notice
starting a collection of useful hints
If changing settings inMCM, save always and reload.
Why ?
not all mods udate the memory but Json. Going on with playing without reload might introduce problem up to ctd's.
replacing a dll, it is recommended to restart your PC.
Why ?
Windows might not unload the old dll.
In mods with timed scans, set the scan rate to odd number. (this hint is from Gukhan, if I remember right)
Why ?
logical, have not all scans happen the same time, should disperse script load.
after quick travel, cell change (cleaned a cave e.g.), open console and watch scripts, wait until they settled down. If you got Defeat installed, clean it up.
Use this (made bay Ynkle) to perform a pcb (purge cell buffer), before saving.
Your saves and memory will be thankfully doing so. If you got Fallrim resaver, check from time to time your saves.
You will notice, the orphaned stuff will be reduced. If you got some orphaned stuff occassionally, it's in most cases sig'n scripts did not terminate properly. Check this,
(texture resolution, too many different skins, lots of additional creatures, too many scripts running, see timed scans)
walking in the wild, crossing several cells, I suddenly got a freeze.
Investigating this one, it turned out, too less space for an sufficient swap file.
On this occasion I kicked out a mod (dll), assigning 6 cores incl. affinity to skyrim. This because I realized, it's better not fiddle around with this priorities as the operating system is too complex
and has to handle too many things, like memory managment, swapfiles interfaces. Slowing down this processes by assigning cores to one process, might do more harm than good.
Body slots
Addon/Armor Biped Slots
Every BSDismemberInstance on the nif file should be checked in with the Addon Slots else only that specific node will disappear.
At least one of the Slots in Addon and Armor should be the same else the Addon will disappear but you can still equip the Armor.
That means an Addon with 32 and 34 slots only need its Armor to have either 32 or 34.
Also applies if two separate (32 and 34)Addons are combined into one Armor.
Priority
On the Creationkit.com, it says the Priority is used to determine the order of the Add-on.
Addon that has a 44 slot and 10 priority will over-ride any Addon with a 44 slot and a 5 Priority.
The 0 Priority is commonly used by the Characters Body which is commonly at 32 Addon.
Priority seems to work best on an interval of 5.
Addons with the same priority, will be either determined by last equipped, freak out or maybe crash the game.
Addon and the Priority
Armor override Armor based on which was equipped last. Addon overrides Addon based on its Priority.
Example:
A 32 Armor with 3 Addons.
-- A 32 Body Addon, 34 Forearm Addon and a 33 Hand Addon. Priority of 5, 5, and 10 respectively.
A 34 Armor with 2 Addons.
-- A 34 Forearm Addon and a 33 Hand Addon. Priority of 10 and 5 respectively.
A 33 Armor with 1 Addon.
-- A 34 Forearm, 33 Hand, and a 37 Feet Addon. Priority of 15.
A 36 Armor with 1 Addon.
-- A 36 and 37 Feet Addon Priority of 20.
A 34 Armor with 2 Addons.
-- A 34 Forearm Addon and a 33 Hand Addon. Priority of 20 all.
Order of Equipment:
The 34 Armor will override only the 34 Addon of the 32 Armor.
The 35 Armor will override all of the Addons of the 34 Armor and even if all its Addons are overriden the 34 Armor will still remain equipped, then only leave the 32 Body Addon of the 32 Armor.
The 36 Armor will override the one Addon of 33 Armor then the Addons of 32 and 34 Armor will appear again.
The second 34 Armor will un-equip the first 34 Armor and override the 33 Hand Addon of the 32 Armor.
This means you can basically have 10 Armors with its Addons overriding each other. Will sound confusing at first but you just need to plan for it.
Now why would I need to do all that work? If you dislike clipping or just want variety, you will need to do just that.
Hope this helps.
Issues:
Sometimes at the start of the game, the priority will fail. Simply save then load that save.
Copied this from here
for myself to find it.
Found an interesting little gadget.
a major problem of SKSE is the ram usage. Some say, RaceMenu has some kind of memory leakage.
This gadget might solve this problem.
I installed it and the scheduler, too. (Following instructions and made a repeat every 5 min. clean task).
https://thegeekpage.com/clear-ram-cache-memory/
this link covers all and has a guide, how to install.
links provided by main link.
https://docs.microsoft.com/en-us/sysinternals/downloads/rammap
https://wj32.org/wp/software/empty-standby-list/
will report back, how it works.
Proceed now with commends to have a better overview.
Edited by Tlam99
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