Jump to content
  • entries
    5
  • comments
    9
  • views
    4625

Skyrim SE: Setting myself up for the Special Edition


MrEsturk

665 views

After a long absence I took a renewed interest in Skyrim and concluded: yep, its time to pack in regarding Oldrim. No matter what I switched around in my INI settings, how I ordered my mods, or how many mods I disabled the game kept crashing so much to the point of being unplayable. I finally concluded that my personal overhaul mods must be too much and to poorly optimized for Oldrim's 32bit setup to be handle. My version of Oldrim might as well have been called SkyrimOM: The Out of Memory Edition :tongue:

 

I finally concluded that only path forward was to scrap my old work and start over. Since I'm doing that I might as well move on up to the 64 bit edition so at least the damn thing has all my PC's available RAM to work with. And thus making my person edition of the Special Edition has begun. For fun I decided to blog my setting the game up for the two people on the planet that actually care.

 

CHAPTER 1: Getting this buggy POS to work:

 

To confess I purchased the Special Edition years ago but never touched it due to its significantly inferior mod support at the time. So it rotted in my Steam list as I continued to build upon Oldrim. So a week ago I reinstalled it onto my PC only to find I was stuck with a version that doesn't even properly support RaceMenu. Thankfully I found a tool that can downgrade my version from the cashshop edition... *cough* I mean "Anniversary Edition" to the last Special Edition version. So that's the version I will be building on. Maybe I'll upgrade when Bethesda has stopped with its cash shop upgrades and we get a final version all the modders can update to.

 

In my previous version (circa 2015) I wanted to mod vanilla Skyrim beyond recognition. So I installed Tropical Skyrim, the SkyRe overhaul patch, and a ton of item/costume replacements. For my new version I just want an adjusted version of Skyrim. So I installed a summer weather mod, scrapped any interest in SkyRe, and my costume replacements will be different but closer to vanillla Skyrim.

 

So I downgraded. I know how to hack mods that have no master files to at least include Skyrim.esm so SkyrimSE doesn't just forget you included those mods every time you load up the game. All kind of things bashed into working order because I am stubborn enough to make them work. So annoying, no wonder why modding is often closed off to those hardheaded enough to work through all the BS. TLDR: If you have a mod that SkyrimSE keeps disabling make sure it has Skyrim.esm as a master link.

 

The next step will be replacing various costumes. Still kind of leaning Skyrim style but different. And I'm making them with Sexlab Survival in mind so they will be a mixup between 'cute' sexy and 'shameless bikini armor' sexy mixed in. As well as the males looking a bit better because I like the Conan look and after a while they start to fall too far behind on the attractive scale.

 

In conclusion I continue to understand why so many 'normies' do little, if any, modding of these games. All the things I only got through because I'm stubborn and skilled despite it all just being the basic infastructure makes me wonder how anyone new could stand to try to set this shit up. I had to mod the EXE itself to get a bunch of the most basic mods to work for cripes sake.

 

COMING UP: New weapons and a ton of costume replacements. Stuff worth actually screenshotting. 

Edited by MrEsturk

2 Comments


Recommended Comments

KoolHndLuke

Posted

Hmm... makes me wonder what you are trying to make work in your game to have to mod the EXE itself. I took the road through Vortex this time just to see and couldn't be more satisfied with how much easier it makes things. I make my changes, it asks me about them next time I check it and just save whatever I did. Not sure if it's because of Vortex handling things or the SSE engine itself, but pretty much the same mods and many extras run very smoothly with only minor glitches. Switching new mods to light plug-ins and converting oldrim mods are a snap. I honestly can't remember the last time I had a problem with SE I couldn't figure out or find the answer to pretty quickly. Thus, I spend my time playing and modding- not beating my head against the wall or searching endlessly for answers to problems.

MrEsturk

Posted (edited)

31 minutes ago, KoolHndLuke said:

Hmm... makes me wonder what you are trying to make work in your game to have to mod the EXE itself.

 

For whatever reason I couldn't even get Racemenu or SkyUI to work correctly for the current version of SkyrimAE. It was constantly throwing a hissy fit about DLL files being incompatible. After a few hours I stumbled on the downgrade tool, said F this and downgraded.

 

Since the downgrade I haven't had any issues since other than having to sometimes having to attach Skyrim.esm to mods that didn't link any master files. On my PC SkyrimSE likes to disable any mods that don't have a master file every time I close the game. That AE version had that issue as well. Guess the Special Edition just enjoys being a prick to my PC.

Edited by MrEsturk
×
×
  • Create New...