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About This Club

The goal of this club is to help make creating, finding, and playing with mods easier for the Senran Kagura community. Please enjoy your stay and look around at the different pages depending on what you're here for. And if you have any suggestions for ways to improve the club, feel free to reach out to me in direct messages. - Sleevesies
  1. What's new in this club
  2. just saw that I uploaded this topic 3 times, sorry for the pings... still not super used to this site's UI
  3. I think it would be pretty neat to be able to have an accessory have physics relative to a bone on the body, so that you can have more connected feeling accessories, for example, something like Naraku's hood if it was an accessory instead of part of her costume, or gloves and socks which you could mix & match with any costume? in this test I tried seeing if I could just add more vertex groups to the puppet ball model, the vertex groups being the same ones used by her arms, so in theory these boxes should have been down in an A shape like her arms are, however they didn't follow the bones and instead floated in the air like this: then, I removed their weight on bone 758e43f9, which is the center bone that the upper part of the head is fixed to, I added 30% weight here as a fallback to make sure nothing crashed when I loaded in, but I removed all the weight to test and the boxes were gone, however in this next screenshot I added the weight back to a few vertz on the boxes so that we would see where the boxes were going to in relation to the main model: so, as I've discovered, it's not recognizing the vertex group that the character's arms are assigned to, and is teleporting the boxes infinity distance away, as it does when the game doesn't have a bone to stick the mesh to. does anyone know a way to perhaps allow for this type of thing?
  4. Ok, so it seems the issue with this mod's physics not being compatible with Reflexions has to do with the bones' structure files being different from (I'm assuming Estival Versus ) . The .cat file loads the model, but I made the destination acce_extacce05_00 and acce_extacce06_00, which are the left and right ponytails extension that have physics. I wasn't able to spoof a physics file to force bone structure. The Skeleton mismatch files between Estival Versus and Reflexions are causing no physics to be applied. I'm guessing your download link didn't include a physics file because the vanilla version of Estival already had a chosen slot ( giant fan ) and ( Small Elephant ) that works with the already established physics files. So to get this to work, it would have to be done in Blender, and the bone structure files would need to be changed to match Reflexions. I would do it, but I'm not good at navigating Blender and doing the extra steps. If you could help, I would greatly appreciate it. For the .cat files to replace in Reflexions, I recommend using the acce_extacce05_00 and acce_extacce06_00 files that I recommended because the hair has the best physics structure. Hopefully, I will get a reply soon. Of course, if you don't own Reflexions, I'd have to do it myself. So no worries.
  5. So update. I was able to get the models to load in by simply replacing some of the accessory files. The only issue is that the Physics do not work. It's static with no jiggle
  6. If you can. Could you make a verison of this mod compatible with Relfextions?
  7. What specific Senran Kagura Game is this for?
  8. So I noticed that when thinking of mods, I always end up wanting to replace the same few items over and over, specifically the devil tail and giant fan, because they both have the best skeletons to work with I've found. to explain why I want this, When you replace an accessory or outfit that has a particular armature and rigging, then you need to replace specifically that same accessory or else the bones wont work, and since there's only 2 colors of devil tail, and 2 colors of giant fan, I effectively only have 4 total slots of these armatures I really enjoying using, limiting how many mods using these armatures that I can have active at once So my problem is that I'm trying to bypass that limitation, by either adding additional color variants to the devil tail and giant fan, or by finding a way to apply my own bones and physics to any accessory instead of only those two. I'm working with EV most of the time, so if the solution works for EV but not others, that's ok with me. I also remember that I was able to accidentally remove an item from the accessory list in the past when I was using a hex editor to modify the accoffset.bin file for my futa mod, so maybe that same file can be used to increase the amount? Or maybe there's some .bin file that controls the physics and armature on the .cat files? (if you want to see the armature problem for yourself, find the accessory named "richacce_body02_00" and copy it, then re-name the copy to "acce_body04_00" and replace the original body04_00 with the copy, this should replace the bunny tail with a physics-less devil tail, despite the armature being contained in the devil tail's .cat file.)
  9. zoom does not help when doing things such as POV or over-shoulder angles, where the actual origin point of the camera needs to be close to the character, also I don't know if EV has a zoom feature, which I should have mentioned I am looking for this on EV
  10. That's just moving the camera, you can get closer with the zoom function on D-pad/Arrow keys:
  11. just what it says in the title, I'm looking for a mod which prevents the characters from disappearing when you get the camera too close to them in diorama mode if you know of a mod that does this, or know where the code that causes this to happen is located, either would be helpful! we need those zoom-in shots! ^ this is problem that I want to fix with the mod, even if it means clipping inside of their heads and seeing their cursed teeth and extra eyes. (they do have extra eyes btw.)
    Glad to find modders for the game! Keep the good work and hope to see more 💖
  12. Version 1.0.0

    119 downloads

    This aims to be the Senran Kagura futa mod, since of all the other ones I've seen posted most people complain that there's no physics or that the models don't look good enough, and since I know how bones work, and have some hobbyist level 3D modeling experience, I thought to add a good looking futa mod with physics, the erect version scales pretty good too. I tried to stick to the original style of the game too, only using colors from asuka's skin file and not adding excessive wrinkling or veins. content: Erect Penis (Giant Fan) Flaccid Penis (Small Elephant) modified accoffset.bin* to help with accessory positioning (optional file) Installation: 1. extract the .zip 2. drag & drop the GameData folder into your senran kagura folder selecting "replace all" when asked. 3. boot game and equip one of the replaced items. *if you use this file, this mod will not be easily compatible with other mods that modify accoffset.bin
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