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[TUTORIAL] Apply SMP (BHUNP) to Femalbody with Nifscope


lisander68

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Today I will explain step by step how to apply an SMP to the Femalebody with the help of Nifscope and xml files (BaseShape).

 

The folder containing the necessary xml should be pasted into the path
skyrim\data\skse\plugins\hdtSkinnedMeshConfigs

 

NifSkope_2_0_2016-04-20.7z

BHUNP.rar

 

First download Nifscope and install it, then open it.

 

Spoiler

Immagine.thumb.png.d9ad9161d50a7f62b9f000534425cbb6.png

 

Once the programme has started, go to File and then Open

 

 

Spoiler

Immagine1.thumb.png.8abb85f22064c2231c88572d12e1fe7c.png

 

Follow this path  skyrim\data\meshes\actors\character assets and import our femalbody_1

 

 

Spoiler

Immagine2.thumb.png.bddc9c89ee9f77517e19c09526ba9c00.png

 

At this point, we need to import our SMP select Block List right-click on 0NiNode to open the menu, then Block and then Insert, confirm and a drop-down menu will appear

in the new menu select Nis... and then NiStringExtraData

 

Spoiler

Immagine3.thumb.png.8ecc70b94ba7af01bc10b88525523486.png

 

Spoiler

Immagine6.thumb.png.c3aa6a99aad6a0936d1ea5545a94b948.png

 

 

we will then find ourselves on a new page. At this point, we need to modify the two strings. 

Right-click on the first string and edit the content

 

 

Spoiler

Immagine5.thumb.png.f18b4be70272b4ac3882fe25e7e1e487.pngImmagine8.thumb.png.4456190deb132b1687638efdbbde60e1.png

 

We copy this text into the string

HDT Skinned Mesh Physics Object

 

 

Spoiler

Immagine7.thumb.png.5c7e2061c88bfd2944db8bf2d586d613.png

 

We confirm and do the same on the second string, in which we will insert this text

SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShape.xml

 

 

Spoiler

Immagine9.thumb.png.ec08d61a6d22cbab7dce313357f7e7de.png

 

This is what we have to achieve

 

Spoiler

Immagine10.thumb.png.875d306565814ede3ba9302370b2eb95.png

 

Select Block Detail and click on 0NiNode to extend the menu.

 

 

Spoiler

Immagine11.thumb.png.36aebf6645a675d9e64635156309a4d1.png

 

Double click on Num Extra Data List and change the value from 0 to 1

 

 

Spoiler

Immagine12.thumb.png.bb8deafa37153eedf76fadbcc0c03b82.png

 

Then double click on Extra Data List to open the string in which we will edit the value from 0 to 1.

 

 

Spoiler

Immagine13.thumb.png.8554707cf91e564845f7f7689bc633ab.png

 

Spoiler

Immagine14.thumb.png.17ca4b64ad92dc4e04dcb8fe0779f476.png

 

Save the work and test it in game. 

That's all, if there are any points that are not quite clear please write, I will answer as soon as possible.

 

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