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About This File

When travelling through the mountains North of Whiterun, the Dragonborn comes across a unusual scene… A body in the snow covered in burns. On further investigation, it appears only the person’s skin is charred. The injuries don’t seem to be caused by fire magic. A dragon attack is unlikely to have caused this either. Even the snow hasn’t melted! What could have happened here? There’s an object in the snow: A strange orb. After picking it up, it feels like the orb radiates magic! But there’s no heat. Another dead end? Suddenly a disembodied voice can be heard!

“Well, what do we have here? How intriguing, you might be the only one able to unlock its full potential! What are you waiting for, mortal? Toss that thing into a smelter already!”

 

 

The Shapeshifter is a weapon mod. Yes, another daedric artifact…

As the story above suggests, you’ll first have to use the orb at a smelter to make the weapon itself. You can then restore the orb itself to its former glory as well. After that, you can change the weapon into one of the 17 different weapons at any time using the lesser powers.

The weapons cover all types and have unique models. Early game, the damage output will be OP since their stats are close to daedric weapons. They also have a custom enchantment (and the staff a similar spell) that can be unpredictable depending on the opponent.

A heavy and a light shield that fit the weapons appearance have been added. These can also be crafted at the smelter with a few pieces of ore if the corresponding weapon is equipped.

Arrows and bolts don’t have to be crafted anymore. The bow and crossbow will never run out of ammo. When changing weapon, the arrows and bolts left over remain in your inventory.

 

The treasure hunt to improve the weapons (and some extra stuff) is finished for now. How to start: After completing the quest “The Mind of Madness”, just walk a bit further down the hallway. The sign should be hard to miss (it falls over sometimes).

 

For those having trouble with the daedric writing, the translation of the riddles:

Spoiler

Butterfly

Spoiler

Butterfly.png.457f34c258290ac5d6f8c05767c8311f.png

 

Fire

Spoiler

Fire.png.f0d87efa7936ffc5c82d4084ceca0ba4.png

 

Gold

Spoiler

Gold.png.ae849c521501da9cf925636d10ce4e35.png

 

Statue

Spoiler

Statue.png.abf1610231478d0d3e8f96f9fee220fc.png

 

Wind

Spoiler

Wind.png.97d5e9163334d0dac6fe0f7b5b7a3d5a.png

 

Water

Spoiler

Water.png.f8439715578a645ddf38c588cc68a3a1.png

 

Snow

Spoiler

Snow.png.cafa2dc53a5e32b6cae631ba81203a43.png

 

Steam

Spoiler

Steam.png.b36b42bd748bfac85c15ba069ff15cdb.png

 

 

Two versions available:

File A : Lesser power for each weapon

File B : Only one power, switches to random Shapeshifter weapon

Only one file: All lesser powers are learned when the orb is restored.

If updating: Drop the orb and pick it up again to learn all powers.

 

With the optional patch, weapons will use proper animations if Animated Armoury – DAR version & New Weapon Types and Animation Support are installed.

I also added a keyword for scythe weapons.

 

Future plans:

- Adding more weapons (any suggestions?)

- Other events to continue “quest”

- Add side-effects from lore (devious devices, transformations,…)

 

The original models of the weapons are from various games. The models used in this mod are resources not created by me. As far as I’m aware, no credits necessary (correct me if I’m wrong). I only made some modifications and converted them to Skyrim.

Scripts made possible by all of the talented people both on LL and Nexus for their help, teaching me and fixing my poor attempts at scripting.

Edited by MystOfDawn
Big mod update


What's New in Version 1.3.0

Released

Removed seperate powers for formchange, one new power instead (choose weapon from menu)

A few bugfixes


Other Files from MystOfDawn


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