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SCIM (Skyrim City Inn Mod) 1.0


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Spoiler

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Note! Input is highly appreciated. Please let me know what works and what does not.

And thanks.

 

I did not realize that no one sees the topic where i uploaded an update/test esp.

You can try out this, as i made some changes in where NPC are standing in Whiterun and Markarth.

SCIM.esp

 

 

Are you tired of talking or bumping in "Citizen" or "Commoner"?
Then you have the pleasure to meet NPC with real names with this mod.

The mod will add additional upto 50+ NPC to the game location. It varies from location to location.

Inn's and Cities will become more vitalized with more NPC's.

 

  • What it is:

 

This mod adds unique, individual male NPCs to inns.  This provides background NPCs who can interact with any mod affecting NPCs, including LL mods.  Each NPC is a man with a name and individual look instead of generic copies. 

 

This is the only mod to add unique, male-only NPCs to inns across Skyrim.

 

  • Why use it:

 

SCIM provides male NPCs for other LL mods to have interact with the Player Character.  For example, if you are playing a female and want more men for flirting or harassment, SCIM provides (*A* see below) men who will be used by any mod that polls for NPCs to use. 

 

This also helps with group animations since there are now more men available to be pulled into a scene.

 

  • Example reason to use it:

 

I'm running a female PC and want men for mods like Horrible Harassment, Aroused, Deviously Helpless, Drunk Redux, and other mods.  SCIM give you a lot more men for those mods to trigger.

 

  • How it is different that other "population mods":

 

SCIM adds unique NPCs to inns (*B* see below) instead of generic NPCs with no name ("Citizen", "Merchant", and so on).  Each NPC therefore is more like non-quest vanilla NPCs who are part of the town, not 10 copies of the same repeated template.  And since they are not random they will always be around town or at the bar, unlike randomly generated NPCs who appear/disappear constantly.

 

  • Recommended mods:

1) Male body Variety - make NPCs fat, skinny, or any combination:

- HIMBO

- SAM or SAM Lite (note - I have not used either SAM version, not sure if one or both is prefered for SE version)

 

*A* - Number of men:  not sure how many NPCs are added in the latest version.  It's a lot.  More than 50 spread across all the inns, I think.

*B* - and towns!   NPC will wander around towns. Some may enter inn's.

 

(summary compiled by @ttts1, thanks man)

 

Technical

  • each NPC is assigned factions (so they are responding the their environment correctly)
  • each NPC has a unique face (you will see non vanilla faces)
  • City NPC walk around towns, some do have jobs
  • Inn NPC will behave as to eat, drink or move and sit.

 

Please feel free to give your input. I am not a pro in modding but will make changes where i can. Its just my personal pet project.


There are some other population mods but they usually contain women, which i did not want.


Here are some additional mods that enhance the male population.

I will make my version of leveled character edits soon.

 

OBIS for SE

Masculinized Leveled Lists for OBIS SE

 

I made my own leveled list to replace the above mentioned mods.

 

 

 

Important

?
Permission:

 

You can change anything in the mod for your personal liking. I am ok to include your work in to this and release it as an option. You will be mentioned of course.


You are not allowed to publish it as your work anywhere else. It is not to be distributed outside of Loverslab.

If you are a mod creator and would like to use it to enhance the immersion, do use it. Just mention me. My little reward.

 

I understand the mod as a more opensource type of thing. I would love to see it being used widely for the enjoyment of the player.
After all, its a mod to bring life to the desert called Skyrim.

 

 

Spoiler

The locations that are covered with this mod below.

Region Name Location Services
Eastmarch Braidwood Inn In Kynesgrove Food, Lodging
Eastmarch Candlehearth Hall The center of Windhelm Food, Lodging
Eastmarch New Gnisis Cornerclub The Gray Quarter of Windhelm Food
Falkreath Hold Dead Man's Drink Falkreath Food, Lodging
Haafingar Four Shields Tavern Dragon Bridge Food, Lodging
Haafingar The Winking Skeever Solitude Food, Lodging
Hjaalmarch Moorside Inn Morthal Food, Lodging
The Pale Nightgate Inn The Pale Food, Lodging
The Pale Windpeak Inn Dawnstar Food, Lodging
The Reach Silver-Blood Inn At the entrance of Markarth Food, Lodging
The Reach Old Hroldan Inn East of Markarth and southwest of Rorikstead Food, Lodging
The Rift The Bee and Barb Center of Riften Food, Lodging
The Rift Vilemyr Inn Ivarstead Food, Lodging
Whiterun Hold Frostfruit Inn Rorikstead Food, Lodging
Whiterun Hold Sleeping Giant Inn Riverwood Food, Ingredients, Lodging
Whiterun Hold The Bannered Mare The Plains District of Whiterun Food, Lodging
Winterhold The Frozen Hearth Winterhold Food, Lodging, Spells
The Rift Vilemyr Inn Ivarstead Food, Lodging
Whiterun Hold Frostfruit Inn Rorikstead Food, Lodging
Solstheim The Retching Netch Raven Rock Food, Lodging
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
 

 

 

Thanks to Wenderer for his FOMOD installer.

https://www.nexusmods.com/fallout4/mods/6821

Edited by wutpickel
Testing Version


What's New in Version 1.0

Released

2/12/22

- released another test. Package items. Should be lesser crowed, npc should really sit somewhere. Given more space for player.

Applied to Bannered Mare and Silver Blood Inn.

Feedback please. Thank you

 

This is a test esp.

Changes made are in Whiterun Bannered Mare.

Some NPC are assigned to sitting. So they should be sitting in chairs and benches.

This was made to get the crowed somewhat under control.
Feedback is appreciated. In my test this seems to work but not fully.  These NPC do not have idles and only have one task, sit.
Doorway is more open though.

Installation is easy. Just switch out the esp. Changes in a running game will take somewhat time though. Respawns usually happen 10 in game days. But leaving the location and returning should make changes happen.
Thanks

 

2/11/22

Redone the FOMOD.

Hopefully that solved it. I installed it on an empty game with just UFO and Alternative Start. Worked with MO2. I assume this should also work with Vortex. Though i have to install it to confirm it myself.

 

2/9/22

 

So this is it.

I consider it a final version.


All inn's have patrons and cities and towns as well.

I included also Ravenrock.

 

The name was changed to something shorter. So its SCIM now which stands for Skyrim City Inn Mod.

Uninstall the old version and install the new one. It will as always take a little time for the game engine to catch up. But it should be fine.

Or do a new game so everything is set right away.

 

If you like to have more npc's, please participate in my blog poll which is on this page.


Thank you



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