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Four-Play's Development in DocClox's Absence


vinfamy

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I spoke to DocClox yesterday. Unfortunately, real life has been very busy and stressful for him for the past two months or so, leaving little left for modding, hence his long silence from LoversLab. We all hope he'll manage to find the time and energy to return to Four-Play at some point. However, for the time being, DocClox has given me permission to press on with adding new features to Four-Play (essentially continuing the framework's development in his absence) via my unofficial patch for Four-Play, something I decided last week to pause on as I was reluctant to add too many new things to Four-Play with its original developer not around.

 

With this in mind, I has renamed Four-Play Alignment Fixes and Animation Loader to Four-Play Community Patch, reflecting that the massive contributions from the community via code contributions (special thanks to jaam for these), bug reports and suggestions that I have received and I will continue to welcome. This community patch will be essential for a Four-Play set-up for the foreseeable future, at least until DocClox comes back.

 

This also means that the developments of my Four-Play plugins (i.e. Violate, Prostitution, Vanilla Fudge and the WIP Enslaved) will slow down a bit (but not pause) as I'm dedicating more of my time to the community patch.

 

The 1.9 version has been released (first version as 'Community Patch'). Change log:

  • Renamed as Four-Play Community Patch to reflect that this essentially continues Four-Play Framework's development in DocClox's absence, now with his official permission.
  • Added a ton of fixes and script optimization for the framework by jaam
  • Fixed the issue with bed becoming unowned after use. Finding bed is now a bit faster.
  • Added another custom event: animation_change


 


Source: Four-Play Community Patch (+Jaam's Fixes)

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VonHelton

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So...........Where is he?

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