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Tweak'n dat Pipboy (no 3rd Person).


BringtheNoise

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Noise, perhaps this will help: the mod is actually checking for clothing items with the keyword ap_Railroad_ClothingArmor, which is used by a bunch of fairly ratty clothing. :) Possibly the other mod uses this keyword for your modified Pipboy? (Otherwise I have no idea why the condition would fail....)

 


That would explain it, cause the mod I use I actually applied a FO4Edit script that enabled both railroad armor and legendary keywords to my pipboy (I usually do this for all of my items cause I'm a cheaty type person).

 

I think it would be better to make sure items are not in a particular slot -vs- a keyword.
As most full body clothing sets in slot 33.... but that is just me thinking out loud.

 

Another thought would be to make a custom pip boy (one without a 3rd person nif, but with a first person nif) that would be temporary... call it pip temp - set it to slot 60 (just like a pip boy), copy the pipboy armor and armor addon bits from the FO4.esm, adjust the addon by removing the 3rd person nif path.
Have this applied to the player at the same time as the outfit (or the slave collar and shackles). And have it removed and replaced with the one from the players equipment once they leave the room (to go to the safe and retrieve your gear).

 

The mod I use to adjust my pipboy is called "Research Projects" - http://www.nexusmods.com/fallout4/mods/6803/?
I then made a duplicate of the pipboy armor and armor addon in that mod and renamed the copy to Pipboy-X (No 3rd Person). The nif pointed to in the add-on is a strip'd down nif of the original pipboy 3rd person nif (just the flashlight glare bit) and it only shows when the light is turned on.

 

I'll probably throw some screens I've done up in a blog later.

 


Source: MMAppetizer.esp

 

I stated in that post that I use a Modified Pipboy for my character in game.
And here is what it looks like.
Flashlight On =
blogentry-321913-0-46133900-1466654079_thumb.jpg
Flashlight Off =
blogentry-321913-0-70453800-1466654111_thumb.jpg

 

And then some random shots...
blogentry-321913-0-67341600-1466654162_thumb.jpg blogentry-321913-0-41968500-1466654180_thumb.jpg blogentry-321913-0-40278500-1466654205_thumb.jpg blogentry-321913-0-69515600-1466654231_thumb.jpg blogentry-321913-0-98983700-1466654256_thumb.jpg blogentry-321913-0-20333500-1466654286_thumb.jpg blogentry-321913-0-89319900-1466654316_thumb.jpg blogentry-321913-0-74609800-1466654339_thumb.jpgblogentry-321913-0-94403500-1466654362_thumb.jpg

 

So How to:
First I used the "Research Projects" mod as it allows you to change up the Pipboy's look at the armor workbench (button's, back ground screen, texture sets, and what not).
Note: You will need to place your custom pipboy texture sets in the specific sub folders (textures\animobjects\pipboy\Custom 1 thru textures\animobjects\pipboy\Custom 4) for them to show up properly in game.

 

So I opened the ResearchProjects.esp up in FO4Edit and went and found the Armor "Pipboy (Do not Remove)" and copied that as a new item into the same mod (no need to make a new mod just tweak the old one as it cuts down on your load order)....I named mine "Pipboy X (no 3rd person)".

 

Then I went and found the Armor Addon in the Fallout4.esm (cause the original mod author didn't copy it into his/her mod).
I copied the Armor Addon into the mod and rename it (so it does not overwrite the original).
I then adjusted the 3rd Nif path and create a new nif to point it to (this is needed so it can be worked on at the armor workbench without you getting stuck at the workbench).
The default nif is "Fallout 4\Data\meshes\Pipboy\CharacterAssets\PipboyLowPlayer.nif"
Note: I had to extract this mesh from the Fallout 4 Meshes BA2 file.
I pointed the new armor addon to "PipboyLowPlayer1.nif".
I then opened up PipboyLowPlayer.nif in nifskope and did a remove branch on every mesh (minus the flashlight glow mesh) and saved it as PipboylowPlayer1.nif.
Then I pointed the Pipboy X Armor to the new Add-on with the adjust 3rd person nif path.... and now I have no 3rd person pipboy with the pipboy x.... yeah.

 

Irony the 3rd person mesh is only used for display purposes in third person...
In other words: all of the animations are 1st person related.... so as long as you don't muck with the 1st person path you should be fine.

 

So if you want to do something similar you will need some tools: BA2 Extractor, Nifskope, and FO4Edit.
Along with an understanding of what you are doing....

 

And I'm warning you that you need to be careful... if you remove the pipboy copy from your worn items without equiping the regular pipboy first, then you are going to have a hell of a time getting thru your menu.... so you have been warned.

 

And just to answer the questions that may pop up...
No I will not be putting together a Pipboy replacer mod.

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