet though.
- 1.5 (2016/03/04):
- - Improved zoom effect on farsight goggles.
- - Moved some settings to a JSON file to reduce string use.
- - JContainers is now a requirement.
- - Revamped visual effects to look a nicer.
- - Made goggle descriptions slightly more lore-ish, with Draugr names for each type of enchanted goggle.
- - Changed some materials in the crafting recipes.
- - Added unenchanted versions of the goggles that must be crafted before the enchanted ones.
- 1.4 (2015/10/30): added volume slider to MCM.
- 1.3 (2015/10/21): added keyword to make goggles protect your eyes if you have "Wet and Cold - Ashes" installed.
- 1.2 (2015/10/16): added the pink goggles, added an MCM setting to control aura range, changed some goggles names, reduced the unsaturation of telescopic goggles slightly.
- 1.1 (2015/10/13): hopefully fixed aura on dead bodies, added option box for particle effects on player.
- 1.0 (2015/10/12): initial release.