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Equippable ENB Lights for Clothing


render_reindeer

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Intro

 

 

To all who have ENB lights in their mod order, I've figured out a way to attach them to specific clothing/accessories.
It adds extra light not possible in base skyrim engine without ENB. As you can see above, the light has shadows and objects/npcs react to it. Also there's no hard limit on how many lights can be rendered at once. This blog/tutorial was created to show my process.

 

Description

 

Basically you need ENB light as a requirement. Modders have added tiny lights to torches/soul gems etc on nexus as standalone mods. But there were also a couple of mods that add lights to weapons and rings. I researched how they added light specifically to the ring (equipment). Credit to StarShowMaster on nexus for discovering this technique. I wanted to replicate it for other items such cyberpunky neon/emmissive accessories. Obviously in this case it's not lore friendly but it can also be used on lore friendlier necklaces or jewels.

 

Resources on ENB Light

Spoiler

ENB Light (base mod required):
https://www.nexusmods.com/skyrimspecialedition/mods/22574


Article on ENB Light to static meshes (mainly talks about the structure of the nifskope file):
https://www.nexusmods.com/skyrimspecialedition/articles/919

Proof of concept adding ENB light to equipment (StarShowMaster on nexus figured out how to attach enb light on a ring long ago):
https://www.nexusmods.com/skyrimspecialedition/mods/60231

 

Collar_PulsatingENBlight.gif.7ccebb0a6c4d1027c5c76aa12aeda146.gif

 

I had an idea a while back to take gomapero's omake collar mod and add an emmissive heartbeat effect to it. I've seen a lot of mods play with emmissives in nifskope adding pulsating color or dynamically changing color. So I just copied the process for omake collar. Specifically adding BSLightingShaderPropertyColorController to the BSLightingShaderProperty.

 

Spoiler

image.thumb.png.cae55344e232730ea3549f910835f3ff.png

The BSLightingShaderPropertyColorController lets you control the duration, start and stop time and of the pulse effect
image.thumb.png.5afa6a80c053e6339247e2c9ddce230d.png

 

All that is important is to modify the value (X, Y, Z) at a given time to create a color. (X=Red, Y=Green, Z=Blue) and their number means how bright or dim it is


The collar became a good item for testing ENB light attachment so here's the process:

 

Process

 

Part 1: Setting up the Meshes

Spoiler

I set up two meshes in the same folder to start.


The first nif was the Goma collar mesh file with pulsing emmissive I created.
The other nif was a copy of the particle that emits ENB light from the ring mod I downloaded.

 

I renamed both nifs.
image.png.bf0bfef9383b092c6ab808dedb3e7848.png

Part 2: Creation Kit Stuff

Spoiler

Once I had the nifs in place, I opened CK and created a new esp that can be used to add the collar in game. 

In the ESP I created the following things:

image.png.bd37031c76653c4e1f6187d0882d5e1b.png

 

Usually for most armor mods you just need the armor and armor addon (first 2), But in the case of the ENB ring, I also needed to add a Hit Effect FX (Art object), an Enchantment object and a Magic Effect object so I copied those from some vanilla samples.

Basically you want your AA (Armor addon) model pointing to your collar nif from the folder:
image.png.5b2c6144e24c30f9bbef0d3c0416eb3d.png

Then you want your Hit Effect FX (Art Object) model pointing to your collar ENB nif from the folder:
image.png.c64b2a99f7fad89450f0df38f41ae59b.png

 

Now the way you add the Hit Effect FX to the armor is a bit roundabout but it works. 

 

You have to create a unique Magic Effect that uses the Hit Effect Art just created above as a persisting FX. 

image.png.99c5b21c956562d9f63ce42144f72763.png

 

After this step you have to add this Magic effect in a new enchantment

image.png.3e27780e5ae76de6f6543f37f5a2b3fe.png

 

Once the enchantment exists in your esp you can finally add the AA (Armor addon) and the enchantment to your Armor object

image.png.621ae9329064f38d8ce35c9d14a03c1c.png

 

So what this does in game is when you equip collar, it shows the collar mesh (the AA) on the player character or npc. It also gives them an enchantment which has a magic effect attached with an ENB light.

 

Part 3: Nifskope 

Spoiler

Now to edit the nifskope of the particle that emits ENB Light:

image.thumb.png.9724e93f6d96f20e1573701a1f7d7c8f.png

 

The light I downloaded from the ring mod can actually attach itself to different skeleton bones (which makes this entire thing possible)

So for the collar, I needed to attach it to the closest bone which is the neck

 

image.png.d5a485052e0dae6b961015f46cf741d5.png
In the string you add the bone name after "NamedNode&_________________" and the light will attach to the center of that bone.

 

A list of the available bones can be retrieved from a skeleton file:

Spoiler

image.thumb.png.a625589d84c977adb4b661f224eed89e.png


Once the bone name is attached, you can use translation on the particle to move the light forward/backward/left/right/up/down:

image.png.0c1b240b814e66d00a7a2dce01bb747a.png

 

I checked in game that the light followed the player's neck so I was ready to make it pulse. I added the same values from the goma collar BSLightingShaderPropertyFloatController to the ENB light's BSEffectShaderPropertyFloatController:

 

Spoiler

image.png.15f378a43bf9bbcbab43b8b0664702ea.png

 

Added BSEffectShaderPropertyFloatController then copied some numbers:

image.png.819dc3f6c235e5c84bda36ccfe7ab94f.png

 

 

 

 

Part 4: Things to remember

Spoiler

Test the color and intensity values in game by saving and re-saving the nifskope file and un-equipping/re-equipping item.
 

The ENB light controller in nifskope needs to be BSEffectShaderPropertyFloatController since it has a BSEffectShaderProperty:
image.thumb.png.f15702e068bdc62add98be5b64a6c0d5.png

 

The item nif controller needs to be BSLightingShaderPropertyFloatController since it has a BSLightingShaderProperty otherwise it will crash:

image.png.08a00893e601fc5c7b47d9fe2b6e3f17.png

 

 

So I did this with two other accessories to test new abilities of the ENB light:

It's possible to attach a dynamically changing ENB light to your object

Headphones_ColorswapENBlight.gif.e32f4153a6c4dba810bc3816be1b62a8.gif

The emmissive and the ENB light particle both change color in sync to create this effect.

 

It's also possible to attach multiple ENB lights of different colors to one object 

FoxEars_MultiENBlight.gif.c40febc32728b7fc5c6af45de08b225b.gif

There are two ENB light particles (one pink and one blue) attached to the ears.  In short, two magic effects added to the same enchantment in CK:
 

Spoiler

Two ENB nif files in folder:

image.png.7aa92677e840a724477f972af6a40aaf.png

 

Two Hit Effects:
image.png.81cd2c9d57851cfa0cfd589623ccbbb9.png

Two Magic Effects:
CKEnchFoxearsL.png.563bc82e6f1b43c011ba18969c812ed4.pngCKEnchFoxearsR.png.87217eabac0ab06003bab4cff512d5e6.png

 

One Enchantment containing both magic effects:
image.png.fe22c3a15db7edd51e6b6d6131ef314d.png

 

Which results in the ears having a pink enb and a blue enb separately going off on the same item.

 

Here's a video of the ENB Light system being turned on and off via complex particles in the ENB menu:

Spoiler

 

 

 

~ And Voila ~


Equippable ENB Light attached accessories in one scene interacting with each other:
 



Thanks for reading this far! I hope other mod makers will use ENB lights for their armor creations in the future, I'll keep experimenting in the meantime.

 

Collar_PulsatingENBlight.gif.7ccebb0a6c4d1027c5c76aa12aeda146.gif   Headphones_ColorswapENBlight.gif.e32f4153a6c4dba810bc3816be1b62a8.gif   FoxEars_MultiENBlight.gif.c40febc32728b7fc5c6af45de08b225b.gif

Including a copy of my "ENBLfx.nif" file for reference or use

ENBLfx.nif

Edited by render_reindeer
Added some screenshots for Part 4

34 Comments


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What clothes is she wearing? 

(It took for me a while but that is a hair hanging in front of her nose.

For a moment I wondered if she partied too hard.)

Headphones_ColorswapENBlight.gif

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This is honestly really impressive and cool. I wish some future armor mods try to utilize this because based on your preview videos and gifs it looked really nice.

 

I wanna try to attach the enb light to the necklace from coco's shadow assassin. But do you think it will be worth it or will it even look good on such a small item?

 

I don't really understand some aspects of enb light. Can I make the glow range smaller? or is it always the same based on your enb settings?

 

Sorry if some of my questions are confusing or sound stupid. I've been awake for too long lol.

 

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12 hours ago, ugraine said:

This is honestly really impressive and cool. I wish some future armor mods try to utilize this because based on your preview videos and gifs it looked really nice.

 

I wanna try to attach the enb light to the necklace from coco's shadow assassin. But do you think it will be worth it or will it even look good on such a small item?

 

I don't really understand some aspects of enb light. Can I make the glow range smaller? or is it always the same based on your enb settings?

 

Sorry if some of my questions are confusing or sound stupid. I've been awake for too long lol.

 

 

Thanks a lot. Yes it is possible to change the glow range without enb settings if you adjust the scale in nifskope 

Spoiler

image.thumb.png.9724e93f6d96f20e1573701a1f7d7c8f.png

My scale for the light was 0.10000 but that's because I started with a big light. You can also manually scale it down in outfit studio even further.

 

I think it's totally worth it to try attaching the light to your necklace mod. The glow looks good in videos and screenshots because it adds nice lighting even in dark places sort of like quicklight.

It's not that difficult and I can walk you through it if you need it.

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3 hours ago, render_reindeer said:

 

Thanks a lot. Yes it is possible to change the glow range without enb settings if you adjust the scale in nifskope 

  Reveal hidden contents

image.thumb.png.9724e93f6d96f20e1573701a1f7d7c8f.png

My scale for the light was 0.10000 but that's because I started with a big light. You can also manually scale it down in outfit studio even further.

 

I think it's totally worth it to try attaching the light to your necklace mod. The glow looks good in videos and screenshots because it adds nice lighting even in dark places sort of like quicklight.

It's not that difficult and I can walk you through it if you need it.


Ok thanks, I'll see what I can tinker around with the glow size and its intensity.

You made a pretty straight forward and easy to understand guide so I dont think it's that hard. Maybe a little bit time consuming with adjustments and what not but it doesn't seem too difficult.

I think I can do this on my own, but I wouldn't mind some help. My creation kit skills are big doodoo. I only really used it a handful of times, and even then it was back on LE.

Either way I will let you know if I run into any issues.

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Nevermind, I did nearly all of the CK related stuff but when I got to the point of attaching the .nif to the armor addon I got really confused and it fried my brain.

On your guide screenshots the FX nif in nifskope only has the particle. Is it supposed to be like that? Because in the ring mod you linked in the nif files there is both the ring and the glow all in one.

So am I supposed to just add this same enb glow stuff from the ring's nif to my necklace nif?

I'm really confused and as I said it just fried my brain because of some additional nifskope fuckery (like i got confused by the ring being a BSFadeNode and not the NiNode like the necklace i want to edit) that I dont quite understand yet.

I think I'm done with this for today. I'll continue wherever I left off some other time later and hopefully your answer will help me out.

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6 hours ago, ugraine said:

Nevermind, I did nearly all of the CK related stuff but when I got to the point of attaching the .nif to the armor addon I got really confused and it fried my brain.

On your guide screenshots the FX nif in nifskope only has the particle. Is it supposed to be like that? Because in the ring mod you linked in the nif files there is both the ring and the glow all in one.

So am I supposed to just add this same enb glow stuff from the ring's nif to my necklace nif?

I'm really confused and as I said it just fried my brain because of some additional nifskope fuckery (like i got confused by the ring being a BSFadeNode and not the NiNode like the necklace i want to edit) that I dont quite understand yet.

I think I'm done with this for today. I'll continue wherever I left off some other time later and hopefully your answer will help me out.

 

Sorry, I should've mentioned that I took that ring file and deleted everything except one ENB particle for simplicity. I'll attach it in case you want to use that.

And no the necklace nif and the ring/enbl nif should be separate files entirely only connected via CK. In Nifskope, the particle should be a NiBillboardNode type like this screenshot: 
 

Spoiler

image.png.aa8f666e8dbe065a455c67b1cad8db50.png


In CK, this ring/enbl nif should be a magic effect Art object, like the tutorial says and your necklace should be an armor addon. 
Then, the magic effect should be added to a custom enchantment, which further needs to be added to your main armor object along with armor addon.

Lol it's a bit confusing I'm sure but send me a screenshot of what you have so far so I can help.
 

Feel free to use my nif file for the glow.

ENBfx.nif

Edited by render_reindeer
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1 hour ago, render_reindeer said:

 

Sorry, I should've mentioned that I took that ring file and deleted everything except one ENB particle for simplicity. I'll attach it in case you want to use that.

And no the necklace nif and the ring/enbl nif should be separate files entirely only connected via CK. In Nifskope, the particle should be a NiBillboardNode type like this screenshot: 
 

  Hide contents

image.png.aa8f666e8dbe065a455c67b1cad8db50.png


In CK, this ring/enbl nif should be a magic effect Art object, like the tutorial says and your necklace should be an armor addon. 
Then, the magic effect should be added to a custom enchantment, which further needs to be added to your main armor object along with armor addon.

Lol it's a bit confusing I'm sure but send me a screenshot of what you have so far so I can help.
 

Feel free to use my nif file for the glow.

ENBfx.nif 1.44 kB · 0 downloads


Thanks for the file, it made the rest of the process so much easier, took me a while to align it and make it look okayish.

CK stuff was easier than I thought. I just got really confused with the .nif files and the ring mod example.

I just need to give it a few more adjustments and make the emissive pulse along with the light but all of that is pretty easy.

 

I also thought about making another variant where the heartbeat pulse is a lot more intense, so I wonder how that will turn out.

aaaaaaaaa.gif.f4eee55fac8d69c8913f7ebd219d9f27.gif

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Can you only put ENB lights on items and equipment that's on your character? I'm interested in the potential of using it to create extra lighting for scenes, similar to Custom Light or the light gems from SSAssist Tools.

 

For example, would it be possible to attach an ENB light to a NIOPA-compatible posable item? Or speaking of SSAssist Tools, simply replacing the in-engine lights its gems use with ENB lights? How large an area can the lights affect? I'm thinking of "spotlights" offset to above the character or to their sides ?

 

Anyway, thanks for the tutorial! I'll try experimenting with it later.

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2 hours ago, ugraine said:


Thanks for the file, it made the rest of the process so much easier, took me a while to align it and make it look okayish.

CK stuff was easier than I thought. I just got really confused with the .nif files and the ring mod example.

I just need to give it a few more adjustments and make the emissive pulse along with the light but all of that is pretty easy.

 

I also thought about making another variant where the heartbeat pulse is a lot more intense, so I wonder how that will turn out.

aaaaaaaaa.gif.f4eee55fac8d69c8913f7ebd219d9f27.gif

 

Nice dude, that's what I wanna see! Glad it worked out for you and it looks great too. There's a subtle rim light on her chin and nose that I think might get more pronounced once you increase the intensity or scale of the particle. 

FYI, it's possible to attach the light to a bone that has physics like breast bones or thigh/butt bones which makes the light mimic the physics too. I'm testing one right now and will probably post on it later.

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3 hours ago, donnerwetter said:

Can you only put ENB lights on items and equipment that's on your character? I'm interested in the potential of using it to create extra lighting for scenes, similar to Custom Light or the light gems from SSAssist Tools.

 

For example, would it be possible to attach an ENB light to a NIOPA-compatible posable item? Or speaking of SSAssist Tools, simply replacing the in-engine lights its gems use with ENB lights? How large an area can the lights affect? I'm thinking of "spotlights" offset to above the character or to their sides ?

 

Anyway, thanks for the tutorial! I'll try experimenting with it later.

 

Not at all, the first time I discovered enb light was through an in game particle I found in Karlov Manor that could be used as a point light / extra lighting for scenes:
image.gif.2b8bcb5a288045404e9739a8f4b1ab8f.gif

I've also been experimenting with attaching enb light to a placeable object mod like Lanterns and Candles: https://www.nexusmods.com/skyrimspecialedition/mods/14866
There is actually a nice interface to drop a light in scene then activate it, so I wanted to use it as a base but I haven't gotten too far into it.
 

For the area, first you need to enable "Big Range" mode for maximum range. You can also adjust the particle size in nifskope to scale it bigger or use outfit studio to scale it smaller than it's minimum radius which I think is 0.10000

 

On a side note, I'm not exactly sure what you mean by NIOPA-compatible posable item, is that similar to the lanterns and candles mod?
I'll check out the mods you posted and test some stuff in my spare time.

Edited by render_reindeer
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2 hours ago, render_reindeer said:

 

Nice dude, that's what I wanna see! Glad it worked out for you and it looks great too. There's a subtle rim light on her chin and nose that I think might get more pronounced once you increase the intensity or scale of the particle. 

FYI, it's possible to attach the light to a bone that has physics like breast bones or thigh/butt bones which makes the light mimic the physics too. I'm testing one right now and will probably post on it later.

 

Thanks, it does look really nice.

 

I'm having some issues with making the emissiveness on the gem pulsate similar to the particle light. I've tried a few things and they just didnt work, could've done them wrong or something but idk. Could you help me figure out how to fix that?

 

I also don't know if I can fix that light rim you mentioned on her nose and chin. I didn't even notice it until you mentioned it. Do I just scale down the particle in outfit studio or what? But then if I do that then I'm afraid the glow range might be too small and it won't look that good. 

Edited by ugraine
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29 minutes ago, ugraine said:


I'm having some issues with making the emissiveness on the gem pulsate similar to the particle light. I've tried a few things and they just didnt work, could've done them wrong or something but idk. Could you help me with that too?

 

You may need to copy BSX node from enb nif to the emmissive nif which has a checkmark for animated. Send me a screenshot of your nif file if that doesn't work

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1 hour ago, render_reindeer said:

 

You may need to copy BSX node from enb nif to the emmissive nif which has a checkmark for animated. Send me a screenshot of your nif file if that doesn't work


didnt work.

aaaaaaaa.png.5737a10bc24006e2509f8dd64c9550eb.png

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4 hours ago, render_reindeer said:

 

Not at all, the first time I discovered enb light was through an in game particle I found in Karlov Manor that could be used as a point light / extra lighting for scenes:
image.gif.2b8bcb5a288045404e9739a8f4b1ab8f.gif

I've also been experimenting with attaching enb light to a placeable object mod like Lanterns and Candles: https://www.nexusmods.com/skyrimspecialedition/mods/14866
There is actually a nice interface to drop a light in scene then activate it, so I wanted to use it as a base but I haven't gotten too far into it.
 

For the area, first you need to enable "Big Range" mode for maximum range. You can also adjust the particle size in nifskope to scale it bigger or use outfit studio to scale it smaller than it's minimum radius which I think is 0.10000

 

On a side note, I'm not exactly sure what you mean by NIOPA-compatible posable item, is that similar to the lanterns and candles mod?
I'll check out the mods you posted and test some stuff in my spare time.

 

NiOverridePoseAdjustments is a mod that allows you to tweak poses by allowing you to rotate and move bones.

 

You can also set up equippable static meshes so they can be moved and rotated using the mod, useful for things like hats or glasses.

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47 minutes ago, donnerwetter said:

 

NiOverridePoseAdjustments is a mod that allows you to tweak poses by allowing you to rotate and move bones.

 

You can also set up equippable static meshes so they can be moved and rotated using the mod, useful for things like hats or glasses.


What I've noticed so far with ENB light is it's easy to attach it to a static mesh. In fact you can just copy paste enb particle into a static mesh file like the hat or glasses and it will work (same as attaching to weapons).

You only need extra steps (this tutorial) for attaching to armor/clothing.

FYI I tested ENB light with Custom Light and it works really well. The only thing it can't do is follow MCM tweaks (like color/radius) for the regular in-engine light to the enb light (it would be awesome if someone figured that out). I'm guess there's a script in CK that changes it.

Edited by render_reindeer
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58 minutes ago, render_reindeer said:


Can you send me the nif file and enbfx file and I'll see if I can get it to work.


I really appreciate that you're willing to spend your own time trying to fix my issues. I never expected to meet anyone like you on this website. Like wow man, thanks.

There you go.

Edit: Actually I think I found the solution. Give me a few minutes and I'll edit this reply again.

Edit 2: no it just fucking crashes my game instead when i try to unequip it. im not as smart as i thought lol. 

edit 3 (super mega duper final edit): I'll revert to my backup versions of the necklace nifs without any funny edits for now. i'll attach them too.

ENBfx.nif necklace_1.nif

bckup_necklace_0.nif bckup_necklace_1.nif

Edited by ugraine
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11 minutes ago, render_reindeer said:

FYI I tested ENB light with Custom Light and it works really well. The only thing it can't do is follow MCM tweaks (like color/radius) for the regular in-engine light to the enb light (it would be awesome if someone figured that out). I'm guess there's a script in CK that changes it.

 

I figured that'd be more difficult, which is why I thought doing it like the light gems from SSAssist Tools did it by giving the player a variety of differently coloured and sized lights they can drop from their inventory and position with something like Jaxonz Positioner. I'll try attaching an ENB light to a custom inventory clutter item, though it looks like the gems from SSAssist Tools are set up as torches.

 

Fully hooking ENB lights up to Custom Light would be really convenient though.

 

 

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4 hours ago, ugraine said:


I really appreciate that you're willing to spend your own time trying to fix my issues. I never expected to meet anyone like you on this website. Like wow man, thanks.

There you go.

Edit: Actually I think I found the solution. Give me a few minutes and I'll edit this reply again.

Edit 2: no it just fucking crashes my game instead when i try to unequip it. im not as smart as i thought lol. 

edit 3 (super mega duper final edit): I'll revert to my backup versions of the necklace nifs without any funny edits for now. i'll attach them too.

ENBfx.nif 1.45 kB · 1 download necklace_1.nif 1.11 MB · 1 download

bckup_necklace_0.nif 1.11 MB · 1 download bckup_necklace_1.nif 1.11 MB · 1 download


I think I figured why it crashes for you. I will probably need to edit my tutorial as well. The shader properties for clothing and effects have to be named differently:
 

Spoiler

image.thumb.png.f15702e068bdc62add98be5b64a6c0d5.png


I think when you copied the BSEffectShaderPropertyFloatController, it was incompatible with the necklace because clothing needs BSLightingShaderProperty like below:
 

image.png.08a00893e601fc5c7b47d9fe2b6e3f17.png

 

Your initial necklace had BSEffectShader on it instead of BSLighting. Also BSX doesn't matter, worked without it
You just have to do this part manually by clicking the "+" sign and copying the values from BSEffectController to BSLightingController which fixed it.

 

I'll attach the fixed files for you just in case, cheers.


image.gif.446f32e95b2ff65b0b46136038aa4c48.gif

ENBfx.nif necklace_1.nif

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19 hours ago, render_reindeer said:


I think I figured why it crashes for you. I will probably need to edit my tutorial as well. The shader properties for clothing and effects have to be named differently:
 

  Hide contents

image.thumb.png.f15702e068bdc62add98be5b64a6c0d5.png


I think when you copied the BSEffectShaderPropertyFloatController, it was incompatible with the necklace because clothing needs BSLightingShaderProperty like below:
 

image.png.08a00893e601fc5c7b47d9fe2b6e3f17.png

 

Your initial necklace had BSEffectShader on it instead of BSLighting. Also BSX doesn't matter, worked without it
You just have to do this part manually by clicking the "+" sign and copying the values from BSEffectController to BSLightingController which fixed it.

 

I'll attach the fixed files for you just in case, cheers.


image.gif.446f32e95b2ff65b0b46136038aa4c48.gif

ENBfx.nif 1.45 kB · 2 downloads necklace_1.nif 1.11 MB · 2 downloads


I got it to work based on the fixed nif you provided. Thank you so much.

All that is left to do is to move it to a different bone and adjustments to brightness and the pulse itself..

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On 3/29/2023 at 1:07 AM, render_reindeer said:


What I've noticed so far with ENB light is it's easy to attach it to a static mesh. In fact you can just copy paste enb particle into a static mesh file like the hat or glasses and it will work (same as attaching to weapons).
 

 

Hmm, so for testing purposes I decided to simply take the NIOPA Objects mod and try slapping the ENBLfx.nif you posted onto them. For whatever reason though, trying to equip the edited meshes just crashes my game- presumably I'm missing something here ?

 

Here is the mesh I edited, in case you want to take a look:

 

BiscuitCocoaM.nif

 

Edit: Got it to work! The problem was indeed the shader properties issue discussed above!

Edited by donnerwetter
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I think I'm still missing something- while I managed to get the particle .nif attached to a posable NIOPA item, it appears as a flat disc that does not actually cast any light into the environment and only affects characters.

 

 

 

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3 hours ago, donnerwetter said:

I think I'm still missing something- while I managed to get the particle .nif attached to a posable NIOPA item, it appears as a flat disc that does not actually cast any light into the environment and only affects characters.

 

 

 


Hm, I'm not sure what happened with your particular NIOPA item but I tried downloading the NIOPA objects mod and attaching a light to the biscuit you sent earlier, worked pretty much after a single copy and paste:

 

 

(The surrounding gets effected by the light if the scale is big enough)

 

Make sure when you copy the enbl node, you copy the Billboard object (not the trishape), adjust the scale to be bigger and the Billboard mode should be RIGID_FACE_CAMERA (by default it is)
 

Spoiler

image.thumb.png.9a5c43ca69a70c057bbe55c736c49eaa.png

 

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50 minutes ago, render_reindeer said:


Hm, I'm not sure what happened with your particular NIOPA item but I tried downloading the NIOPA objects mod and attaching a light to the biscuit you sent earlier, worked pretty much after a single copy and paste:

 

(The surrounding gets effected by the light if the scale is big enough)

 

Make sure when you copy the enbl node, you copy the Billboard object (not the trishape), adjust the scale to be bigger and the Billboard mode should be RIGID_FACE_CAMERA (by default it is)
 

  Hide contents

image.thumb.png.9a5c43ca69a70c057bbe55c736c49eaa.png

 

 

 

How'd you do the copying? I just opened the biscuit in Outfit Studio, added the enb fx nif and saved over the original, then did the thing with the shader properties.

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